Showing Posts For lbryant.4329:
I’ve tried to install from physical disk, downloaded gwsetup.exe, turned firewall completely off, using a VPN…. nothing has got it to move one millimeter past that one spot….
Same issue here…. I’m trying to reinstall the game client and it freezes in exactly the same spot shown on the picture in this thread.
The legendary weapons don’t mean much to me…. I wanted the personal satisfaction (which, really, is the only reason to play any game).
I’m glad you like WvW – I hated it, and I wish someone had told me before I specifically started working on World Completion (I probably would have saved my money).
Amen, Ellisande.5218, amen.
Some of us actually like the challenge of soloing content and exploring the world. It’s nice to know that there is a backdrop there with other people exploring the same stuff and doing other activities, but some of us want to play the game our way. We don’t want to do PvP and we don’t want to group up every time we run into someone else.
For my money, it’s about choice. If I choose to do these things, and find like-minded individuals who feel the same, awesome. But forcing me into this style of playing is not very endearing.
Now, I’m sure a lot of PvP’ers are sneering right now that I’m just an antisocial misfit – well, maybe. However, the first title I got in the game was Combat Medic, a title you get for helping people who are in a downed state (you know, helping them, rather than driving a spear through them). I’ve helped tons of people complete world events, and none of it required partying up with them. I don’t stand around invisible poking walls occasionally or waiting to ambush people, just to make things harder for them to finish what should be a PvE only achievement.
We all started playing this game for different reasons – just like we all have different characters and different play styles. It’s the cheap gimmicks (bait and switch, stick and carrot, etc) that ArenaNet uses to try and force us all into playing the same way that are extremely frustrating.
It isn’t our story. It’s Trahearne’s story. Rather than being the heroes, we’re the background. But then, if someone came up with the Guild Wars 2 equivalent of a 55 Monk, they’d be banned so fast that there would be a sonic boom.
Megasnip
Now I’m one of the first in line to comment on the flaws in the personal story and lack of long term accomplishment in WvW, among other things, but… Have you PLAYED an MMO? Heck even on these forums there are people who feel entirely unable to complete content because their precious mainhand weapon can’t do it on its own and they literally never tried any weapons after they got it. MMO communities are the very definition of complacent gaming syndrome and I can basically guarantee half of them would never even notice WvW EXISTED if they didn’t have their noses shoved straight into it.
And if that isn’t where their interest lie, what’s the point? I knew WvW existed, I just had no interest in it. Guess what: after having been forced to participate in it, I still don’t have any interest in it. I dislike PvP in any form. I don’t care about the legendary weapons either, but the world completion achievement percentage is shown on the logon page, and the simple fact that I was 90+% complete when I found out that the other portion of it had to be done in PvP was disappointing to say the least. This is far from the first MMO I’ve ever played – the whole point is that PvP isn’t a new thing. ANet hasn’t discovered the Holy Grail of PvP that is going to magically make me love it. I tried going through WvW, but honestly, I hate it enough I’d rather not play the game. I’m fine with people who love PvP… that’s awesome for them… just don’t try and force everyone to participate who doesn’t want to.
See, that’s one of the issues I have with PvP… some people who love it seem to think that’s the only reason these games exist. I promise you that 99+% of the people playing this game are aware WvW exists… but a lot of us don’t care to be part of it – yet ANet wants to force us to try it. They know best!
It isn’t complacency, it is an informed choice. I don’t enjoy PvP, but I recognize the value of it in games like this. It is an important selling point for some players – I just hate when games force it to be mandatory. I’m glad you tried it and liked it… good for you. I tried it and hated it. Give people a choice.
(edited by lbryant.4329)
Posted this in the wrong place, so reposting it here.
Yeah, see, that’s kinda the point, I think. The whole bait and switch philosophy of this game. Oh, we want you to TRY grouping up with people, so we’ll trick you into doing almost all of your personal story and then FORCE you to make a group. Or we want you to try our WvWvW zerg fest, so we’re going to let you do all of the world exploration except that last little bit where you have to go into the mists to finish exploring the world of Tyria (how THAT makes sense is beyond me).
Sorry, but it feels forced. If WvWvW was so freaking awesome, you wouldn’t have to force PvE’rs into it. If grouping up with people was just as awesome, you wouldn’t have to trick people into it to complete their personal storyline. They would do it ON THEIR OWN, because they want to.
