Showing Posts For jingseng.2150:

Ranger update

in Ranger

Posted by: jingseng.2150

jingseng.2150

I SUMMON THEE JON PETERS (yet again. You did say you would appear when summoned in the first post).

Can we at least get a post-a-week dialogue of some sort going?

Maintenance patch?

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

However, the bugged achievements suggest there were changes/reversions made (either intentional or not)

I’ve also noted that Laurel prices for Goedulf and Chauncey have gone from 35 to 75 -_-; So there have been intentional changes which have not been announced.

Loot Chests Broken

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

Actually, it’s quite a good change overall – for one, (generally) you now know if there is an item worth going out of your way to get (if, say, you died or if it is in the middle of massive aggro).

Perhaps more importantly, chests stay put. Corpses disappear… and sometimes rather quickly at that.

Additionally, chests appear when you hold Ctrl – corpses do not. The chest spawning is also accompanied with fog/cloud – a much stronger visual effect than the weak sparkle of corpses… particularly if the corpse is hidden by terrain effects (flowers, grass) or geometry (partially inside a wall, ground).

I have, twice, received improper loot from a wooden chest – a white/vendor trash item, and a blue. But that’s it. Out of the many more times when it has served to make it clear that There Is Loot Here (if it is hidden under a pile of corpses, or a single large boss corpse… some of which have awkward loot-hit-boxes) And You Should Probably Get It.

The only downside is that certain things that are very valuable to players, Such as Badges or even t6 mats, do not go in the wooden chests.

2013 - BG-Kain-TC

in WvW

Posted by: jingseng.2150

jingseng.2150

To engikan (i think?) of Kaineng, who invited himself into my party after we killed him:

once again, impressive that you lead us on an underwater chase and survived so long! And it’s nice to see another engi on the battlefield.

But really, swim in your own BL please. =)

Quaggan backpack & Engineers

in Players Helping Players

Posted by: jingseng.2150

jingseng.2150

If i have the quaggan backpack and equip a kit on engineer (such as grenades, which features a giant bulky backpack), does that overwrite the quaggan backpack?

If so, that is a gigantic disincentive for me to buy the quaggan…

I’d much rather have a quaggan pack filled with explosives, or flame thrower fuel, etc.

Diminishing Returns

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

given how effective anet has been in the campaign against RMT, perhaps it’s time to ease up or even remove dr?

Pandora’s box has been opened…..

DR was originally a stopgap measure for dealing with bots farming – events, mobs, and resources. Since then, anet has developed the necessary methods to detect and remove bots/hack abusers. Bot trains are far less prevalent than before; rmt spam has gone down significantly in volume. There are few (if any) script-afk farmers for repeating events, unlike before (bridge in kessex, shorebluff in harathi come to mind); those farming events are real players playing now.

It seems like DR is now a means of slowing player progress, rather than combating bot trains as was the original intent. That being said, it should be removed – or we (that is, Anet) should begin a discussion on what problems DR is combating now, and alternative solutions.

Diminishing Returns

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

given how effective anet has been in the campaign against RMT, perhaps it’s time to ease up or even remove dr?

Guild Quest Update concerns me

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

it may signal the death of small guilds, which i hope is not the case.

it may be time for anet to consider tiering buff costs/influence gains by guild size… more infl for smaller guild sizes, less for mega guilds… the system is already in place due to having to purchase guild cap increases.

Ranger update

in Ranger

Posted by: jingseng.2150

jingseng.2150

I Summon Thee, JON PETERS

Pets you'd like in the future...

in Ranger

Posted by: jingseng.2150

jingseng.2150

A kangaroo. With a daze/stun sucker punch (it wears boxing gloves, of course), and a knockback kick.

(deleted - old post)

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

https://forum-en.gw2archive.eu/forum/support/tech/Mouse-losing-focus-right-click-to-turn-not-working-Merged/page/6#post1374855

but thus far, the pattern seems to be:

1. A large number of users report problems
2. Anet looks at some ‘numbers’ that we can’t see, declares there is no problem
3. Anet asks for some ‘data’
4. Nothing happens.

Mouse losing focus -right click to turn not working [Merged]

in Account & Technical Support

Posted by: jingseng.2150

jingseng.2150

I feel like, at ~300 posts, there is plenty of data in this thread… particularly with how detailed some of the posts are. And especially, even with a cursory skim, you can see that at least a few certain mice keep cropping up – Maybe that would be a Good Place To Start for anet bug fixing.

As many others, no problems in any other software EXCEPT gw2. Like many others, I have a WIRED g500 logitech mouse.

The problem was prevalent months ago, but seemed to go away. And now, RIGHT AFTER THE LATEST PATCH, it is back in force.

That is another Good Place To Start – apply Occam’s razor. Is the more simple explanation:

1) Change in coding has caused an unexpected change or reversion in the code, causing many many users with similar hardware to experience similar issues,

or

2) Roughly 300 separate independent issues that all have the same effect and occur at approximately the same times.

