(edited by jrmunch.4251)
Showing Posts For jrmunch.4251:
I will not be changing any time soon. Elixir R change doesn’t affect me that much – I can still use it twice per fight. Tool kit got some sweet buffs. 10% to grenades is like nothing…to me at least. I would like the elites redone. I hardly ever remember to even use supply crate…
I am running the following roaming/burst build:
0
30 IV,VI,IX
0
10 IV
30 II,VIII,XI
rifle with ??? sigil
centaur runes, beserker amulet
med kit, tool kit, rifle turret, R, elite
With this I have 49% crit chance and 50% crit damage. I die too often to have an “on kill stacking effect” sigil. I am considering the following 3 and would like to know which one is best (or is someother one better)?
sigil of superior air
sigil of force
sigil of blood
I am leaning towards blood since it would be a larger “net” difference in health between me and my opponent than the other two. Thoughts?
Thanks.
buff
nerf
buff
fix
buff
buff
buff
nerf
nerf
nerf
nerf
fix
nerf
buff
buff
buff
fix
huh?
fix
huh?
buff
fix
fix
fix
huh?
nerf
5 who cares
After messing around with many builds and reading many posts and watching many videos I tried this build and it is working better than anything else I have tried so far.
http://gw2skills.net/editor/?fcAQFAUlspicnpShF17IxoHkuzZG0D9mX/KqwjB;TkAg0CnoqxUjoGbNuak1MoA
It is a rifle power/crit static discharge build.
Just thought I would share, it is probably not very original but it is getting me 200-300 glory per match.
edit since there is no linkage:
0
30 IV,VI,IX
0
10 II
30 II,VI,XI
rifle with air sigil
divinity runes, beserker amulet
H, tool kit, rifle turret, R, elite
(edited by jrmunch.4251)