Accelerant [BURN] – Fort Aspenwood
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Accelerant [BURN] – Fort Aspenwood
Nice Screen caps. Did you happen to get any of us chasing you back into the spawn from South Camp before that all happened? And Bags? Seriously? Your wet noodle hammers and PVT train couldn’t down the Moa NPC outside of spawn.
20+ Guild group and you couldn’t even break a gate camp? 3 Exits? Maybe try a flank? Pretty sure I sat with 25 stacks and full Guard buffs that entire episode diving in and out of your pathetic hammer train then logging out in utter disdain for your willingness to actually come out and fight.
BURN had scouts on both exits just begging for you guys to do something intelligent and not get farmed at your own spawn but apparently you love giving bags to the zerg….
Next time, try a side door, we will be waiting. No need to rally up your whole guild for the 8 of us ruining your camp capture. The rest of that was just epic troll opportunity.
Our guys have video of FA blobbing an 8-man DIE havoc team. So, if that’s what you mean by ‘chasing you back to spawn from south camp’, yeah, we got that. Very impressive. Everyone who was involved in that should be patting themselves on the back.
Also, for the record, my hammer isn’t a ‘wet noodle.’ It’s more of a soggy washcloth. It absorbed so many FA tears tonight, it just sorta happened. So it goes.
That was 8 guys or you are referring to the wrong point in the nights events. It was before you guys had to rally your whole guild from their arduous day of “testing”. You had maybe 6 or 7. It’s cool if you can’t operate at those astronomically bad odds (6v8) but no need to try and color it otherwise.
Accelerant [BURN] – Fort Aspenwood
Nice Screen caps. Did you happen to get any of us chasing you back into the spawn from South Camp before that all happened? And Bags? Seriously? Your wet noodle hammers and PVT train couldn’t down the Moa NPC outside of spawn.
20+ Guild group and you couldn’t even break a gate camp? 3 Exits? Maybe try a flank? Pretty sure I sat with 25 stacks and full Guard buffs that entire episode diving in and out of your pathetic hammer train then logging out in utter disdain for your willingness to actually come out and fight.
BURN had scouts on both exits just begging for you guys to do something intelligent and not get farmed at your own spawn but apparently you love giving bags to the zerg….
Next time, try a side door, we will be waiting. No need to rally up your whole guild for the 8 of us ruining your camp capture. The rest of that was just epic troll opportunity.
Accelerant [BURN] – Fort Aspenwood
Bad thing to point out with youtube channels that have 30K+ views and tons of videos… not going to prove anything. But the fact that your wrong. And that’s 90% T1 on those channels so your even more out of line .
#1, i only watched the FA stuff and it was brief. I really don’t care about you farming T1 militia baddies.
#2, if you wanna talk up your game, name names, throw time stamps and we can save some time. Sorry I can’t comb through 4 hours of you guys killing clickers and
keyboard turners. How hard can it be to say “X Guild at 14:22 in Y video”?
#3, those videos have less than 500 views combined. This thread has more views than that in less time.
Accelerant [BURN] – Fort Aspenwood
(edited by junglizm.5843)
Wow, videos of farming militia zergs in EB, impressive. That is like an analog to a roamer video of a guy killing keyboard turners, gg bro.
Accelerant [BURN] – Fort Aspenwood
o you got it twisted brother. We aint complaining . Were laughing. Cuz were the ones wiping your zergs. Guild formed zergs getting wiped is the ultimate failure.
I need to get some rosetta stone English editions for a few of u guys on FA.
I really don’t see how you could wipe a zerg when you guys die repeatedly to even number fights at the 5-15 man range. DIE has probably been my biggest disappointment of this match….
Video or it didn’t happen.
Accelerant [BURN] – Fort Aspenwood
All this screaming about FA zerging, it has been my observation from the small man havoc side of FA that EBay and CD zergs are just bad. Sure when your zerg gets absolutely destroyed by an enemy zerg it is easy to claim they had superior numbers but you also have to take into account the possibility of superior builds, tactics and position.
All this silver league play has brought me to the conclusion that it is not 100% numbers that wins in WvW. Numbers are a factor yes, but these insane blowouts are just a lack of willing offensive pressure from opposing servers. How many hours can we farm your map zerg inside your home Gari before you realize you outnumber us and should push out and retake your stuff? This slow to mobilize, slow to react, predictable zerg balling is a large part of why most of these server do so badly. It isn’t that FA only zergs more, it really is that our zerg is just better and demoralizes your zerg faster.
