Showing Posts For luke.2943:
Condition Damage should deal damage based on a percentage of health not raw damage as it is now this would make it more balanced and fair to the professions with low health ratings e.g. thief and more effective to professions with high health ratings e.g. necromancer especially when you have a build with low health and almost no if not zero ways to remove conditions or with a complete opposite build this would mean that your level and the condition damage attribute (malice) would increase the percentage as they increase i’m not sure exactly how it would work (i’m not god at math) but i reckon it would make condition damage less brainless and more fun (not calling condition damage users brainless) and would allow the professions guardian and elementalist to be more encouraged to do condition damage builds. Another thing is that poison should reduce healing by 25% not an entire third of healing but should deal damage equivalent to three stacks of bleeding not two.
Hey arena net stop favoring professions over the others and make a balanced game for people to enjoy of which you should have done by now considering all the updates you’ve all made and one other thing the people who say l2p just can’t admit they use op builds so they can act like gods in pvp and never be nerfed
hello i just purchased a character slot from the gem store and when i confirmed the purchase it took all my gems and gave me no extra character slot it worked the first time when i bought my 6th one but now its not anymore.