Showing Posts For hoyasaxa.1974:

Looking For Ideas for Leap

in Mesmer

Posted by: hoyasaxa.1974

hoyasaxa.1974

I actually really like Zaxon’s idea. Granted, it won’t fix the NPC pathing issue (which apparently can’t be fixed), and it won’t fix other class skills that are equally small-catted, but it would be a fix. Simply untie our gap closer from the crummy NPC pathing, and problem solved! I’ll add that one to the list.

Looking For Ideas for Leap

in Mesmer

Posted by: hoyasaxa.1974

hoyasaxa.1974

You’ve got a pretty bad ’tude man, coming at a person looking for suggestions like that! Lighten up. I have misquoted nothing.

“As for the third point brought up by the OP, some of you have surmised that this is a pathing issue with NPCs, and you’re correct; unfortunately, this is a limitation of our system and one that we do not have plans to change at this time.

Since this is part of the game’s design, the bug forum is not the appropriate place to discuss it. If you have further suggestions or comments on this skill, feel free to continue this discussion in the Mesmer profession forum or the Suggestions forum. If this issue is not fixed with the next build, please create a new thread to report the issue."

Obviously it is up to ANet to decide what is important. Obviously, it is up to me to decide what I think is important, and to post it in the suggestions forum as suggested. If you don’t think it’s important, feel free to not provide any suggestions!

*Edited for spelling. Sheesh.

(edited by hoyasaxa.1974)

Looking For Ideas for Leap

in Mesmer

Posted by: hoyasaxa.1974

hoyasaxa.1974

Until recently, there was a thread in the Game Bugs forum regarding the Gap Closer on Mesmer Sword 3 (ILeap/Swap). There were 3 bugs noted with the skill.

Bug 1: ILeap was not applying cripple. This has been fixed.

Bug 2: ILeap was not affected by Blade Training (20% cooldown reduction). This is still not fixed, but it was indicated that this issue will be fixed as of the 3/26 patch.

“Bug” 3: The clone for ILeap gets stuck on random terrain (stairs, rocks, sticks, slight inclines) and fails to perform correctly. This, apparently, is NOT considered a bug, as it it is “part of the game’s design.”

My position: If the game’s system limitations prevent a skill from functioning properly, then either the game’s limitations need to be looked at and fixed, or the skill needs to be adjusted in order to make the skill function within the game’s limitations. However, according to an official posting, they do not have plans to change this.

The purpose of this thread is to come up with a list of suggestions to put in the “Suggestion” forum, as recommended by the aforementioned posting. Here are a couple of the suggestions/solutions presented from the original thread:

1. Instead of having the clone from ILeap appear next to the caster and run at the target, cause the clone to appear next to the target. Since this is already done with several Phantasms, it shouldn’t be difficult to do with a clone. To prevent exploitation with getting into keeps and towers, force the clone to obey the same rules as blink. Can’t blink there? Can’t summon a clone there.

2. Instead of having the clone from ILeap run along the ground, simply replace its movement with a functional gap closer. Example: replace the clone’s current movement with “Heartseeker,” but with the damage modified down to typical clone damage.

I said it above, but this bears repeating. The person who designed this skill clearly was not aware that the system limitations precluded the functionality of the skill he/she was designing. When the right hand does not know what the left hand is doing, mistakes happen. When the mistakes are pointed out, it is important to reconcile the discrepancy between the skill and the system in which the skill operates.

With that in mind, and with the positive outlook that someone will (a) read the suggestion thread I eventually write and (b) will see that allowing a skill to remain broken is bad policy, let’s get some suggestions going in here!

*All quotes taken from Here

**edited for clarity

(edited by hoyasaxa.1974)

Mesmer Illusionary Leap Bug Report

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Oh yeah. I sure feel op when my gap closer stutters for 5 seconds on a gentle incline and then just gives up and dies. Good mesmers have learned to cope, and would be op if you made them fight without weapons. Mediocre mesmers like me need gap closers to work!

