Showing Highly Rated Posts By ipan.4356:
You are assuming that everyone has only bought the box.
That is a mistake.
The Manifesto promised ‘no grind’.
To me, this means I should be able to access content in the game without needing to do any excessive farming (excessive: repeating any piece of content more than three times, and for any reason other than I find it fun and want to do it).
This game is nearly 95% farming. I’m still working on outfitting my 7 (soon to be characters with a full set of exotic gear plus sigils and runes. I have no legendaries, no ascended.
Bosses – whether they be world, or dungeon – should have chances to drop exotic, and even legendary, items. The chance should be high enough that we shouldn’t have to repeat content more than two or three times to get it. Dungeon token rewards should be higher, or not capped every day.
GW2 was promised to NOT be a treadmill of any kind – but it IS.
I’m sick of this generation of games and developers.
Fiontar is right – but it’s not just Anet and Blizztard – it’s the whole industry.
We’ve been plagued by a generation of cynics and board room directors making games.
The only interesting stuff I ever see anymore is on Kickstarter. Broken Age was just released.
I can’t wait for the Oculus Rift to hit the shelves, because I don’t think we’ll see anything worthwhile until then.
They don’t make games anymore, they make payment models.