I mean the last 3 weeks I have chased numerous people into towers for 1v1 when they were down over 100k points. At this point, running into your tower is irrelevant. I am not going to attack it, I really don’t even care too. WvW is mostly just a giant bowl of PvP with occasional NPC obstacles at this point and if you are not engaging in it for open field fights at this point then it is no wonder you server performs the way it does.
Almost every single server we have faced except perhaps SBI and Dragonbrand (CD to an extent) has been an endless stream of forum tears about zerging. It is WvW, Zerging happens, everyone does it. Get over it and fight.
Accelerant [BURN] – Fort Aspenwood
why do people still think that total points are indicative of anything aside from coverage
Because they haven’t faced T1 Juggernauts for week after week after week yet.
Accelerant [BURN] – Fort Aspenwood
SBI mainly has points because FA is a shell that can’t defend anything even in NA prime.
Does FA not even log on unless RET is doing a 40-60 man?
That was pretty much the point I was trying to make in my above post. I roamed a lot in Mag and SBI BL this week. SBI was responsive to attacks from FA with fairly accurate numbers. 5 guys attacking a keep? Send 10 guys, problem solved. Mag on the other hand, 5 guys attacking a keep? Waypoint in 40 guys, while SBI ransacks FA BL and steals all the points.
When you send 40 guys to stop a havoc from poking at your towers and keeps, your being trolled. Camping FA border with 20+ to stop 5 guys who you think are trying to get out? Do you really think they are trying to get out or do you think they are bag trading with your to keep you militia tied up from doing more productive things?
Like I said, I applaud the valiant defensive effort but the strategy is flawed and it makes you look like a wannabe TC Jr.
Yeah Mag basically has Mag BL queued at all hours. It’s the only way we can defend against skill groups like TE/Abys.
The accusation was less aimed at your blobbing and more at your poor manpower management. The more time you spend mobbing your own BL, the less time you are spending actually being productive and increasing your score. There were times when you literally had 20+ guild groups roaming in the south with no objectives lost for 30 minutes to an hour.
i didnt know there was 20+ guilds on maguma
I shall elaborate for the illiterate Maguuman,
“guilds groups consisting of 20 or more people”
Accelerant [BURN] – Fort Aspenwood
SBI mainly has points because FA is a shell that can’t defend anything even in NA prime.
Does FA not even log on unless RET is doing a 40-60 man?
That was pretty much the point I was trying to make in my above post. I roamed a lot in Mag and SBI BL this week. SBI was responsive to attacks from FA with fairly accurate numbers. 5 guys attacking a keep? Send 10 guys, problem solved. Mag on the other hand, 5 guys attacking a keep? Waypoint in 40 guys, while SBI ransacks FA BL and steals all the points.
When you send 40 guys to stop a havoc from poking at your towers and keeps, your being trolled. Camping FA border with 20+ to stop 5 guys who you think are trying to get out? Do you really think they are trying to get out or do you think they are bag trading with your to keep you militia tied up from doing more productive things?
Like I said, I applaud the valiant defensive effort but the strategy is flawed and it makes you look like a wannabe TC Jr.
Yeah Mag basically has Mag BL queued at all hours. It’s the only way we can defend against skill groups like TE/Abys.
The accusation was less aimed at your blobbing and more at your poor manpower management. The more time you spend mobbing your own BL, the less time you are spending actually being productive and increasing your score. There were times when you literally had 20+ guild groups roaming in the south with no objectives lost for 30 minutes to an hour.
Accelerant [BURN] – Fort Aspenwood
SBI mainly has points because FA is a shell that can’t defend anything even in NA prime.
Does FA not even log on unless RET is doing a 40-60 man?
That was pretty much the point I was trying to make in my above post. I roamed a lot in Mag and SBI BL this week. SBI was responsive to attacks from FA with fairly accurate numbers. 5 guys attacking a keep? Send 10 guys, problem solved. Mag on the other hand, 5 guys attacking a keep? Waypoint in 40 guys, while SBI ransacks FA BL and steals all the points.
When you send 40 guys to stop a havoc from poking at your towers and keeps, your being trolled. Camping FA border with 20+ to stop 5 guys who you think are trying to get out? Do you really think they are trying to get out or do you think they are bag trading with your to keep you militia tied up from doing more productive things?