Mesmer Illusionary Leap Bug Report

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

One of the three ileap bugs has been addressed. We are looking for answers about the other two. Especially the one that is apparently unfixable. Why has that not been reworked? You bump the thread for the zerker; i got this one

Legendaries that needs an update

in Suggestions

Posted by: hoyasaxa.1974

hoyasaxa.1974

I was just about to post about The Minstrel! I think it should affect your armor colors, causing them to shift in various motley hues. Sound should obviously be a part of it, and a more dramatic particle effect. That weapon is very underwhelming for the amount of time that goes into making any legendary.

All your other suggestions are good ones. I especially like the idea of Rodgort lighting your torch arm on fire!

Mesmer Illusionary Leap Bug Report

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Whoa, wait. The game engine cannot do something that a skill was designed to do? That seems like a case of the left hand having no idea what the right hand is doing. What happened there?

This is what caught my attention too. It would be super to have some official word on why this happened. If that isn’t possible, perhaps some official word on why the clone’s leap can’t be replaced by a working leap skill, or any of the other reasonable ideas presented here.

Just did Fractals 34, no Jade Maw

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Hey, so my party and I just completed the third fractal of Fractals 34. After beating the Grawl Shaman, we got no prompt to move ahead to Jade Maw. In fact, we got no prompt to move anywhere!

What’s up with that?

Mesmer Illusionary Leap Bug Report

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Zcoob has the right idea. The rules governing swap should be the same as the rules governing blink. Problem solved?

Mesmer Illusionary Leap Bug Report

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

1. The skill does not apply cripple as states in the Tooltip. (Since patch 1/3)
2. The skill is not affected by the trait Blade Training which is supposed to reduce CD of sword skills by 20%. The tooltip says 9.5s CD but it goes on 12s CD after use. (Since Release)
3. Pathing of the Illusion that Leaps acts bugged aswell when not using it on flat ground. It cannot make it on the ramps and over any small obstacles even If you’re in the line of sight and within range. (Since Release)

While we are aware of and working on number 1 & 2, number 3 is a technical limitation of our system and not a bug. Unfortunately, this is not something we can change as of this time.

Thank you for the reports! We hope to get these fixed in an upcoming patch.

Hey Jason, others have said this, but it bears repeating. The folks who designed this skill intended, presumably, for it to work on hills, stairs, and ramps. The skill, howeer, does not work because of technical limitations.

In this situation, there are really only 2 options. Either you somehow do away with the technical limitations (understandably difficult) or you modify the skill that was not designed with the technical limitations in mind. Otherwise you have a skill that, while cool in concept, does not work in the actual game.

Why not make the clone spawn on the target like many phantasms do?

Mesmer illusionary zerker Bug Report

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Confirmed over here too. Any official response would be nice!

Dusk Watch

in Black Lion Trading Co

Posted by: hoyasaxa.1974

hoyasaxa.1974

No I did. I was referring to your first sentence.
I don’t think NPC is a good idea because again the item will loose its uniqueness.
SH will be better but only if they make it really hard.

You said if someone dislikes RNG they can go to the TP. But that’s not a fair way to handle it either, because it so easy to manipulate the price. One player can buy it for one price and the very next day it could be a huge % more expensive. For the average player, the price increases FAR faster than they can even earn the gold. No one likes the goal post being constantly moved back.

An NPC has no affect to the uniqueness of the item. Just because it’s not random, doesn’t mean it can’t be difficult.

Sorry but no. It was possible back in the day when it was around 100g. In fact I know many people and guilds who did just that but now, when the price is around 700g for GS you will have to sell it for around 800ish gold just to brake even. If you want bigger profit you have to add this to the price as well. Trust me to anyone who knows anything about TP is just too risky and not worthy at all.
You invest massive amount of gold in one item just to break even or 5% gain? You mast be out of your mind to do that.

