Showing Highly Rated Posts By malachi.7503:

No HoT discount for owners of the game?

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

I bought the HoT package shortly after launch as a new player. I can safely say I have not been disappointed at all with the purchase, I have even bought gems to expand storage space and character slots.
There are games out that aren’t nearly as enjoyable, cost more, have little to no support from developers and a generally terrible community. Where as this game seems to be updated regularly, has a good community that for the most part plays well together, a good large world with plenty of story and albeit sometimes annoyingly time consuming components it, but its worth the money being charged for it. I don’t see that there’s anything to remedy.

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You DO NOT want gliding in main tyria [Merged]

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

gliding. jumping mushrooms. those interesting tunnels all over HoT zones. yes to more diverse travel options. Yes to not falling to my death when I leap from a cliff. Yes to hand gliding across the frozen mountains of shiverpeaks taking in the view.

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Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

its a convenience. Not one that is high on my list. It would accommodate having my gather-tron tools and salvageomatic available on all my characters without the hassle of bank switching. How ever I refuse to spend 50$ for 5 slots in my inventory. 250 gems per slot would be a far more reasonable price.

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GW2 to WOW but gw2 for every!!!

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

WoW was an interesting game when it started back in ‘05. With that said, Here’s of list of what I’ve found to be unfun in WoW:
Crafting- utterly pointless, all gear you can make is completely negated by any gear you can get from a dungeon. By the time you get the resources and craft that gear piece you want, you will have outleveled it to the point of not needing it at all.

Dungeons- can be fun the first time you run it, How ever you will run them dozens of times each trying to get one item to drop from some boss and even when it does drop you run a high risk of not getting it anyway. This is due to the players around you who will role on those items even when they don’t need them, cannot trade them, and only want to prevent you from having it.

Players- Obnoxious and rude is a common quality of the playerbase. Most of the players you meet will be crude immature and childish but you can occasionally meet a few nice people.

General gameplay- most of the combat is simple and requiring no real effort. There is no dodge, the spells and attacks from mobs will hit even through walls and objects. you can watch a fireball track you as you move away from that caster as if it is a heat seeking missile. that arrow will run in a circle with you until it hits you. Evasion, dodging, chance to hit, miss chance are all static RNG controlled factors with no player involvement beyond clicking the button to initiate the procedure.

Questing- typical MMO quest chains in which you spend your day getting 10 pig gizzards but the drop chance on those gizzards is .001 therefore you will kill 1000 pigs to get those 10. You’ll spend more time fighting through garbage mobs to get to your objective than you do at your objective.

Gathering- you’re in constant competition with every other player who’s also gathering, if they get the node first, you don’t. You’ll end up fending off dozens of mobs of varying levels trying to get the resource and the shear amount of resource you’ll need to craft just one item is tiresome.(see crafting comment)

Graphics- In 2005 that game looked like someone had hired a kindergarten class to draw and color it. Today it looks the same, except someone redid it with color pencils but with about the same level of skill as the original. If you love pastels, garrish designs, bright pinks and greens and armors with eyeballs for shoulderpieces you’ll find plenty. Nothing matches anything and by the time you think you’ve found a set you’ve leveled to the point of needing to grind for a new one. (see dungeon comment, crafting comment)

Max level content- You get to max level and will spend your days repeating some garrison objectives and generally milling about running dungeons you’ve seen a thousand times, or gathering those resources to level that crafting you’ve been working on that now you don’t need at all. Or you can finally go complete all those zones you’ve left behind. Now the mobs will all be greyed out and the entire game is uneventful since you can easily walk through nearly everything, including what used to be 40 man raid content while solo.

Auction house- extremely overpriced items from the lowest level to the highest. The playerbase seems to think they’re getting rich off of every piece of gear they put up. Status is measured in the amount of gold you carry and if you don’t have the right gear you get rejected from groups regularly.

Grouping-Everyone hates every other class but their own. You can use the LFG tool but if you aren’t a healer or a tank you will spend long periods in que’s waiting to play. If you are a healer or a tank you will be mocked and ridiculed for failing to do your class job. If you’re a healer everyone expects you to never let them die. If you’re a tank everyone expects you to never let them get hit. The dps classes have no understanding of moderation and will simply spew damage output then blame you for them pulling those mobs. The healers will automatically be targeted by any mob the minute they heal then be ridiculed for taking that automatic aggro.

