Showing Posts For kuroro.1379:

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: kuroro.1379

kuroro.1379

Tenebrous Crystals
Mystic Forge Stones
Agony infusions
Amalgamated Gemstones
Petrified Woods
Blood Rubies

Match-making is luck-based now

in PvP

Posted by: kuroro.1379

kuroro.1379

I played 9 games last night and won all 9 of them (the minimum to reach Emerald). I was queued with someone who reached Legendary last season. We also picked up another guild member later on. Only the later games gave us the slightest bit of trouble when one party member reached Emerald.

This is show you that you are fighting players who do not belong in Amber. Anet added the win streak feature so that players who are suppose to be in higher divisions get out of the lower ones sooner.

Now, not every player who isn’t suppose to be in Amber got out of it last night. They have lives too and may not be able to play enough to get out for the next few days. Also, some players might deliberately wait, either to troll or to try and keep behind the other higher tier players so they can advance without as much trouble. (Can someone confirm whether that could work?)

Give it a few more days for the highest level players to get out of your way. Things should change by then, and you’ll hopefully be back to fair fights.

Good that you had someone who was in legendary in your team to help you climb the ladder faster. I was in Ruby last season but I have not been matching with team members of similar experience in this season since very beginning. It’s not about the opponents. It’s the team members I matched with.

Match-making is luck-based now

in PvP

Posted by: kuroro.1379

kuroro.1379

I’m really keen to see an example of a person who has 15 winning streak and is in solo queue.

Match-making is luck-based now

in PvP

Posted by: kuroro.1379

kuroro.1379

Played 15 matches, lost 15 matches. Didn’t even win a match since first game. I must be very bad luck, or there is something really wrong with match-making.

Attachments:

Matchmaking and Ranked Rewards System

in PvP

Posted by: kuroro.1379

kuroro.1379

I have read posts explaining how pips reward system based on win/lose prediction is broken.

However, I have been wondering of the matchmaking system is broken too since that algorithm has been established for quite a while.

I guess, I’m a living example to prove it’s not quite working. The goal of the system is to bring player’s win rate closer to 50% on a long term. However, after playing close to 200 ranked arena this season, my win rate is at low of 43%. Especially, in the last week, having a losing streaks of 5 to 8 matches were not uncommon for me. Pips rewards aside, the matchmaking system isn’t really showing its results for me.

I guess that’s why people have been saying not solo queuing. With meta build issues and such, i guess there are just too many randomness adding to the complexity.

Crash to Desktop Caused PvP Dishonour

in Account & Technical Support

Posted by: kuroro.1379

kuroro.1379

My game was loading Battle of Khylo match and it crashed. I subsequently tried 3 more times again and it always crashed while loading the match.

Eventually, I had to restart my PC and when I got back, the match was already over and I got a desertion and PvP dishonor. I know the desertion was working intended but it’s frustrating that the cause was actually due to game crash.

Please look into this. I have got the game client to submit my crash report. So, you should have all the technical details required.