If you would try to craft it from MF yourself and you would see how much money you have to spend then you would start to think that the TP price is actually pretty fair. You can check this forum (crafting section) for estimated data. Average of 2000 GS and you still don’t have guarantee to get one.
World drop it’s a different story but you need to be extreme lucky.
Ohh I almost forgot that people on this forum actually hate other players that got their precursor this way because to them is unfair. What’s wrong with you people…

I’m actually amazed when someone misses the point this badly. The problem is that there is no equity in the current implementation of the precursor system, or in any system which relies on extremely long odds. Of the 3 possible methods to obtain precursors, 2 rely on extremely low droprates. What this means is that a person can flush many thousands of weapons and kill many thousands of dragons, and never see a drop. At the same time, another person will get it the first time he puts 4 rare weapons into the toilet, or on his first dragon. This kind of system, if it were the only way, breeds enmity and ill-will, neither of which is good for the long term health of a game.

But you can buy it off of the tp, you say? Because there is no vendor for these items, no amount of daily/monthly questing that will accomplish the task, there is no cap, hard or soft, on what players can list these items for. Whether there is significant manipulation or not, players will constantly see the goal posts being moved back on them.

Please remember that nobody has an objective outlook on this; nobody has the right answer. If you have a legendary already, you are invested in keeping the weapon as unique as possible so you still feel special. If you have an investment in the precursor market, even indirectly, then you are invested in the status quo. If you do not have a legendary and you want one, you are invested in change. The only people who could possibly be objective about this are those who have no interest in obtaining the weapons, and no investment in any component of the creation of said weapons. Right?

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: hoyasaxa.1974

hoyasaxa.1974

Any more recent word on uncontested temples?

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

Please do not take the unstickying of this thread as an indication that your feedback is being ignored. We are paying attention and we are taking your feedback here, and in the recent survey into account.

However, the teams here are unable to respond individually to every concern presented here, as they have their normal responsibilities to take care of, as well as parsing through said feedback.

As I’ve stated before, your feedback is important to us, and this thread will remain open, for the time being, to future feedback on this subject.

Thanks for the reassurance Mark. We are well aware that you folks have plenty of responsibilities that preclude responding to each and every concern/poster. We are many, and you are few.

That said, those of us who were told that there would be new information regarding the disconnects during the event early this week would very much like to be updated. Even if there is no new information because the problem is far more complicated than expected, a little communication would go a long way.

Thanks again for the reassurance that our concerns are being read.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

The AMA provided some interesting answers to a few of my questions about the recent updates. I sure would like to hear something regarding the accounts that were disconnected during the event. We were told to expect something early this week, and it is no longer early this week. I’ve just been routinely updating my ticket.

Why The Stat Cap Is So Important

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

OP,
This is the best post I have ever read.

/signed
Let’s not let this post sink to the bottom of the barrel.

Anyone else crushed by the precursor dump?

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

Not crushed. I’m more concerned at the lack of foresight indicated by putting the precursors in the drop table of a one time event. Obviously, the prices needed lowering. Clearly, the way to do that is to introduce more to the market. Doing it all at once during a bug-ridden one time event was foolish. There are any number of ways this could have been done without creating so much fuss.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

Ok, I am going to try to respond to this piecemeal, forgive me if I miss a few points. I am not really going to address the issue you seem to have with repeated content. I have run CoF path 2 about 50 times, and the game is not broken for me. Even if this Lost Shores event ran 3 times per server, the world would not end. From an IC standppoint, you can only kill the giant crab monster once, same as Zhaitan. It hurts nothing for more people to be able to experience content. You disagree. That is fine. I think you would find that a majority of the playerbase agrees with me, but I have no scientific data to back me up. Since you don’t either, we can leave it at that.

As for the drops, you say that the items in the chest were merely uniquely skinned items. By “uniquely skinned items,” I meant an item of no in game monetary value, but something of cosmetic value. Bragging rights, if you will. A 20 slot bag has in game monetary value, and provides a lasting advantage to the player who has it. A glowing pet crab carrying a surfboard (since, you know, its a resort) would be a uniquely skinned item, by my definition.

