Showing Posts For kappre.3897:

Wearable Weapons

in Engineer

Posted by: kappre.3897

kappre.3897

Since a few threads are brainstorming on next gen weapons, how ’bout if the engi invents, for lack of better words, a set of techno arm guards, boots/pants linings, and body circuitry that are worn over armors instead of handheld.

Example of possible skills
- Power punches — auto attack
- Punch/Kick combo — high damage on cooldown
- Power kick — leap, high damage ae attack or both (gap closer)
- Magnetize/Demagnetize — AE pull/push, kinda like magnetic bomb/BOB combo.
- Rollerball — We get encased in a ball of forcefield and we roll away super speed w/ knockdown.

Maybe they can also give us 2 flavors – one for melee, one for range. So instead of power punch, auto attack could be a power ray, like druid staff 1 except we’re shooting them like Iron Man or Doctor Doom. They can also allow for optimization for power or condi use.

This could be something unique enough for the engi lore and not just a counterpart of what’s already available for sword-and-sorcery professions.

Disable "Objective Captured" on screen

in WvW

Posted by: kappre.3897

kappre.3897

How do we get Anet to prioritize this? This particular message gets in the way of fighting constantly moving targets. And it’s not anything important to most players. To help out, even a little for now, just set UI icons under options to smallest. I think it takes up less space when displaying.

purity of purpose

in Engineer

Posted by: kappre.3897

kappre.3897

Removing daze completely is a poor choice. They could have put it in Final Salvo. And if its addition is too much for that single trait, then switch it with superspeed. Or put it in Expert Examination. At least let us trait for it.

underwater black screen

in Bugs: Game, Forum, Website

Posted by: kappre.3897

kappre.3897

Same. Just started happening yesterday. I have an Acer Aspire E15. I play w/ the lowest settings. But it didn’t have the black screen problem until yesterday.