Like I said, I applaud the valiant defensive effort but the strategy is flawed and it makes you look like a wannabe TC Jr.
Accelerant [BURN] – Fort Aspenwood
Man, what a match. What a thread.
GG this Week Mag and SBI. Best match we have had on FA in weeks. Sorry we can’t PPT it up for you guys this week but admittedly, we are pretty tired of playing PvAC.
As for the open field stuff, anyone saying that SBI or Mag don’t have skilled players probably needs to step out of their zerg and try some real open field small group PvP. Zerg militia bag farms are a very bad barometer for skill.
SBI, GL in the coming weeks, your gonna need it. Keeping your militia engaged when you are catching a beat down is the hardest part of WvW in this game from the server-macro standpoint. Time will tell how you guys react. As a former member of Kaineng before FA, I will say that your first big loss is going to be your defining moment as a server on the rise. That loss is coming and fast. Don’t let it get you down. Staying classy and being fighters is how you stay competitive up here.
Mag, I liked you guys better when you weren’t a trying to be PPT nubs. Nice job keeping your WPs in your BL pretty much all week but to be honest, that is probably why you lost. You guys were zerging your BL hard when there was nothing there for you to take. If you wanna win, you gotta be more offensive. If you make it to Gold league, you will notice why pumping so much gold and effort into something is mostly a fruitless effort. I applaud the effort, but I would rather fight the old Maguuma that I could get good skirmishes against more consistently.
Accelerant [BURN] – Fort Aspenwood
Thanks for being a good sport Jarvan. Sorry you guys didn’t find what you were looking for here. Hope you have fun on SOR.
Accelerant [BURN] – Fort Aspenwood
This is what I don’t understand about the T1 servers recent recruitment drives for more people. You’ll spend 4-6 out of the 7 weeks in the league being bored kittenless. People really transfer for some poxy finisher??? Amazing!
Not really true. T1 and T2 can be fun. Its just that fighting a t3 server like SoS is utterly boring.
Also Mag stands to gain from potential recruitment drives if they get into the gold league.
Very true, most people in the lower tiers play for ppt, in the higher tiers we also play for ppt, but we also play mainly for the fights, the fights in T1 are just outstanding and running with an organized guild of 40-50+ in a BL is amazing, you can’t get that anywhere else accept in T1.
Like this week we have FA and SoS, we take it as a week to level alts and farm champs in EBG, like a vacation in WvW, boring for most, fun for some.
And this ladies and gentlemen is what we call a fairweather. Because actual WvW players don’t take breaks unless they are broke. I hear they are a very common species in T1.
Accelerant [BURN] – Fort Aspenwood
One important lesson learned this matchup: if JQ “roamers” don’t run away from you in a fair fight, that probably means they have a zerg on the way.
dude, jq zerg everywhere
If you think JQ zergs are big, you will be shocked by what SOR and BG run.
They make JQ zergs look tiny.
I really wish people would stop complaining about zergs and just adapt and fight.
I know it’s not always fun to come up against double or triple your numbers, but realize that JQ has been doing this for months. It’s not fun for us either, but it’s better than blowing out two other servers. That is just no fun at all.
This one talks as if we have not witnessed BG and SOR zergs. Map cap is map cap little guy. You have more people in more places. If you guys weren’t all changing servers with each other to get away from the guy with the bigger zergs and actually wanted a challenge, the upcoming league would be in a better place.
But I digress, ZERG ON! More chances for FA to try and pop that 25k WvW XP bottle!
I used to think that FA, TC and whoever is gonna be the new #6 would be better off if you guys balanced yourselves out and transferred down but I doubt you guys could stomach being in the kind of matches we get week in and week out. Not everyone can play on the hardest difficulty in this modern gaming culture where everyone is a winner!
Adapt and fight? LMAO
Accelerant [BURN] – Fort Aspenwood
@Aurust
Luckily, that match will likely only occur once (Xv5v6). But if you look at TCs match history, against a T1vXvX where X was TC + 5th of 6th, they haven’t faired any better. If you look at Blackgates most recent matches, Week 38 BGvJQvTC, they finished with only 145k. Down 2 weeks earlier to week 36 BGvJQvFA, we finished with 139k. While I will admit, TC does significantly outcover FA, there performance in these types of matches is equivalent. These are very recent matches also.
