Showing Posts For kalakoji.4951:

Rune of Surging's Shocking Aura

in Bugs: Game, Forum, Website

Posted by: kalakoji.4951

kalakoji.4951

Rune of Surging doesn’t grant shocking aura upon using (or finishing) thief’s Impact Strike. Haven’t tested other professions’ elites, but worth looking into, also, this was only confirmed in sPvP.

Leaderboards and ranking question.

in PvP

Posted by: kalakoji.4951

kalakoji.4951

10-4, thanks for the info.

Leaderboards and ranking question.

in PvP

Posted by: kalakoji.4951

kalakoji.4951

Thanks for the response, but I’m really not sure. I’ve played and even improved my ratio since the last patch and it still seems artificially low…

67 xxx 403 247 62.00% Jade Quarry
306 xxx 25 18 58.14% Jade Quarry
413 xxx 29 24 54.72% Jade Quarry
553 Ben Cheney.2753 84 56 60.00% Jade Quarry

These are my guild mates, the second and third of which I know I’m a higher pvp rank. Should I not be between 67 and 306?

Leaderboards and ranking question.

in PvP

Posted by: kalakoji.4951

kalakoji.4951

Firstly, I want to say I’m genuinely confused about this, it’s not just a gripe for something different.

I’ve been an active Solo Q’er since it came out, and I understand that you won’t divulge exactly how the leaderboards rank is formulated, but I’ve noticed something in the last week that doesn’t really add up.

I’m rank 50 and have a win ratio of ~60% which is by no means great, but it has always placed me in the top 400 or so, and after a few win streaks, it would bump to the top 25 and decay down if I didn’t keep playing. Great, seems to work pretty much exactly how it was listed. (And it seems that for some people, this is still how it works.)

About a week ago, I checked up on my standings about found that for no discernible reason, my rank dropped to the low 900s. After a few wins and losses (losing ~.02 from the ratio) I dropped off the board completely to 59%.

Ok, so that seems odd to me. The final kicker is that other folks in my guild are a much higher rank with a lower pvp rank and win ratio.

Agian, not trying to complain bout a rank I don’t deserve, just seems like the board is acting weird. If not, could someone more knowledgeable than I shed some light on what might be keeping my rank down? Is the pool of active Solo Qers just 10 fold lager than it was a month ago?

Ideas: Kraken Finisher, Mini Me

in Suggestions

Posted by: kalakoji.4951

kalakoji.4951

Thorn finisher makes me think of how much a bunch of slippery tentacles bursting from the depths and dragging my opponent down would delight me.

Idea for mini since Guild Wars 1: Mini Me, a mini that is a replica of your character that will follow you around, all cute n stuff. Maybe it would even tell jokes.

Even after all these pet patches...Bugs

in Ranger

Posted by: kalakoji.4951

kalakoji.4951

Can you explain the pet condition damage ticking? Does it just not show up or is it dealing no damage?

On Tournament Solo Queue

in PvP

Posted by: kalakoji.4951

kalakoji.4951

Yeah, I kind of don’t like the idea of players voting for anything.

As for people leaving:
Add a “Join as Wringer” button to fill a 4v5 match and get a glory bonus. Or for potential abuse, just out okittendness.

On Tournament Solo Queue

in PvP

Posted by: kalakoji.4951

kalakoji.4951

I’ve logged a lot of hours on GW2 at this point and spent most of my time in sPvP. I’m a casual enough player to not want to pursue a competitive team, and I play off hours so that I cannot regularly play with my guild. That being said, solo queue tournament play has been most attractive to me. However, I am overall dissatisfied with tournaments, and I think there are some elegantly simple “fixes” that may foster better play all around, and ultimately bolster the tournament scene in general.

What I do like:

  • Solo queue tPvP has an element of surprise. I like having a random team-comp and working with it. It just aids in keeping the stale meta fresh.
  • Not bound to a “schedule” to be a serious player.
  • Outlet to find like-minded players.

What I don’t like:

  • People leaving with no penalty. Pretty much everyone has been shouting about this since beta and literally nothing has happened.
  • Extreme disadvantage vs. premade teams due to lack of communication.

What I would like to see:

  • Much more in-depth, multi-factored matchmaking. I don’t personally care if this makes matchmaking take longer; I think most people seeking tPvP want to be placed on a team that is driven and has potential to win over faster matches.
  • Instanced Voice-Over-IP through the game client so that you have voice communication with a random team immediately. (This is potentially the most “game-changing” feature)
  • In the “Waiting Period” add buttons with various strategic information that a player may select to let their team know what their gameplan will be. For example, a thief might select: Roaming, Far point. A Guardian might select: Bunker, Middle point. To take this further, teammates might be able to vote for or against these selections.

(edited by kalakoji.4951)

Former rank 1 GvG GW1 talks GW2 competitive

in PvP

Posted by: kalakoji.4951

kalakoji.4951

I’ll be honest in saying I’ve only skimmed this due to all the nostalgia bickering. But, I’ll weigh in here too. Thus I apologize if any of this has been said above.

Long story short I achieved rank 12 and Champ 4 or so guesting with some big names while they were active; so I did the time in GW1 PvP. However, I really fail to see it’s relation to GW2 at all. The combat is fundamentally different and so PvP has to be fundamentally different. I know people in this thread are aware of this, but I think we need to just drop the “well its not successful because it isn’t enough like GW1”.

