Showing Posts For itti.4510:

SLI Issues

in Account & Technical Support

Posted by: itti.4510

itti.4510

I have the same issues as the original poster. It happens about once/twice during a PvP match and less frequently in PvE. The game will freeze without warning and the player icons sometimes flicker. On a freeze, the game will not have actually crashed. It can quickly be recovered with:

   Accessing the Task Switcher with ALT+TAB
   That interrupts something and everything works again.

Though it can quickly be recovered, this issue is really game spoiling during PvP matches. I won’t count how many fights I’ve lost because my graphics suddenly freeze and I have to exit and re-enter the Guild Wars 2 Windows task.

My setup is:

   Mainboard: Asrock Z77 Extreme4
   CPU: Intel i5 3450 4×3.1GHz
   RAM: DDR3, 32GB
   SSD: Samsung 850 Pro 256GB
   Graphics: Dual SLI Asus Strix GTX 970
   Audio: Asus Xonar Essence STX PCI-E audio card
   Monitor: Iiyama ProLite UHD (3840×2160) @ 50Hz
   Game graphics: UHD @ max graphics settings
   OS: Windows 8.1 64bit

Solo and small group PvP really hurts...

in PvP

Posted by: itti.4510

itti.4510

Part 2

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THE CONSTRUCTIVE PART
- – - – - – - – - – - – - – - – - – - – -

Random skill level group play will always be a problem in any sports. I guess the solution will not be in “improving” but in “enforcing” the match making system as it is. A way to enforce it would be the introduction of strict leagues.

Force players to play in their appropriate leagues. Give each league a separate leader board. Continue calculating each players individual skill factor and have them play their way through the leagues. This is a simple well tested method to structurize a sports.

Players will be rewarded for becomming better players and it will save them from too much frustration due to constantly being thrown into matches where they are just being farmed.

PLEASE STOP making EVERYTHING availabel to EVERYONE at start!
This totally ruins a game and makes many aspects of it obsolete.
Allowing beginners to play end content is not good for anybody!

Enforcing such a system might look “mean” at first, but in the end it will be rewarding. High skill players won’t be able to farm low skill players. Low skill players won’t force their team to lose one match after the other.

The basic idea of how PvP could be structured would be:

- – - – - – - – - – - – - – - – - – - – -
DUELL ARENA: 1V1
- – - – - – - – - – - – - – - – - – - – -

TOP LEVEL

- Players enter instanced match making and are
matched up with other players with similar skill
factors.
- Match time: 10 to 15 minutes
- Point system: Active/passive time, down state,
death, k.o., surrender, copy the rules from a
competitive martial arts system.
- Make each match an instanced arena.
- Anounce high ranked matches in-game for
everyone in the PvP lobby.
- Get players interested, become followers of good
players and wan’t to become as good as them.
- Make the leader board IN-GAME. It is a no-go to
lead players outside of the game client, to
access information that should be available
in-game.
- Let spectators join in and watch a fight by choosing
a match from a list.
- Have the instanced arenas show the amount of
spectators, motivating the contestants to give
their best.
- Display a players leader board rank next to his name.
Make him proud and motivate him to become better.

MID LEVEL

- Same as “TOP LEVEL”
- No match anouncements

LOW LEVEL

- Same as “MID LEVEL”

PRACTICE

- Same as “LOW LEVEL”
- No spectators
- No leader board
- Add a “looking for class” option
- Players can enter instanced match making and
optionally do a “looking for class” thingy
where they can request to duell against a specific
class.