There will be many more Xv4v5/6 matches and considering the recent migration of Dragonbrand, I don’t think you will find the results to be that much different. This new T1 League monster that has been created is quite formidable.
@OliT
Historically there have always only been about 4 decently covered servers. This goes all the way back to the HOD domination days when T1 would always kick 1 server down into T2 and T2 was basically a practice week to whatever T1 server got downgraded. The only thing that ever changed was the mass migration of Off-Hour guilds. Since there are so few of you compared to NA, you rarely see a shift. It takes a long time for NA to push into T1, SOR would be a classic example of that. They had to power through T2 for weeks before being able to make the critical mass for competitive T1.
Accelerant [BURN] – Fort Aspenwood
Range on shouts and warhorn skills make this not as good as it sounds for group play. 600 range is pitifully small.
Yea 600 range is garbage is you play with a bunch of zerging militia who couldn’t make a melee stack if you taped them all together. If you run with a group that can make a proper melee stack for cleaving targets, then it goes from mediocre to amazing.
WH is the most underestimated weapon in the game. I kill more people roaming 1v1 on a SWH/H Shout Warrior than I do on my Condi Thief or Shatter Mesmer.
Optimal? Nope. Hilarious? Yes.
This game is more about experience playing something you like effectively than it is about running the “optimal” build. I am sure it helps that I have about 800 more hours on my Warrior than my other classes as well.
Accelerant [BURN] – Fort Aspenwood
You guys are missing the point. This isn’t about winning and losing, it is about consistency of fights. T1 has enjoyed that for a long time. They get occasional vacations at our expense but for the majority of the time that the random leagues have been random, they have had high enough rating to mostly fight each other.
17 matches have been played since the randomization has been introduced and 10 of those have been rank 1v2v3. In the leagues, only 1 will be 1v2v3. Basically its going from 58% of matches are balanced to 14%. That is a pretty big drop in consistent action from a week to week basis. Until the season starts, the longest streak of non-1v2v3 matches was 3 weeks in a row.
Accelerant [BURN] – Fort Aspenwood
First, let me be clear, I am from Fort Aspenwood and I have no intention of trolling here. Myself, and I expect my server at large have no delusions about where we stand and where we will end up in Gold League. I understand the original intention of transferring to what was formerly called Tier 1. I used to play in Hawaii Time so I was like 50% West Coast, 50% Oceanic time player. Though I am West Coast now, I know the reasoning to be among servers that that have similarly matched coverage has nothing to do with NA. NA fights in a T2/3 against T1 servers are what they are. Almost any server ranked 9 and up can put up strong NA numbers and bring serious competition in that timezone. The off hours consistency varies quite a bit compared to when matches were based purely on ranking.
That time has gone and even though, the rating of the Top 3 has mostly protected them from imbalance matches though a purely numerical buffer against the variance, the leagues are not going to be so nice. At best, with a lot of luck, a 1-2-3 match will happen twice in the leagues. At worst, you will meet only 1 time and every other match is going to be 12X 3XX, 13X 2XX or 23X 1XX where X is basically going to be 4, 5 or 6. If you look at your own match history, you can see pretty plainly that you have never experienced this many matches of this sort in a row.
In fact, with SOS in our match against JQ and TC facing SOR and BG, these kinds of matches are what will likely make up 6 out of the 7 matches we play in Gold League. I doubt the outcomes will change much. So now having explained all this, I am wondering how the major guilds who run in OCX, SEA and EU time feel about NA Gold League?
Accelerant [BURN] – Fort Aspenwood
(edited by junglizm.5843)
loltransferoffjqproblemsolved
Accelerant [BURN] – Fort Aspenwood
Yes ladies and gentlemen, I am not trolling. BURN is actually recruiting. We are a Havoc guild and we usually run about 5-10 guys most night from 8 EST through about 10 PST. We are open to NA players East and West Coast and we also have a few Oceanic players as well that log in regularly. We are looking to bolster our numbers to be able to consistently run 10-15, nothing larger. Also we have pretty specific needs that are based on our upcoming league matchup.