What I think set GW1 apart was its high level of organization and its pacing wasn’t overly action packed. It was a near idyllic blend of individual player skill, ability of a team leader to properly strategize and communicate and a further reliance on individual shot calling to dynamically change the nature of any fight. In my opinion, GW2 can use these points as something to work around, but ultimately it needs to cater more to the dynamic change of the field, which is frankly what their original “vision” was.

More people than I can count have been screaming for something other than conquest, which is clearly A-Net’s first step. They gave a pretty feeble attempt with Spirit Watch, but the difference in game modes needs to be more dramatic. HA is the obvious example, but all those modes would need heavy tweaks to be workable. The point being, they could just lock their level design interns in a room with a weeks worth of coffee and adderall, and they’d come out with something better than conquest.

The BIGGEST problem in my eyes is that rank is meaningless (and I know it was in GW1 as well) and there is no way to be automatically matched with players of your personal skill level. But, as stated before, LoL is the current standard on match making and a carbon copy of their system would probably work beautifully with GW2. Stats aren’t something to be scared of and if you are a casual/novice player, there’s no reason to being pitted against sponsored eSports teams. Leaderboards are an important step, but we have yet to see the dangling carrot. I’d really like to see more variables tracked, such as number of successful dodges, amount of damage absorbed/healed/done, average captures per game, etc. etc. And worked into an algorithm that gives you a rating. (not rank) GW1 had a mediocre rating system, but sophisticated systems are working very well in other games. This also just gives players and idea of what they need to work on.

Finally, instanced/proximity VOIP through the client would really help out solo queue and hotjoin SO MUCH. It would allow experienced players to directly lead novices in a tactical way that gets them more prepared for higher level play. A big pool of experienced players is really what makes a PvP game an eSports competive PvP game. That being said, it wouldn’t hurt to have team captains assigned to teams like a WvW commander. Many games make use of this as well.

It just seems like A-Net is treading on eggshells trying to not dramatically change PvP, but rather trickle in changes until all the exploits are found and then nerf it back to “balance”. This is exactly what they did with GW1, and frankly GW2 Pv kitten o underdeveloped that this doesn’t work now. As far as the competitive scene goes, we’re all just waiting around. If I had one piece of advice for the PvP team at areanet, it would be this:

Get creative, get dramatic, and get in touch with the most dedicated players you have on a regular basis. Don’t let your near impossible QA standard force an underdeveloped system fall by the wayside.

I know they’re trying, and I know they feel the same way, but it’s time to actually make some big changes and just see what happens. If it’s clearly broken, just fix it. It’s as simple as just throwing up some beta no progression servers and even tournaments to give the dedicated “hardcore” group something fun to do. If they can generate that initial excitement pre-release GW2 offered in eSports PvP again, the community will follow in droves.

As it stands GW2 is fragmented into 3 isolated games, its time to make them all interrelated. GW1 was a PvP game with a PvE sideshow, GW2 reversed that. This is totally fine if it’s all for marketing, but if they really want a competitive community, PvP needs to be the game’s pinnacle again.

TLDR;
Need more game modes.
Need dynamic RATING and stats that contribute directly to match making.
Need a better way for solo/non-team affiliated players to communicate.
A-Net: Just start throwing stuff out there!
Bring back the Glory in PvP.

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: kalakoji.4951

kalakoji.4951

LF any NA open, will tip for good info after karma shooping!

Custom Arenas and how to improve them.

in Suggestions

Posted by: kalakoji.4951

kalakoji.4951

Hi, I was fortunate enough to be able to open a Custom Arena at the get go and honestly find the feature really nice and well thought out. However, there are a few fundamental things that are, in my opinion, absent at this time.

First and foremost: There should be a way to add administrators beyond the person who created the arena. For the purpose of a passworded server intended for Guild and personal use only, it’s a minor problem if the person holding the arena isn’t on.

Second: We need the ability to “kick” players to easily clear the server without banning them. Or perhaps just add a “Clear server” button in the menu. When my friends and I want to use the server, only holding 2 reserved slots to maintain progression, we often simply get locked out. This is fair to the community and unfair to the arena holder, which seems to defeat the purpose to me since there is a large number of community servers.

Third: Reserved slots. Piggybacking on the above, I’d really like to see more allowed reserved slots beyond 2 (without losing progression). I don’t really see the point of favoriting a server and regularly playing on it if you can never get in when you want to, which is a consistent problem for my friends during NA primetime.

Fourth: If admins are willing to accept “No Progression” I think there should be expanded customizing options such as disabling capture points entirely, allowing WvW practice (when you enter you have your PvE set up) and the ability to reset traits in the arena. I’m sure there are more feasible options as well.

Also, I doubt its a bug, but I can’t seem to figure it out: passwords seem to reset and get eliminated entirely when the admin logs off. My guild mates were playing in my arena with a password and twice now, when I leave, the password goes away and the server is then open.

Patch Notes Discuss Guys

in PvP

Posted by: kalakoji.4951

kalakoji.4951

No /rank in PvE? What’s the point of PvP.

The outstanding Hatchery Bug

in Bugs: Game, Forum, Website

Posted by: kalakoji.4951

kalakoji.4951

This is truly unbelievable. It’s interesting that the “Quality Assurance” directly bars the Quality part of the human story.