Showing Posts For jazzbrownie.6049:
While I personally would like to see courtyard in its own queue just so that I wouldn’t have to play it ever again, I agree that stronghold needs its own queue for less personal and more obvious reasons. I could live with courtyard staying in the conquest queue if we get a separate queue for stronghold.
It’s depressingly obvious that having separate queues is the right thing to do. Any simpleton could come to this conclusion, yet anet has decided against reason. Maybe if we’re vocal enough they’ll come to their senses before the HoT release.
Separate queue or riot!
it would be absolutley crazy to put the new Stronghold mode in the same que as conquest or Courtyard maps
Absolutely. This is a really big deal and I think people should be raising awareness better than they have been.
I am much more interested in Stronghold than Conquest, and I don’t want to have to dodge queues in order to play it exclusively.
Thanks for your time.
I am much more interested in Stronghold than Conquest, and I don’t want to have to dodge queues in order to play it exclusively.
Thanks for your time.
Agreed, 100%. Custom arenas are NOT a solution. Hotjoin is a joke with constant 4v5 roflstomps and tons of people exploiting spectate to switch to the winning team. It is neither competitive nor entertaining.
Separate queues or riot!
For the love of god, separate the queues. Stronghold and conquest are far too different to be in the same queue (and let’s not even talk about deathmatch). How can you expect there to be new ways to play and new builds centered around stronghold if we can’t even choose to play the mode when we like?
i can barely see the boss when the eles spam them with special effects
This has always been an annoyance of mine. Have you adjusted your graphics settings to compensate for it, yet?
Set Postprocessing to “None” and make sure the box is ticked for “Effect LOD” (limits particle effect detail).
This didn’t make the problem completely disappear for me, but it certainly helped.
Remove ability to travel to way points whilst alive in World vs World.
in WvW
Posted by: jazzbrownie.6049
If I get far enough away from your magical purple sword to use a waypoint, I will. It’s your own fault for letting me get out of combat.
Some halfwits will chase me for a few minutes (with no chance of catching me) otherwise. It saves everyone time.
Remove the UNREASONABLE repair cost (10+ silver) for level 80 PvE characters in Wv3
in WvW
Posted by: jazzbrownie.6049
You have to die a lot to reach a 10 silver repair cost. I only get a bill that high when I’m having trouble in a dungeon with repeated wipes. It’s pretty rare for me to die in WvW, and it’s always because of a mistake on my part.
My suggestion: Play smarter. And I don’t mean that offensively or to imply that you are stupid or need to “l2p” or any other kind of silly kitten-baggery. I simply mean to rethink how you approach WvW.
Don’t get involved in fights you know you can’t win. Don’t chase that player you’ve almost got down as he retreats to his zerg. Know when you’re outmatched and retreat accordingly. I’ve been in plenty of towers that were outmanned 4 to 1 and doomed to fall. Instead of making a ‘noble’ last stand and fighting to the death, I just made sure I was out of combat and ported the kitten out of there to take the fight to them somewhere else, without a repair bill.
And one more thing… if you don’t have a stunbreak on your bar, expect to have to repair a lot. They are vital for those times you get caught out of position and the zerg decides to zero in on you.
Edited b/c ‘kitten’ made a particular line make no sense.
(edited by jazzbrownie.6049)
I tend to agree with this… helping the winner win even easier kind of sucks (and yeah, it’s like those stupid CoD killstreak rewards).
But at the same time, it adds a huge incentive to be after those things with all you’ve got. If your team isn’t actively attacking/defending orbs, you’re doing it wrong.
This is one place you can see the effect an organised group can have on a match. Risky sneak-attack on the orb ftw. We’ve done it with just under 20 people (all in mumble and in an alliance, of course).
I was under the impression that it was fine, given that you can only do it in your own borderlands and as someone else said it gives a “homefield” advantage.
For the record, no, I haven’t build siege near our citadel to take advantage of the terrain, but with an organised group I have taken out siege sitting on one of those ledges. It only took a few minutes and we locked them out of that area with ballista afterwards.
But if Matt says it’s not working as intended and is going to change… oh well. I thought it was an interesting handicap.
11k doesn’t sound unreasonable. I get over 10k on mine… of course it’s spec’ed glass cannon and after using the 150% dmg signet, like others have said.
Why didn’t you just blind him or pop a stealth? (Your sig says you’re a thief.) Finishing off downed people is extremely easy on my thief.
Ignoring the obvious server issues there would be from just letting everyone pour in to EB, the maps are balanced around having a certain maximum number of players in them. Keep doors and lords would drop even faster than they are now and it would just be silly.
Asking for queues to simply be gone is short-sighted. If you’re that sick of the queue times, move to another server. No one is forcing you to be on HoD, SBI, or ET.
I know we’re all just giving anecdotal evidence here, but I’ve seen a notable difference in badge drop rates since release. It’s definitely lower than it used to be.
I feel sorry for you guys that are on the (really) big servers…. unless you moved there only after you saw them dominating. Then it’s your own fault.
I just hope the bandwagon jumpers don’t hop over to my server as it climbs the ranks…
Spamming 5 with the spear may be effective… but it’s boring as hell.
My suggestion for dual pistols: put them away. The shortbow is a better ranged option with its damage potential, utility, and mobility.
And if you’ve already got a shortbow… P/D and D/P are far more effective than P/P in single target damage.
I don't understand the point of designing off hand light skills
in Thief
Posted by: jazzbrownie.6049
It’s only necessary for the first few minutes of the tutorial, then they basically disappear.
I’m sure they didn’t spend a ton of time/resources on these few skills that they don’t even have to balance b/c only a moron would think that having an empty off-hand is a good thing.