While we are on the subject, another Good Place To Start: recode right mouse click to ONLY SHIFT CAMERA VIEW.

Seriously, why on earth does right mouse click do anything else? Why does it select targets? That is what LEFT CLICK is for. Why does it function for double click to Attack or Purchase (guildy, with the same issue, accidentally purchased cultural gear while previewing because of a random double click)? Again, that is PRECISELY WHAT LEFT CLICK DOES.

Why does right click trigger the Party UI to msg/kick people?

Why does right click have SO MANY REDUNDANT FUNCTIONS? It needs only ONE function – Camera Steer. That’s it.

This is like if an auto manufacturer made your gas pedal also control your windshield wiper, left turn signal, volume increase only on the radio, emergency brake, and open gas door.

Put it another way, it is like if WASD (which only control movement, AS THEY SHOULD) also controlled Open Black Lion Store, Open Map, Use Skill #6, jump, msg map chat, ping location, and /dance emote.

Why the kitten would you ever want that?

A change to right click function restricting to camera steer, while not a fix, would alleviate many of the issues being experienced – when I’m running, why am I suddenly firing? When I want to turn, why does selecting my pet have priority? Why would I ever want to do these things when I am using right click, to turn?

It might be nice too because it’d be cause to re-examine the mouse UI code… another Good Place To Start. All the data in the world you collect from users having problems is not going to help without taking a hard look at things on your end.

Confessions of a Magic Find Leecher

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

the issue can be distilled quite easily:

Equal pay for equal effort.

With MF, someone who is demonstrably doing less, is getting more.

How does this make sense? It speaks against innate senses of fairness.

MF, if implemented at all, should be a reward for good playing… not for worse. And certainly not a penalty to everyone else who had no choice in the matter.

In my opinion, there is no reason to have “magic find” in ANY game. Just let everyone have the same baseline and the same mechanics for loot drops. Why alter them for some players for any reason?

If the loot award mechanic tracks by some hidden means “good” playing versus “bad”, then let that be the same – good players will be rewarded for going above and beyond, poor players will not. That is all that is needed – why alter it?

If such a mechanic is difficult to implement (and I believe it would be), then the question remains, why implement any kind of alteration? And why one that goes contrary to conventional notions of equality and fairness?

I know I am not the first to say these things; I know I am not the first to say these things in this thread. I say them because I hope by adding my voice to others, it will be heard.

Name the sigil that is 30% of Grenades please

in Guild Wars 2 Discussion

Posted by: jingseng.2150

jingseng.2150

Part of the problem in all this is that the game will refuse to acknowledge any simultaneous use of more than 2 buttons on the keyboard. So setting aside the Finger-Yoga to do “W A 1” or “W A E 1” (if you like to circle strafe), the game will simply refuse to acknowledge one of the keys being pushed, generally the last in sequence.

So now you have to choose – mobility to survive, or predictable one dimensional movement to attack.

Additionally, the previous patch which traded raw damage for projectile velocity did not do enough for projectile velocity – grenades are the only ground target skill that has to account for Target, User, AND Projectile movement (well, maybe ranger traps if you are trying to use them AS grenades, and mines).

Any rational naysayer who attempts to use grenades in wvw against a living, thinking opponent will see the stark difference between using grenades in PvE and PvP (i would say the same of Staff Necro as well – and again, largely due to the input limitation described above).

I would be more excited if the flashbangs (skill #3) had a daze and/or knockdown effect. And as powerful as an extra grenade is, it sure wouldn’t hurt to get +200 toughness like flamethrower kit.

And what’s with elixir gun attacks ALL doing less damage than basic rifle? Even factoring in the decidedly minor vulnerability condition?

On the subject of blind, grenades are also especially vulnerable to blind. Despite being a ground target AoE, they can miss due to blind. And as of the previous patch, blind condition WAS NOT REMOVED by grenade use – every grenade you threw missed due to blindness until the duration of blindness naturally lapsed.

Meanwhile, after reading the patch notes, i am disappointed yet again that Warrior retains the “10k damage to all targets in a line” ability with rifle. That is more than “decent” ranged damage, and certainly worlds away from “less than ranger”.

The trade off for an engineer’s versatility already existed – tying up utility skill slots. By lacking weapon swap naturally, and using a utility slot to gain a versatile weapon switch, we have an opportunity cost of any other useful skill, such as one that removes conditions (btw, rocket boots, great for removing movement based conditions – except that they knock you down, which totally negates the benefit of removing said movement conditions) or allows you to move faster. And since you can only use one weapon set bar at a time, that disadvantage compounds if you decide to use a second kit. Your toolbelt mechanic serves as a ‘consolation prize’ to compensate your disadvantages – unlike other professions, where it only serves as additional versatility (nothing to compensate for).

really, equipping a weapon bundle should allow you to use ` weapon swap TO the bundle – with a toolbelt skill and a utility skill. That would be the true versatility of a weapon bundle, and a class mechanic serving purely as a bonus, and not as a crutch for a handicap.