These are my thoughts on the game, I played from 05’ until 09, in my opinion its a game that’s gotten old and stale and far past its expiration date and saddly a lot of MMO’s out there are still emulating it. Sure when it started it was a new idea, along with everquest 2 and several others that came out around that time. No one has come up with a new idea since, everyone still to this day uses the same mechanics, same quest systems, same designs and amusingly people for some reason believe it was the first of its kind.

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Glass cannon strategy: exploit?

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

I’m confused, is your scenario meant to imply that when I die from a encounter I should lay there and wait around for someone to come revive me? My understanding is that when I die, that little message pops up and says “use waypoint” and I do. I play solo alot and do die occasionally, using a waypoint allows me to get back to playing the game.
Perhaps I’m not understanding what you are asking.
As to grouping, I’ve noticed that when we encounter various world mobs the waypoints near the mob are blocked for the duration of the encounter. If its a large group it does make sense to wait for revival, but in some cases to me it makes more sense to run back to the fight from waypoint rather than force group members to stop combat to help me up. Again though, perhaps I’m not understanding your question properly.

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Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

I bought myself a guild charter thinking I’d get it just far enough to get storage out of it. Personally I don’t want a hall, at all I’m happy with my single solo guild being based in lions arch. How ever, in order to get my storage, I have to build a hall. to build the hall I have to do a mission once a week.
let me state again. I don’t want a hall. My complaint if I may add to this discussion is that I am required to build one in order to build a market, in order to get storage. I don’t want a guild hall, I don’t want a market or an arena, or any other of those perks.
Perhaps while we’re discussing peoples preferences we might acknowledge that some of us want some simple things that for us as individuals makes the games interesting to us and that we’re happy to let your bigger guilds get the bigger perks out of it.
I like to run the mission, I don’t mind that its one mission per week per account in the guild. I like to have an extra space with a few vendors that are already accessible to me. I want to put on my guild armor with my guild emblem and run around the world mental roleplaying my own game, my way. I want to put banners up in my little lions arch pseudo hall and play. I just want my guild bank access without having to build all the extra stuff I don’t want.

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(edited by malachi.7503)

blackscreen nightmare

in Account & Technical Support

Posted by: malachi.7503

malachi.7503

get a new computer and this belong in the tech forum.

Have a new computer, this type of response is neither helpful or relevant

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central Tyria mastery points (non-HOT)

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

In HoT I can run around zones and earn extra mastery points from various nodes. it took me a little bit but I got an understanding of that locations set up. Tyria on the other hand has me at a complete standstill. I’m a relative new player on a month old account having bought hot specifically just after the first of this month. By the middle of the month I’d leveled to 80 and completed multiple achievements, yet tyria is completely unleveled except for a few things. I think I had a total of 10 tyria masteries, and at first didn’t realize i had to bypass my entire personal story and jump to HoT story line just to begin the entire process.
Not only does the tyria mastery lines need to be made more accessible as HoT content is, but there needs to be some type of explanation for new players to understand what they need to do to get the process started at level 80. I didn’t like having to skip ahead in my story progression. Once I did it I realized how ever that much of the HoT is locked behind mandatory Mastery unlocks.

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Combat Slow

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

The one I always get stuck on is mob attacks that follow you. There is a dodge mechanic, If I dodge a attack, that attack should not auto redirect to hit me anyway. Whats the point of dodge then? oh look that centaur is firing a bow at me, I dodge, arrow curves in mid air and hits me anyway. ..oh that mob is tunneling underground to attack me, dodge but mob redirects in mid tunnel and hits me anyway. oh that etten is about to power strike with his club, dodge roll behind him, etten turns and hits me anyway…whats the point of dodge?

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How to deactivate SMS

in Account & Technical Support

Posted by: malachi.7503

malachi.7503

How was it forced on you? Every once in a while when I log into the game I get a little pop up that asks me to register sms, I decline and keep moving. I’d rather not get that pop up every few logins but its just one extra click to say no to it.

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Harrasment by Gold Sellers

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

I’ve personally only ever gotten about 3 gold spam messages all the time I’ve been playing. Unfortunately its a commonality in MMos and online gaming in general these days. The companies can’t really regulate or put a blanket halt to it without adversely effecting their legitimate player base as well. So we ignore, block, and keep moving.

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If a redesign of Not so Secret was made

in Guild Wars 2 Discussion

Posted by: malachi.7503

malachi.7503

My suggestion would be stop designing absurdly hard things and trying to pass it off as fun.

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