I know some people love these aspects of the game, but some of us absolutely hate them. Until I ran into these bait and switch aspects, I loved Guild Wars 2. I recommended it to people. I bought copies of it for friends who I thought would enjoy it, but I don’t feel I can recommend it to anyone else.
Here’s the thing, when you feel you have to trick people into playing portions of your game, you have weak portions of the game. I’m sure there are people who love the whole zerg rush crap of WvW, but I’m not one of them. I wouldn’t even be one of them if I was on one of the highest ranked servers that controls all of the WvW maps so that getting my 100% map completion would be a breeze (I wasn’t on one of those servers, but that’s beside the point).
I’m sure some of the WvW players have complaints too. If they don’t want to PvE, they shouldn’t have to. They should get good enough drops that they can afford to massacre each other to their hearts’ content without ever stepping foot into the world of Tyria. I’m all for them getting a “Mists completion” achievement for exploring every nook and cranny of the Eternal Battlegrounds, borderlands, or whatever, but I shouldn’t have to go there for world exploration.
A MMO should be like a good buffet. You should be able to pick the parts you like, and leave other parts for those who do like them. Not a big fan of General Tsao’s Chicken (WvW)? That’s ok – grab a big serving of Chow Mein (PvE), and some Shrimp Fried Rice (Dungeon grouping) if you want. Like a buffet, these things should all be available to you, and you should be able to mix and match them to suit your own tastes. If the restaurant staff mixes everything together and tells you “This is the way you have to eat it. The chef worked hard on the General Tsao’s chicken, so you have to eat some of it, even if you don’t like it,” you’ll quickly find another restaurant. Everything thrown together regardless of personal taste isn’t a good meal – it’s pig slop.
Maybe it is silly of me to still care. I really did enjoy Guild Wars 2, but I got as far as I could progress my character without having to start joining pick-up groups to finish my personal story or going into WvW to get the last few percentage points for World completion.
Heck, I’m just one dude. I doubt A-Net cares that they’ve driven me from the game, after all, they’ve already got my money. Still, I would guess that there are other people who think the same way I do. The first Guild Wars was good enough to make me want to play Guild Wars 2 – and there are parts of the game I still love, but I won’t be logging back in. And, unless I hear of some radical changes, I won’t be back for Guild Wars 3.
Tips for beginners?
If you really hate PvP, but love exploring, be ready – you’ll be forced into WvW for the last few percent of the World Completion.
If you really hate being in PUGs (Pick-up-groups), the end of the personal story is really going to disappoint you.
Yeah, see, that’s kinda the point, I think. The whole bait and switch philosophy of this game. Oh, we want you to TRY grouping up with people, so we’ll trick you into doing almost all of your personal story and then FORCE you to make a group. Or we want you to try our WvWvW zerg fest, so we’re going to let you do all of the world exploration except that last little bit where you have to go into the mists to finish exploring the world of Tyria (how THAT makes sense is beyond me).
Sorry, but it feels forced. If WvWvW was so freaking awesome, you wouldn’t have to force PvE’rs into it. If grouping up with people was just as awesome, you wouldn’t have to trick people into it to complete their personal storyline. They would do it ON THEIR OWN, because they want to.
I know some people love these aspects of the game, but some of us absolutely hate them. Until I ran into these bait and switch aspects, I loved Guild Wars 2. I recommended it to people. I bought copies of it for friends who I thought would enjoy it, but I don’t feel I can recommend it to anyone else.
Here’s the thing, when you feel you have to trick people into playing portions of your game, you have weak portions of the game. I’m sure there are people who love the whole zerg rush crap of WvW, but I’m not one of them. I wouldn’t even be one of them if I was on one of the highest ranked servers that controls all of the WvW maps so that getting my 100% map completion would be a breeze (I wasn’t on one of those servers, but that’s beside the point).
I’m sure some of the WvW players have complaints too. If they don’t want to PvE, they shouldn’t have to. They should get good enough drops that they can afford to massacre each other to their hearts’ content without ever stepping foot into the world of Tyria. I’m all for them getting a “Mists completion” achievement for exploring every nook and cranny of the Eternal Battlegrounds, borderlands, or whatever, but I shouldn’t have to go there for world exploration.
A MMO should be like a good buffet. You should be able to pick the parts you like, and leave other parts for those who do like them. Not a big fan of General Tsao’s Chicken (WvW)? That’s ok – grab a big serving of Chow Mein (PvE), and some Shrimp Fried Rice (Dungeon grouping) if you want. Like a buffet, these things should all be available to you, and you should be able to mix and match them to suit your own tastes. If the restaurant staff mixes everything together and tells you “This is the way you have to eat it. The chef worked hard on the General Tsao’s chicken, so you have to eat some of it, even if you don’t like it,” you’ll quickly find another restaurant. Everything thrown together regardless of personal taste isn’t a good meal – it’s pig slop.