As for my suggestion, here is what I am getting at. The goal for FUTURE events should be to have a higher percentage attendance with lower concurrency. Here was my suggestion again:

A proposed solution: if Guild Wars II is committed to such events only happening once ever, make the event an instance that can be run solo, duo, or in any size group. Make the instance scale in difficulty to the number of people who participate in it. And make it accessible once per account, period. Make the instance available for 24 hours if having it done and complete on all possible accounts in one day is of vital importance to the structure of the game.

Concurrent users in the same server with unikittenfects and movement create problems like lag, FPS drops, culling, etc. By allowing the “instance” to be run for 24 hours, ANet would have much higher attendance with lower concurrency, meaning less server load and lag, and more happy customers. Besides, this event would have been way cooler if I could have run it with 4 of my guildies like a mini dungeon, even if it lasted 3+ hours. Like I said, I was there, but got the boot, not the loot. I did get a huge repair bill, so I guess I get bragging rights for that.

I would love to hear some real feedback on this suggestion. And please critickitten, refrain from using the words “whine” and “cry” or any derivation thereof when replying to me. I am doing neither, as you acknowledged, and using those words makes an otherwise reasoned argument seem petty and entitled.

As for ANet keeping their promises, what about this one?

“We feel that everyone should have the ability to contribute no matter what time of the day it is. How we’ve came to this conclusion is that no player’s time is more valuable than another. Everyone has different off peak hours for whatever reason. Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time. They too are paying customers.”

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

critickitten.1498 said:
“Unless you have a good in-world explanation for how a lighthouse can be destroyed, re-built, and destroyed again twelve times in a day? Or how about the massive amounts of destruction that were necessary to drive the ancient karka back into his lair?

Face it, sometimes having something happen ONCE is the only way it’s going to make sense. You can rationalize it as being all about the players and maybe that’s fair to say, but you can’t possibly rationalize it from any sort of in-the-world sense. And that’s precisely why they’re doing one-time events in the first place: to make changes to the world that people can witness and say “I was there”."

Firstly, if a MMO is not supposed to repeat content, then why do dungeons need to be repeated multiple times in order to purchase gear? Somehow the bosses magically come back to life, forget whom they were killed by, and have an extremely limited vocabulary? Part of playing a Massively Multiplayer Game has always been the suspension of disbelief with regard to repeated content. It is that way for a reason, and this is not something that Guild Wars II should try to change. If repeated content ruins your personal immersion in the game, you can choose to ignore it.

Secondly, honestly I don’t think there would be nearly so much drama if the reward were being able to say “I was there.” Even if you got a unique skin or mini-pet, that would seem more fair (leaving out, of course, all of those people [myself included] who were disconnected and/or locked out because of server-side issues). However, the disproportionate nature of the rewards when compared to the rewards for events involving a similar time commitment is fairly staggering, and to say that the reason more people were not given access to said rewards was because you can’t blow up the same mountain twice is rather silly.

A proposed solution: if Guild Wars II is committed to such events only happening once ever, make the event an instance that can be run solo, duo, or in any size group. Make the instance scale in difficulty to the number of people who participate in it. And make it accessible once per account, period. Make the instance available for 24 hours if having it done and complete on all possible accounts in one day is of vital importance to the structure of the game.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: hoyasaxa.1974

hoyasaxa.1974

Fantastic post. Summed up everything I wanted to say in a rather eloquent fashion. My post would have likely had more baby cats, as it were.

Citadel of Flame World Event Blocked [Merged]

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Still this. I hate to self-bump, but this needs fixed.

Citadel of Flame World Event Blocked [Merged]

in Bugs: Game, Forum, Website

Posted by: hoyasaxa.1974

hoyasaxa.1974

Server: Blackgate

The entrance to the Citadel of Flame has been bugged (on and off) for several days. The events are complete, the NPC is happily spamming “We have cleared the entrance to the Citadel of Flame,” but the gate is shut, and won’t let anyone pass.

Hope for a response or (better yet) a fix soon!