The following are the classes desired and players should main these classes if they want to be considered
2-3 Staff Ele players
1-2 D/D Ele players
1 Necro capable of running Power and Condi builds
1 Support Guardian
Also, we want to keep our guild social, so we are looking for full time members who will log onto mumble and be a part of the guild full-time. We do not have representation requirements but we will be running more mandatory raid night in the future, possibly 2 or 3 in addition to our current 1 on reset night. We don’t have build requirements but we do a lot of theorycrafting and buildcrafting and we will give you crap if your build sucks and you can’t stay alive in fights.
Our main comms is Mumble but we also use FA TS3, we have multiple Commander tags and are capable of using interguild C-Comm. We are not just a bunch of selfish scrub Havoc players. We try to do the dirty work in a way that is both fun for us and good for the server.
Finally, we WvW ALL THE TIME. You can almost always find at least 1 BURN member in WvW somewhere. These are the kind of people we are and this is what we are looking for. We don’t want people who only come out when there is a raid, we want people who WvW for fun and can run solo if needed but are just as capable of running 3 or 5 mans groups as they are 15 man raids.
We also have Guild Missions unlocked (Bounties, Treks and Rushes) and we run these on Saturdays.
Contact me ingame on junglizm.5843 or on TS in the BURN guild channel for more information. We will get you in mumble and try you out in WvW. We are not a hardcore guild but we take our guild community and our WvW ability seriously enough that we aren’t just going to full out openly recruit anyone. Don’t expect us to gear check you and want to know your build and crap. Do expect trolling and lots of joking around, it is more about chemistry for us than just finding bodies to fill certain rolls.
Accelerant [BURN] – Fort Aspenwood
I don’t really wanna touch the GvG subject other than to say I enjoy watching GvGs and support that community. I wanna stick to WvW specific ideas that can be discussed constructively. GvG is a fiery subject and bringing that into the topic would just derail it.
Accelerant [BURN] – Fort Aspenwood
An interesting idea but I would like to keep my list limited to things that could be considered realistic within the boundaries of the current system.
Accelerant [BURN] – Fort Aspenwood
saved for future use
Accelerant [BURN] – Fort Aspenwood
saved for future use
Accelerant [BURN] – Fort Aspenwood
I have read a bunch of ideas about improving WvW, some are good, some are pretty far out and most are repetitive. I want to try to keep an updated list of the best ones I have read.
1. Bloodlust Shaving and Stacking buffs like Sigils for Orbs
Providing 50 stats per Orb to a player is very significant and does exactly the job of making the Orbs sought after by servers. However, in large fights, most people find it to be quite overpowering and it can be demoralizing for the losing team. One suggestion is to cut the buff in half, only allowing it to provide +25 per Orb. This way, the most anyone could gain is +75. You could adjust it to other numbers as well but anything that isn’t 25 or 50 just doesn’t seem as clean, mathematically.
One way to overcome this is to allow players to gain a +5 all stat stacking buff for tagging players who are downed and stomped in WvW. You could get a max of 5 stacks of this per Orb. This would keep Orbs from being greatly overpowered when facing off in epic siege battles and still allow the roamers and havoc players to benefit even more from owning Orbs and Stomping players. Allowing the basic +25 would still greatly benefit the players in the large battles but gaining the stacks in these battles would be a bit more difficult, as well as maintaining them. It would also lend a sense of accomplishment to downing a player with 15 stacks of Borderlands Bloodlust, knowing that it would be removed.
The Buff would follow the same mechanics as a Bloodlust, Corruption, Applied Fortitude or Guard Leech Buff except that you could only earn stacks if you owned an Orb and tagged a player who was stomped after being downed. If you were downed, you would lose these stacks and have to stomp more players in order to regain them.
2. Objective Bounties in the Hidden Points for WvW
WvW objectives, especially SMC and Keeps are just not worth the effort to capture in outmanned matches. You can get the same reward from capturing an equivalent objective with less upgrades. The best suggestion I have heard to remedy this is to increase the hidden point bounty attached to a capture. The more upgraded a keep is and the longer it has been defended, the more the bounty for finally sacking it should be.
The effect of this would be 2-fold. It would focus the 2nd and 3rd place servers on capturing hard objectives, instead of basically karma farming each other’s objectives due to their ease of capture. It would also bolster the amount of potential hidden points a server can earn and provide a way for a server that is behind to make up ground faster than is currently available.