Maybe it is silly of me to still care. I really did enjoy Guild Wars 2, but I got as far as I could progress my character without having to start joining pick-up groups to finish my personal story or going into WvW to get the last few percentage points for World completion.
Heck, I’m just one dude. I doubt A-Net cares that they’ve driven me from the game, after all, they’ve already got my money. Still, I would guess that there are other people who think the same way I do. The first Guild Wars was good enough to make me want to play Guild Wars 2 – and there are parts of the game I still love, but I won’t be logging back in. And, unless I hear of some radical changes, I won’t be back for Guild Wars 3.
It doesn’t work that way… Skill Points, Vistas, and POIs are located inside the keeps on the borderlands (or whatever the kitten they’re called) and the main castle in the Eternal Battleground, and being on the single lowest ranked server, we aren’t ever going to control that. I’ve spent the past several days trying to “run fast” and get as many of the POIs, skill points, and vistas in WvWvW as possible. The end result is not that I’ve magically come to love WvWvW like ArenaNet seems to think should happen. Quite the opposite – I’ve come to dislike Guild Wars 2 in general.
ArenaNet, ScribeTheMad and some other make some excellent points… I’d like to make my own suggestion, even though I won’t be around even if you do take my advice.
I played the original Guild Wars. I even had the Legendary Defender of Ascalon title on more than one character. I love the exploration aspects of the game. I was pretty excited when Guild Wars 2 came out. I even bought copies of it as a gift for some friends of mine.
I tried all the character classes, before finally settling on Elementalist as the class I wanted to finish the game with. I’ve played a lot of MMOs in my day, but Guild Wars 2 was something unique. In the PvE environment, you weren’t in competition with the other players – it was actually to your benefit to help them. Finally, a game that wasn’t solely about who had the best gear, or which class was the best one, or whose dad could beat up someone’s dad. A game where you were encouraged to be decent to other people. I like helping other people – I’m fairly sure combat medic is the first title I got in the game.
Being someone who likes to explore everything, I liked the challenge of getting the Map Completion, up until I realized that the numbers weren’t adding up. Maybe they open up the Ring of Fire or the Crystal Desert once you finish everything else, as a bonus, I thought.
Nope… those final POIs, Vistas, and Skill points are on WvWvW.
You know, I realize that ANet has some programmers who put a lot of work into coding the WvWvW environment. They’re proud of their work and want to show it off, I can appreciate that. I wish that they would appreciate the fact that some people absolutely hate everything about PvP.
Oh, I know. “QQ.” “If you want those last few POIs, Vistas, and Skill points, you should help go out there and conquer for your server.” “It’s part of the world! You can’t have ‘almost’ completion.” All arguments that I’ve read on here over the past few days from people who love PvP.
“Try it, you’ll like it.” Well, no, I won’t. It’s a ridiculous argument. I have tried PvP before, and I did not enjoy it. As great as you may think WvWvW is from within the ANet bubble, you haven’t discovered the magical secret that is going to make everyone love PvP content. The same people who are really grateful when you help them rally after getting blindsided by a veteran mob in the PvE environment are the ones who will be quick to jump on one dude with all his gear stowed, no weapons equipped, and who waves to try to make it clear that they aren’t hostile. For the last 10% of the Been There, Done That achievement , you’re forced into a style of play that is the exact opposite of the other 90% of the game. It’s like Spock with a beard – it’s familiar enough to be recognizable, but you’re not happy with it.
So, my character is at 97% world completion and there he will stay. I’m on THE lowest ranked server so we’re not going to be anything but the red team, making this impossible without changing servers. Even then, it would just be taking the spot away from someone who does want to PvP – and that is not me. So, I’ve gone as far as I can with the character, and I’m OK with that. I probably would have gone into WvWvW briefly at some point even without the POIs being there. I wouldn’t have stayed because it isn’t my thing and I don’t like the attempt to force people who don’t have an interest in PvP to “try it, you’ll like it.”
These two aspects of the game should be kept seperate – just like the campaign and multiplayer modes in a console game. Mixing the two up is fine for a lot of people out there, but for others, you’ll end up losing customers. You just lost me.