- – - – - – - – - – - – - – - – - – - – -
DUO ARENA: 2V2
- – - – - – - – - – - – - – - – - – - – -

- Same as 1v1 but for pre-made duo groups
- Random duos only on “practice level”

- – - – - – - – - – - – - – - – - – - – -
TEAM ARENA: 5V5
- – - – - – - – - – - – - – - – - – - – -

- Same as 1v1 but for pre-made teams with 5 players in a group
- Random teams only on “practice level”

…A note on the leader board presentation:

- Firstly, make it in-game.
- Secondly, present it in chunks (leagues), not in a list with 1’000 player names nobody reads through. I mean, does anybody care about being in place 750?
- So, yeah, give each league and difficulty level their separate leader board. Limit the number of displayed players in a leader board to for ex. the top 100. Display the account name in the leader board (with the “under constant change” character name in brackets).

Cheers

Solo and small group PvP really hurts...

in PvP

Posted by: itti.4510

itti.4510

…criticism and constructive suggestions

NEW PLAYERS
= = = = = = = = = = =
Ignore my post and enjoy the large parts of the game that are functional. There is a lot about this game that is unique and fun and will keep you buisy for over a year.
= = = = = = = = = = =

I’ve been playing Guild Wars 2 since its last beta weekend on a daily basis, so I am someone who actually likes a lot about the game and isn’t just complaining.

- – - – - – - – - – - – - – - – - – - – - – - – - -
THE CRITISIZING PART
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…at the moment, PvP ist OPTIMIZED, at least for solo and duo players, for MAXIMUM FRUSTRATION.

A typical sPvP session will look something like the following:

I have about two hours to play.
I want to unload some virtual beetings onto other players = PvP :-)
I actually would like to play to win

In hot join, no matter what I do, I can be FORCED to lose up to 15! matches in a row! That equals to a hell of a lot of frustration and ends with the question: What am I playing this game for, if all it brings, is frustration, every time I play it.

In unrated tPvP as a solo or duo player I am put in a group, with what usually is a bunch of IDIOTS. Most of the time it really is that way. About every other match, one of the teams only has 4 players, or one player insists on not playing, because the “chosen” map is “not liked”.

In rated tPvP match making almost never works out to be a fair match because it just doesn’t happen, that all members in one’s team and the opposite team have a similar skill level. From what I understand, please correct me if I’m wrong, match making is decided by the number of people in a group and the highest individual “skill factor”. So for a typical match making process with players on mixed skill levels, what happens is, …

…in case of a mixed skill random team:

- A duo or trio … will push the team up the match making scale
- A high skill player will push the team up the match making scale
- Sounds okay at first glance, but what too often happens, is that the high skill player has a bunch of lower skilled players in his team and the low skilled players have a “d a m e d” high skill player in their team, telling the match making system to give them opponents that are actually “too skilled” for them.
– What then happens is, you have a totally frustrated skilled player shouting and writing “s…” in the map chat up to the point, where it is just plain insulting what is being written, when he realises that this will be just another match he will have to lose and the lower skilled players not being able to cope with the stress and game mechanics of the match and partly giving up playing and just sitting at the safe point.

…in case of a mixed skill pre-made team (5 players in 1 group):

Like before…
– A high skill player will push the team up the match making scale
– Again, sounds okay at first glance, but in essence, the same thing happens as before. If the “chance factor” in the match making system decides so, the team will continueously get to high skilled opponents and be FORCED to lose one match after the other.

- – - – - – - – - – - – - – - – - – - – - – - – - -
NET RESULT
- – - – - – - – - – - – - – - – - – - – - – - – - -

Low level players pull the high level players continueously down the skill ladder, making them lose one match after the other. The system is optimized for LOSING matches. One loses interest in playing PvP.

In trying to make the game mechanics appealing to very skilled players and to a small audience, the mechanics have become too fast and too difficult for most players. A minority has fun. A large part, perhaps even the majority of players, has no fun in playing PvP – not because they wouldn’t like to, but because it is too difficult.

End of part 1

(edited by itti.4510)

Possible bugs/annoyance in pvp

in PvP

Posted by: itti.4510

itti.4510

Funnier “bugs” are when you spawn in the wrong teams safe area and take down their lord or immediately get gang-banged or similar.