3. Gem Cost Adjustments for Transfers based on WvW rating
Gem costs based on overall server population is very basic but the problem is that with guesting, home server doesn’t really matter much except for guilds that participate in WvW. Therefore it would seem to make for sense to have the gem cost either directly related to WvW rating or at the very least have some sort of intrinsic effect on it in order to discourage people from transferring to servers that really don’t need any more population. Conversely if the cost to transfer servers with extremely low rating were very small, people would consider them much more serious candidates if they could move larger amounts of people for a much lower cost.
4. Map Capacity adjustments
This one I was kind of adverse to at first but once I thought about it, it makes sense. Currently the capacity is unknown but there are really only maybe 6-9 servers that can reliably queue all 4 maps on reset night and even less servers that can maintain this in NA primetime throughout the week. Most servers end up with queues on their home Borderland and Eternal Battleground. Lowering that map cap could be extremely detrimental to these servers that have very large WvW populations but it would force servers with lower populations to spread themselves out among the maps better.
No one knows the numbers behind the caps except you Anet guys, but judging from the current cascade of imbalance from Rank 1 to Rank 24, it is definitely something worth looking at. It could also potentially help a lot with the skill lag. Most of the time, this is only in 1 map because one major objective is being contested by 2 large forces that comprise of most of the maps forces in a small location. I know I have left a map just to avoid skill lag so it stands to reason that lowering the map cap would both facilitate a better combat experience and spread a server’s team out better, forcing them to fight on more maps.
In closing I would like to keep this list updated and eliminate any suggestions that have been answered for and deemed impossible by developers. I would also like to add any future or past suggestions that seem intuitive and workable based on the same criteria.
Accelerant [BURN] – Fort Aspenwood
Maguuma has one of the strongest NA of all of them but their off hour coverage has always been a weakness for moving up.
SoS and SBI both have T1 experience and some better Oceanic coverage than servers at their ranks.
SBI is pretty much the wildcard here, no one know how they will perform once they get a match against against the top 9, that is the real test. They will need to fight higher ranked servers to gain the rating they need to take the #6 spot.
Right now, I predict SoS.
Accelerant [BURN] – Fort Aspenwood
DB was already faltering. BG and JQ liquidated their guilds. Pay2win!
Accelerant [BURN] – Fort Aspenwood
t1 has stacked too much. its because they all wanna fight it out in t1 atm. so why not lock them into 1 league. seriously anet u are forcing us to get smashed 7 weeks in a row. u think thats fun? no its not fun at all its absolut bullkitten!
this is bullkitten and by putting t1 anf t2 into one league u turn my gaming experience into kitten. all i can do is running way from 70+ man zergs everywhere.
at least gieve us an option to not be part of the league at all so we can play wvw and not mass blobs stomping 15 people.7 weeks this?
http://mos.millenium.org/na/matchups/map/1019
Please just stop. You are making whatever server you are from look bad. I think you are from FA, and that makes it worse. Just stop.
We were never going to have a shot at getting 1st or 3rd for that matter. If any majority of FA actually cared about that, the server would be going the way of Kaineng and DB right now. We will get 7 weeks of endless zerglings to kill. Buy some 20 slot bags, get your team comps ready and let the farming begin. Unless Anet is going to do some serious reevaluation of how they award points in WvW, coverage is always going to equal winning.
Accelerant [BURN] – Fort Aspenwood
Everyone know the problem is the top 3. Just lock transfers to Rank 1-3 servers. DB would have never fallen apart and top 3 can’t buy guilds to shore up their numbers anymore.
In the last 3 months, anytime the top 3 have been matched, there was never a blowout. It is the most stable tier. They don’t need transfers and shouldn’t even be an option to anyone who is looking to move elsewhere. The only way you will ever keep people from playing the hand-holding game is to lock the server transfers. You can get out but you can’t get in.
Accelerant [BURN] – Fort Aspenwood
The idea was good but from the recent posts, you see can see why I mentioned the title.
Accelerant [BURN] – Fort Aspenwood
No league that includes T1 can be even. Here is an idea. Remove T1 from the league, and let them fight themselves for the seven weeks.
4-6 isn’t that strong anymore since a lot of guilds from those servers recently moved to T1.
It is also an incentive for people in tier 1 to transfer to a lower tier.
Compared to 7 and under, 4-6 has always been quite strong. Just look at the match history.
