(edited by kingkio.8162)
Showing Posts For kingkio.8162:
Really good website, not only does it tell you what items can be flipped for a profit but they also have an integrated Trading Post calculator and now a LFG system as well!
When I tried to discover the mithril snowflake recipe I got a message that the content is currently disabled.
why?
1) each 250x of one item actually count’s as 1x seller, so listing 2000 items would display 8 sellers.
2) I play the trading post, I enjoy making money in mmo’s and learning the economics of what run the server. I currently have 25k of an item buying and 10k of a certain item selling. Do I bot? nope, I don’t even pve.
3) Since the last time the trading post went down I have not noticed any loss of gold or items, however I hope it does go down, why? it create’s demand, and demand means money.
Remove ability to travel to way points whilst alive in World vs World.
in WvW
Posted by: kingkio.8162
If I’m off solo or with a small group I’ll generally stick around for fair (Or mostly fair) fights, but if I’ve got five people chasing me I’m not sticking around for the repair bill for a fight I know I won’t get more than a few attacks off with, and that’s assuming I don’t get stunlocked.
Sorry you didn’t get your free kill.
I play a warrior by the way, so generally it’s difficult for me to run away if engaged as all I have is swiftness. If I know I can’t escape I turn around and go down swinging, but if I manage to run away from a zerg of players then I by all means deserve to save that two silver bill.
Tell me what the point of pvp is if there is no risk, There need’s to be a risk versus reward factor, if you win, you get token’s if you lose you get a repair bill. It should not be a case of whoever can use their spell’s to escape long enough to teleport back to a waypoint for free. If you get into a situation where you are outnumbered 5-1 then that’s the situation you have put yourself in by straying past the front lines or maintaining poor situational awareness.
You also seem to suggest that I am upset over not killing 1 player who teleported to the waypoint, this is not the case, in fact I am usually in WvWvW every evening and generally run around solo if my server is doing it’s usual mindless zerging, i get many kill’s however I also get many people abusing the waypoint’s to escape from what would have been a guaranteed kill once my blink came out of cooldown.
Remove ability to travel to way points whilst alive in World vs World.
in WvW
Posted by: kingkio.8162
Do you know what waypoints cost? No one would buy them if you added that on top of them being so easy to contest if you are smart enough to do so regularly.
If you want fair solo encounters, play a roamer in sPvP instead.
It is free to travel to way point’s in world vs world, if you are uneducated on the manner then do not veil your opinion as fact.
Remove ability to travel to way points whilst alive in World vs World.
in WvW
Posted by: kingkio.8162
A 200v200v200 map definitely needs to be balanced around 1v1 encounters.
It doesn’t just apply to 1vs1, rather than respond with a sarcastic reply why don’t you actually contribute to the thread?
two equal armies of 200 players versus 200 players, out in the middle of nowhere. one team loses a lot of casualties and end up retreating at 100 player’s, they all get out of range and atleast 75 of them manage to travel back, for free may i add, to the waypoint.
Remove ability to travel to way points whilst alive in World vs World.
in Suggestions
Posted by: kingkio.8162
1) Waypoints are free in world vs world
2) it applies to 200 vs 200 as well, you kill a bunch of guy’s only for 100 of the fleeing one’s to all teleport to waypoint, where’s the fun in that?
3)the cooldown out of combat is ridiculous, I have had a guy run away for 5 second’s then waypoint home.
Remove ability to travel to way points whilst alive in World vs World.
in Suggestions
Posted by: kingkio.8162
I think they should remove the ability to teleport to your start waypoint whilst in World Vs World, it is abused constantly by weak, cowardly player’s playing classes with access to haste, invisibility and teleports. During my time solo pvping around the borderland’s, I will come across many of these player’s who fall to the might of The Great Giganto and his magical purple sword. However, every so often my victim’s will try to escape, using their speed advantage to keep out of my staff’s reach then instantly teleporting to their start waypoint. In my eyes, this is abusing the system.
I suggest either of the following changes to be made:
Remove the ability to teleport to any waypoint in World vs World unless dead.
or
Add a 5 minute cooldown after combat before you can teleport to a waypoint.
or
Make teleporting to a waypoint in WvW a charged skill, say 10-20 seconds where you cannot move or it will break the cast.
—
1) Waypoints are free in world vs world
2) it applies to 200 vs 200 as well, you kill a bunch of guy’s only for 100 of the fleeing one’s to all teleport to waypoint, where’s the fun in that?
3)the cooldown out of combat is ridiculous, I have had a guy run away for 5 second’s then waypoint home.
(edited by kingkio.8162)
Remove ability to travel to way points whilst alive in World vs World.
in WvW
Posted by: kingkio.8162
I think they should remove the ability to teleport to your start waypoint whilst in World Vs World, it is abused constantly by weak, cowardly player’s playing classes with access to haste, invisibility and teleports. During my time solo pvping around the borderland’s, I will come across many of these player’s who fall to the might of The Great Giganto and his magical purple sword. However, every so often my victim’s will try to escape, using their speed advantage to keep out of my staff’s reach then instantly teleporting to their start waypoint.
I suggest either of the following changes to be made:
Remove the ability to teleport to any waypoint in World vs World unless dead.
or
Add a 5 minute cooldown after combat before you can teleport to a waypoint.
or
Make teleporting to a waypoint in WvW a charged skill, say 10-20 seconds where you cannot move or it will break the cast.
During WvWvW pvp, I will use my portal entrance and exit to provide an escape route during situation’s where I am fighting against more than 2 player’s at a time. However on some occasion’s usually whilst under heavy fire/taking a lot of damage, I will place my second portal to escape, however it will not let me activate the teleport or even display the "Use Portal (F).
I understand the second portal is actually called the “Portal Exuent” however I can usually use them in a two way system, rather than one entrance and one portal.
(edited by kingkio.8162)
The Portal Entre, Portal Exuent (in French for some reason, Don’t know if that’s on purpose) sometimes bugs out and does not let me use it during pvp. Noticed it was not on the original list.