Showing Posts For manbullss.4309:

So ANet agrees Skyhammer is not a tPvP map.

in PvP

Posted by: manbullss.4309

manbullss.4309

Tbh i just think there is too much going on, having to be aware of the edges, enemies platforms about to shatter and massive 10k cannon is near enough impossible for everyone

personally i love skyhammer. (the jumping platforms may be the coolest LOS I’ve ever managed.)

The solution is to remove the shattering panels or implementing a barrier around the edge of the maps. this stops CC heavy professions having an insane amount of ways to instagib the enemy while still allowing few ways for death by troll (do not deny how satisfying this can be! :p)

in terms of layout the panels at the cannon control end need to go, the area is confined enough without any available LOS leaving melee with push/pulls stupidly OP.
Having the portal in the center is genius though! it leaves the controller very susceptible attack which is justified by how much the cannon controls the battleground

Rune of the elementalist

in Bugs: Game, Forum, Website

Posted by: manbullss.4309

manbullss.4309

Not sure if this has been reported already but rune of the elementalist does not seem to work with rocket kick/freeze grenade. it does not seem to be a tool-tip error either.
(only tested in the mists)

Flame turret

in Engineer

Posted by: manbullss.4309

manbullss.4309

the change to napalm is awsome! just wish they would allow overcharge without an enemy targeted.
What you you all think of flame turret, and them all in general?

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

because of the control they offer gadgets are inherently better than elixirs, i think if they had the same amount of traits gadgets would be vastly superior, A-net may be scared of flatout buffing them for this reason

Or thay may think nothing is wrong in which case they are F- A -G- G- O- T S

Runes we want tweaked

in PvP

Posted by: manbullss.4309

manbullss.4309

To be fair, rock dog is pretty kitten

Runes we want tweaked

in PvP

Posted by: manbullss.4309

manbullss.4309

hey all!

I want the runes of Lyssa (4) to remove a condition on use of a heal skill . flavor-wise it fits in with the 6 skill and I can’t see anything majorly OP about it, but am mostly hot-join pvp.

As it stands the random boon application offers no value due to the wide spectrum of applicable buffs which cannot be planned around.

I’m hoping to find out your opinions on this and any otherrunes that you feel aren’t quite perfect

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

and personally i think downed is fine, junk should always apply cripple and we are good to go

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

Speedy gadgets should lower TB skills by 10% more
Analyze should apply weakness for 4/5 seconds
Slick shoes should remove soft CC
mine TB should be ground targetable
And rocket boots NEEDS to remove soft CC before being fired

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

Wouldn’t it be cool if you used two gadgets within a certain timeframe if they comboed and nulled negative effects
Eg
slick/rocket = trail of fire and no stun (think ele)
Goggle/mine = stealth mines
PBR/mine = timed explosive on hit

This would be so awesome, but quite hard to implement

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

It’s so kitten frustrating that gadgets need 1/2 tweaks to become viable,
Slick shoes CD to 40 sec
Rocket boots snare removal working before the blast (or halved self stun)
And a trait that Provides mediocre condition removal for gadgets relatively deep in the tools tree

Famous Quotes for the Engineer.

in Engineer

Posted by: manbullss.4309

manbullss.4309

The nerf will fall when the buffing is asked

Why do turrets have a placement cooldown?

in Engineer

Posted by: manbullss.4309

manbullss.4309

multiple turrets with a cd reduction abilty seems the best way

Remake gadgets! A thread for ideas

in Engineer

Posted by: manbullss.4309

manbullss.4309

i really want rockets boots toolbelt to be more flamey!

Remake gadgets! A thread for ideas

in Engineer

Posted by: manbullss.4309

manbullss.4309

Rocket Boots should transfer conditions to those caught in the blast
Mine is awesome in pvp if you are quick to target/detonate tbh I am not able to utilize the tool-belt skill well, perhaps if they were in a more concentrated circle
I think they should let the trait reduce the CD by 25/30%

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

:)
IMO the RNG would fit in perfectly too

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: manbullss.4309

manbullss.4309

I play engie in pvp predominately with gadgets .perhaps RB transferring up to two conditions to characters caught in the blast (think it would be quite cool transferring their stun /immobilize back at them)

Edit – tired post, made little sense.

(edited by manbullss.4309)

04.30.13 Patch Notes

in Engineer

Posted by: manbullss.4309

manbullss.4309

new incendiary powder is great for though

04.30.13 Patch Notes

in Engineer

Posted by: manbullss.4309

manbullss.4309

All i want and have wanted since release is for rocket boots(or any other gadget) to have some condition removal. even upping the no removed by med-kit would be fine :/

throw mine CD

in Bugs: Game, Forum, Website

Posted by: manbullss.4309

manbullss.4309

throw mine cool down is not affected my speedy gadgets