Accelerant [BURN] – Fort Aspenwood
3 Leagues of 8 servers doesn’t work because the total has to be divisible by 3.
Accelerant [BURN] – Fort Aspenwood
OK, I was trolling.
I actually read it and it is a good idea, has been suggested before, at least something similar.
I get it, basically its like a poker pot. The longer you hold an objective, the more value it holds for an attacker. Balances awarding the points in a way without needing more population.
Consider gaming the system though. Why bother attacking 2nd place and 3rd place hard objectives, when I can let them build up HUGE bonuses, then cap. You would see 1st place defending 3rd objectives from the outside against 2nd, just so they could pop the objective for the bonus. The idea is good but the meta shift has a lot of repercussions.
The title is a bit off putting though. OP should probably edit it to something more fitting of what hes describing.
Accelerant [BURN] – Fort Aspenwood
TC and FA are in for the bag farm of a lifetime. Exclusive access to T1 servers with no rank 7 and under servers messing up our zergling farm?
Top 3 servers have like maybe 30% of their population that is actually PvP competent. The other 70% is a bunch of coattail riding, participation trophy winning, throng surfing nubs.
To farm FA or TC militia, a large organized guild has to take our main Garrison or EB main Keep. FA and TC guilds can take a supply camp or a tower against a Top 3 and the militia zerg streams in giving up the bags for like 15-20 minutes on average before you get an actual competent fight.
Sure losing PPT sucks for winning the actual match but there is no more target rich environment than a Top 3 server. I would never trade that to be on a “winning” team.
Accelerant [BURN] – Fort Aspenwood
Game ain’t made to be fair, less crying, more killing.
Accelerant [BURN] – Fort Aspenwood
See, this is called the Mist War. Not sure why people keep complaining about “fairness” or “balance”. War is never fair or balanced. People play on certain servers because they like the odds.
People play play on top 3 because they like a “fair chance” to be winners and lots of friends to share their victory with.
People play in the 4-6 either because they aspire to be the above or (in my case at least) like killing them. It is the same all the way down.
Some people prefer more friends, other prefer more targets. If imbalance really bugs you that much, then just transfer up to a top 3 and join the club. Some of them might even pay you if you make really cool youtube videos of you guild wiping militia zergs.
Accelerant [BURN] – Fort Aspenwood
The Zombie Apocalypse is upon us. FA is in dire need of elite zombie killing EU, OCX and SEA guilds to face off against the legions of Rank 1-4 Blob servers for 7 weeks straight. We cannot buy your guild or fund you transfers, but we can guarantee an endless supply of Gold League blobs to fill your bags.
Accelerant [BURN] – Fort Aspenwood
That would be like January all over again actually.
Still, at least we have experience in that sort of situation.
Let’s get both SBI and SoS up into gold league. Have a JQ/SoS/SBI rematch.
There ain’t enough room for both of them. FA has dibs on TC, JQ, BG and SOR blobs. You can have the scraps.
Accelerant [BURN] – Fort Aspenwood
AHAHAHAHAHAHA,
GG Anet.
Anet: 1
Tier 1: 0
Accelerant [BURN] – Fort Aspenwood
It only negates Chill, Immobilize and Cripple. Damaging conditions still retain 45% of their modified duration. High Condition damage Necros and Engis with upwards of 90% duration can still put a lot of damaging conditions on you.
The main benefit is that with stability and 93% reduction to movement Conditions you can freely move about the field without being being slowed down. This is extremely beneficial as a melee.
Accelerant [BURN] – Fort Aspenwood
Why do people keep bumping this trash? If it involves stat buffs for being outmanned, it isn’t going to happen. This is reddit, it isn’t a democracy. It has been reiterated multiple times so quit bumping these garbage random “stat boost to undermanned server” ideas. If you see something unique and reasonable, bump that.
Accelerant [BURN] – Fort Aspenwood
Yea it is all relative to what the professionals with all the behind the scenes data(Anet) would work out, but the main point i think is that Population based transfers are pretty much meh. The bulk of their xfer income I would think comes from WvW guilds, so they should balance it as such.
Accelerant [BURN] – Fort Aspenwood
You might get servers that intentionally tank their rating to get out of being locked (T1 servers).
And what would happen if a server has a low rating but it’s full (population-wise)? Servers have population caps for a reason.
