Showing Posts For haresean.3856:
-snip- it can help to get a drop from World Bosses. -snip-
https://forum-en.gw2archive.eu/forum/game/players/Better-loot-in-a-party/first
The reason it’s put higher up is for the download bar to be displayed when using the streaming client.
Hahahahahahahaha
Indeed, shouldn’t have rushed it.
I’d like to see an official Anet response to this.
Well here we come to the problem. People expect to be able to run a hundred super-detailed, unique character models on the screen with silky smooth 60+ FPS. Again, show me ONE game that can do it today.
So far I’ve only gotten some non-comparable examples of single-player games. Those comparisons just don’t apply, so try again.
I’m not complaining, my system runs the game smooth on max settings, only when a LOT of players are in view like WvW it drops to around 25 FPS, which is still playable. But it doesn’t take away that it CAN be improved. DirectX 9 is eleven years old kitten .
Drop your detailed model display count to low or lowest and you’ll see huge improvements in your FPS.
However that increases your framerate, I would never do that because I would hate to see everyone wear the same armour.
Any chance of Dx11/12 to fix CPU utilization?
in Guild Wars 2: Heart of Thorns
Posted by: haresean.3856
Yes they need to do something about it after almost 3 years.
I’ve just built a new pc with a GeForce GTX 970 and when encountering world bosses it evens drop down to around 20FPS…
Holy kittening kitten, this looks awesome!
Well kitten.
That would be cool.
Yesterdaynight at Divinity’s Reach I took this screenshot:
http://i.imgur.com/Ullse2r.jpg
=O
It can indeed only be used in cities
Try playing as an Elementalist.
My main character is an Elementalist now, playing since release and it’s still my favourite, I highly recommend it to you.
Play whatever you like and feels right