Showing Posts For iridium.7120:

Rate the Asura Screenshot above you!

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Posted by: iridium.7120

iridium.7120

9/10 I really like the background for that picture, is that from the end game cut scene?

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[Echo] Korlis Rift (80 Thief Fort Aspenwood)

1/18/13 CD/FA/DB

in WvW

Posted by: iridium.7120

iridium.7120

Oh,
Whatever thief from Echo is running around the south in DB BL right now,
I like fighting you.

It’s nice to fight halfskilled thieves that aren’t abusing culling, and I’ve noticed far, far less culling thieves in tier 3 than I did back in tier 4. (Maybe just a coincidence, but I don’t mind)

I believe that was me, thanks they definitely were good fights, I’m still trying to fix the build and have to replace some of my gear so maybe next time I meet you on the battlefield it’ll be a closer fight.

[Echo] Korlis Rift (80 Thief Fort Aspenwood)

Thief suddenly feels weak :(

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Posted by: iridium.7120

iridium.7120

Concerning the bit about the warrior: I disagree.

Im in knight’s gear, so right there its not full glass cannon. Do not have the bloodlust sigil, and probably don’t have the stats youre speaking of, and I can assure you that after the entire 100b is done, I am probably doing well over 30k. Hell, the last strike of 100b crits for 12-15k alone, with full might stacks. The second to last strike can hit 9-11k on a crit. Right there im in the 20k range for the last two strikes of 100b alone. Consider all else, its probably right around 30k, if not more.

I can SS the last hit for you if youd like(when I get home). Ive noticed that my combat log isn’t picking up my crits for channeled abilities, and Im guessing this will hold true for a 100b. So I can SS the last strike of 100b in a dungeon, so you can see that it is critting 12-15 just with that one hit alone.

In CoF, downscaled to level 75(of course I have the other stats of a lvl 80), my last hit of 100b is critting for around 10-11k and thats without full might stacks half the time. Again, right there thats like 90% of the damage youre speaking of when you guestimated a 15-20k total depending on might stacks…and thats at level 75 and at that time, I was in crap masterwork gear without an exotic greatsword.

I think what you are seeing is the total damage for HB. When doing channeled attacks the system shows you the total damage of the channeled ability. Each hit does approximately the same amount of damage. As for playing a thief in PVE content, while I don’t feel as powerful as my guardian I definitely think we have some underrated support abilities. Going full dps as a thief is probably a mistake however

[Echo] Korlis Rift (80 Thief Fort Aspenwood)

The thief and its gameplay - Your feedback [Merged]

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Posted by: iridium.7120

iridium.7120

The hardest thing about posting my feedback is to look at things objectively. If you read the forums most of what you see either says ‘the thief is completely OP and should be removed from the game’ or ‘the thief is completely fine or even UP and it is just bad players complaining.’ I love my thief, he is my favorite character and my favorite mechanic is the initiative system. The thief weapon sets feel extremely fluid; a lot of the skills have a great mix of offense and defense, which is something not many other classes have. I like have to manage initiative instead of individual cool downs as it allows me to use my resource for the most valuable ability at any given time. Whether it is stalling for a little longer until my heal comes off cool down with SB 3 or using C&D to allow for easier repositioning on a target. Some of the burst that the thief has seems excessive especially combined with the out of site out of mind mentality that seems to be prevalent in all pvp situations.

With the prevalence of condition cleansing in non-pvp situations venoms seem to be a little lacking in usefulness, however venom sharing builds seem to be successful in dungeon runs as a decent support build so I am not sure if there is actually a problem. I find the trait lines for the thief extremely well designed, they seemed to flow well and we have some interesting minor and major traits. Stealth is a mechanic that is hard to comment on as depending on player skill its power level changes drastically, I believe that most of what people find most irritating about it is the complete lack of feedback. If I am swinging my sword and I hit someone invisible, I will notice. It is at least partially discouraging to see a shadow’s refuge and know that you have a completely random chance of hitting your enemy or completely missing. I know that the popular answer to this conundrum is to AoE, however most AoE abilities are not large enough to cover the entire area and I know that when I am using shadow’s refuge I am hiding around the corners of the circle.

I hope my feedback proves useful to the devs and to the community; I look forward to seeing you all in game.

[Echo] Korlis Rift (80 Thief Fort Aspenwood)

Issues with the guild system: please post here [MERGED]

in Bugs: Game, Forum, Website

Posted by: iridium.7120

iridium.7120

I just created a guild and I cannot add anything to the build queue, change the MotD, or edit ranks. I have the necessary influence and am the Guild leader.
Guild: The Silent Hand
Tag: TSH
World: Fort Aspenwood

[Echo] Korlis Rift (80 Thief Fort Aspenwood)