Lower the threshold to 1800 or 1700. To be honest, no one at or above these rating needs transfers anyway. I don’t think a server above 1800 could intentionally tank themselves below 1700 by virtue of the fact that their public militia should at least be able to sustain them that high for many weeks.
Accelerant [BURN] – Fort Aspenwood
This thread is so full of bad advice and off topic information.
- He said he wanted to play a Tanky Support Warrior
- He said he planned on using it for Havoc
Then you guys go on to talk about how damage supports the team better and give him all this BS frontline/backline zerg surfing advice.
LOL
The sad thing is, that even the zerg surfing advice is wrong. Frontline Warriors running glass damage specs are rally bots. Frontline doesn’t do damage, the backline does. Anyone who has ever watched a GvG of a zerg busting squad on youtube would be able to get this.
Shout warriors are the frontline, with shout guardians. They are the core of any competent frontline in any large fight. If your DPS spec is alive in a frontline fight, its not because your are a super awesome player, it is because you had better shout heavies keeping your HP up or their backline DPS was too garbage to kill you in the first place.
Finally for Havoc, and Tanky Support there is no other build that a warrior can do other than a SWH/H Shout bunker.
Do you need DPS for Havoc? Of course.
Does it have to be a Warrior? No.
Warriors are great as Roamers with DPS heavy specs, in team fights though, there are other classes that can burst better without having to risk their body in a melee cleave train. If you have good shout warriors backing you up and you wanna play a Tank DPS, go for it, there are many viable builds.
But this guy said Tanky + Support + Havoc so if your advice doesn’t cover that, it really is worthless here.
Accelerant [BURN] – Fort Aspenwood
Operation: create overflow in all T1 lions arch maps.
Objective:
Phase 1: guest in all the T1 LA’s every night, causing an overflow to occur.
Phase 2: commence intensive trolling in the said servers, until they rage quit/change maps
Phase 3: repeat every night until wvw populations are balancedCompletely foolproof.
Make it a regular event for reset night and you have a date.
Accelerant [BURN] – Fort Aspenwood
All this will do is bring in more rallybots and karma trainers. How is that a good thing?
Rallybots only really come into play in ZvZ fights.
Karma training will only happen if Anet doesn’t put meaningful goals in the WvW League Achievements.
The hardest thing about WvW is all of the conflicting interests. Some people want less zerging, some people want more. Some people want more open field fighting, others want siege warfare. Some people care about PPT, others only care about killing the other team.
Not exactly an easy crowd to please but they have made steps in the right directions on a few fronts, it has just been a bit slower than some people have the patience for.
Accelerant [BURN] – Fort Aspenwood
You can occupy T1 in Lions Arch and just be a terd. Right before reset night will profit the best map chat trolling.
Accelerant [BURN] – Fort Aspenwood
Then the shout warrior, bringing AOE control, healing support, buffs, speed and massive cleansing with WH and Soldier runes. They are extremely hard to kill and do far more damage than some people give them credit for.
If you do decent healing that means you’re using cleric’s plus runes plus sigil plus food (and even then it’s not particularly good). That also means that by any measure, your damage is crap.
Now if you’re wearing more effective damage gear then your shouts are healing for even less than before. Overall you’re far more effective but “healing support” is a little bit extreme.
I don’t wear cleric for any of my builds, I do however use Celestial Trinkets and Swap between Zerk, Soldier and Valk gear as the group comp requires for shouting. The heals are not huge, but 2 shouts is easily 3k healing for 5 people. That is half the healing of most classes basic heal skill and it works for 5 people. 2 Warriors running similar builds like this bring a ton of sustain and support to the group without sacrificing much damage. 6k healing on 5 people everyone 25 seconds and cleansing 10-12 conditions in the same amount of time on the same number of people is a pretty large amount of support for just 2 shout warriors in a group of 5-10.
Cleric gimps your damage too much, you can’t suffer that and be effective in small groups but the cleansing and healing with someone else providing regen is nothing short of amazing sustain for small group fights. Not everyone needs to be a DPS, but the best builds sacrifice a few selfish things to make the group as a whole stronger while not diminishing their own strengths into uselessness.
Accelerant [BURN] – Fort Aspenwood
the PvErs won’t be pleased
You can fully PVE on any server you want. I don’t see what they even have the do with it.
To be fair, what is the reasoning? With the respect of open honest discussion, what would be the potential repercussions for PvE?
Accelerant [BURN] – Fort Aspenwood