Showing Posts For manbullss.4309:
Not sure if this has been reported already but rune of the elementalist does not seem to work with rocket kick/freeze grenade. it does not seem to be a tool-tip error either.
(only tested in the mists)
the change to napalm is awsome! just wish they would allow overcharge without an enemy targeted.
What you you all think of flame turret, and them all in general?
because of the control they offer gadgets are inherently better than elixirs, i think if they had the same amount of traits gadgets would be vastly superior, A-net may be scared of flatout buffing them for this reason
Or thay may think nothing is wrong in which case they are F- A -G- G- O- T S
To be fair, rock dog is pretty kitten
hey all!
I want the runes of Lyssa (4) to remove a condition on use of a heal skill . flavor-wise it fits in with the 6 skill and I can’t see anything majorly OP about it, but am mostly hot-join pvp.
As it stands the random boon application offers no value due to the wide spectrum of applicable buffs which cannot be planned around.
I’m hoping to find out your opinions on this and any otherrunes that you feel aren’t quite perfect
and personally i think downed is fine, junk should always apply cripple and we are good to go
Speedy gadgets should lower TB skills by 10% more
Analyze should apply weakness for 4/5 seconds
Slick shoes should remove soft CC
mine TB should be ground targetable
And rocket boots NEEDS to remove soft CC before being fired
Wouldn’t it be cool if you used two gadgets within a certain timeframe if they comboed and nulled negative effects
Eg
slick/rocket = trail of fire and no stun (think ele)
Goggle/mine = stealth mines
PBR/mine = timed explosive on hit
This would be so awesome, but quite hard to implement
It’s so kitten frustrating that gadgets need 1/2 tweaks to become viable,
Slick shoes CD to 40 sec
Rocket boots snare removal working before the blast (or halved self stun)
And a trait that Provides mediocre condition removal for gadgets relatively deep in the tools tree
The nerf will fall when the buffing is asked
multiple turrets with a cd reduction abilty seems the best way
i really want rockets boots toolbelt to be more flamey!
Rocket Boots should transfer conditions to those caught in the blast
Mine is awesome in pvp if you are quick to target/detonate tbh I am not able to utilize the tool-belt skill well, perhaps if they were in a more concentrated circle
I think they should let the trait reduce the CD by 25/30%
:)
IMO the RNG would fit in perfectly too
I play engie in pvp predominately with gadgets .perhaps RB transferring up to two conditions to characters caught in the blast (think it would be quite cool transferring their stun /immobilize back at them)
Edit – tired post, made little sense.
(edited by manbullss.4309)
new incendiary powder is great for though
All i want and have wanted since release is for rocket boots(or any other gadget) to have some condition removal. even upping the no removed by med-kit would be fine :/
throw mine cool down is not affected my speedy gadgets