Showing Posts For hOppR.4178:
I can also add that when walking, a copy of itself flashes at your feet for half a second. It’s sometimes hard to see, but it’s there.
An elite skill could also be brought from this where your entire stable comes to fight for you for “x” amount of time.
Like something that was removed from the game Alpha Strike
PvE focus here
I’ve been trying to add more support to my build. Spirits could be the answer if they didn’t die at the slightest AoE coming their way. Has there ever been a reason why they shouldn’t be invulnerable? (in PvE at least)
What I came up with would be a few tweaks:
1- Spirits are invulnerable (a given)
2- They are ground target-able on summon.
3- Their active ability is also a ground target and moves the spirit to the location and uses its skill.
(underwater they would simply spawn as normal and move to your active target instead)
Traits could modify: proc chance, active’s cooldown, active and passive’s range and player follow.
This would allow their actives to be used without fear of them dying when the enemy gets close. Also would enable to reposition them if they get out of range of your allies.
If tweaks such as these were implemented, would you roll with spirits more often or at all?
I think my favorite quote so far has been Rangers are like Piles of Putrid Essence: Rare and useless.
You made my day with that one.
i played Ranger in gw1, Ranger will always be about pets….
Sure they were about pets…. being food for necro minions. I had plenty of other skills more worth my time and attribute points than having a pet. Seeing we had a second profession and all.
I was on and off with the pet in GW1. I mostly never used it until Nightfall when Never Rampage Alone was introduced, then I always had a spot for it on my bar. I’m of the opinion that you should have a pet when you put points in BM trait line or make it a passive of some elite skill. But that would require a complete rework of the ranger and its class mechanic that I’m sure Anet isn’t willing to do. I don’t mind the pet and manage it fairly well, but work needs to be done on them and up the usefulness of a lot of neglected pets.
So we can finally have a trait that modifies RaO. That or make RaO a shout.
I’m guessing it’s because you’re only shouting at the pet and no allies are affected directly by the shout.
I would accept a compromise at 1000 range and Eagle Eye buff it back to 1200 range.
It’s a bug with human racial skills and rangers as far as I know. If you put a racial skill from slot 6 to 9 you will get a ground target from F1 to F4 (racial on slot 6 = F1, 7 = F2, etc.) Been there since beta or headstart. Reported, but you know how slow progress is.
I’ve had similar ideas on how to rework spirits. Mainly the effects should be centered on the ranger himself instead of being on a kill-able spirit (you can’t kill a warrior banner).
The spirits would act like auras. You give out bonuses in a 900 radius and add a trait that your pet also gives out the aura.
You activate the skill and it lasts 60s. You can only have one aura up at a time. You can also burst the aura for a one time effect like the spirit’s active effect.
That’s my take on how to rework spirits. At least we agree that something should be done.