Or, that an elementalist can cast his spell inside your safe area during match up and it lasts into the beginning of the game, slowing everyone down, that doesn’t have a speed buff.

Or you getting random hits out of nowhere (no, it wasn’t a thief) during a match.

Things must happen to balance PvP.

in PvP

Posted by: itti.4510

itti.4510

Does everybody really think, “guardians are in a sweet spot”, or has the guardian simply been given up by the majority of players for being pretty useless in everything, because all other classes can do it better. Guardians have been neglected by the developers to a point, where your team is weakened, if you take one with you. Yeah, bunker guardians are great, but, only if his opponents don’t know how to chain interrupt him and finish him off in something under 3 seconds. The offensive guardian needs to be extremely well timed while playing and quickly loses a fight, if he makes a single mistake or gets interrupted. And if a guardian has to run, it happens now and then, he can’t go invisible, poop grenades, illusions, turrets, marks, traps, … he has to “sit in his silly staff-speed-buff” for 4 seconds, if it is to last a while. the guardians spirit weapons are close to useless, because skilling for them makes the overall build silly at best. perhaps, if the spirit weapons allowed for the same kind of healing mechanics as the meditations, the’d be viable again. guardians are also clearly lacking in mobility while also not being able to go into any invisibilty (god) mode.

if guardians are to be played as “first in and last out” they clearly need to be rebalanced and improved.

obviously i’m putting in a few words in here FOR the guardian.

cheers.

Anet, it's time look into Elementalists.

in PvP

Posted by: itti.4510

itti.4510

I want to chime in the things being said here that need to be fixed. I agree with the original poster and the little OP-List further down.

I find that the problems really start, when good players play it out against each other, taking their classes to the max. That’s when miss-balancing starts becomming obvious.

Take away, OUT of PvP:

Perma invisibility, in particular in combination with class stacking.
Long durations of immunity or invinciyilty
Effects on weopon change for classes that basically don’t have cool downs between weapon changing (eles(elements?) and engis(kits?)
Perma interruption or fearing, in particular with class stacking
Crazy might stacking!
Crazy every class can do everything! This breaks the mechanics! Some classes lose the basis of their existance this way.

Invisibility = GOD MODE
Perma interruption until one is dead (something like in under half a second) = GOD MODE
Perma regeneration/heal/purify = GOD MODE

The problem is, ArenaNet is implementing GOD MODEs in all kinds of ways into the game mechanics, saying its fun for the player that has it, then tries to find work arounds around it’s broken game mechanics, and it’s all just a pile of mess.

If a damage class + mesmer can smash a full blown bunker guardian in two seconds, something is broken here in the mechanics. Oh, sorry, the broken part is the guardian that has become obsolete, because while he can only bunker, other classes can do that better + more!

From my perspective, the game is fun atm for eles, engis and mesmers, warriors can be very strong, too strong actually, but at least one sees where they are, mostly, … I could write myself into rage and frustration here about the many shortcommings in ArenNets PvP-mechanics, in particular because I’d really like to enjoy playing my guardian (spirit weapons? crap, hammer? crap, conditions? crap, healing? soso, cleansing? okay, boons? oh no, better not, that is just turned against you, …) … a guardian with over 2000 points in conditions is still totally crap in conditions, fire is ridiculous…..losing track. sorry.

have fun.
take care.

Target closest to work as intended

in Suggestions

Posted by: itti.4510

itti.4510

I constantly have this problem. I select an opponent with a left-click, jump at him … but what does the game mechanics do? … my toon doesn’t jump at the selected target but somewhere completely different, off cliffs, bridges a.s.o. This regularly is a real pain, in particular in PvP.

Rytlock’s Critter Rampage mobile app

in Suggestions

Posted by: itti.4510

itti.4510

ArenaNet, could we please have a mobile Android touch or motion controlled version of Rytlock’s Critter Rampage? Please. :-)

Thanks
itti