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Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

To me the xpac was a pretty big failure.

I havent logged in in like a month, and dont plan on doing so anytime soon.

I guess I keep hoping Anet will acknowledge the problems with the game, or at least give some hint of what they have planned.

As it is though, sadly the game just isnt any fun anymore.

I played Wow before this, up to cataclysm, even with wow it was always a slow ‘this isnt as fun anymore’ sort of experience. Hot is the first expansion that has killed a game completely for me.

I went from playing an hour or so every day, to not at all. I gave away a few hundred gold too the last time I logged in when I realised I probably wasnt coming back.

Its all in vain though, they wont change track, just like wow. Wow did its best to force people into raiding, I am guessing it wont be long before Anet does that. All those raiding ‘whales’ they want to tap into.

Ill miss the community and the combat system and the Asura, but oh well.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

Yeah, I quit. Gave away 400g and dont see myself playing anymore.

I bought HOT after a few weeks thinking ‘it cant be as bad as people say it is’.

But it is.

Its really sad, I loved GW2, it was my go to game.

Now I log in and just stand there and… just cant be bothered to do anything. Wait for one of the meta events? Wvw?

Most of them are usually dead…. so theres nothing. I havent even seen Dragon stand because it is always empty. And it has a timer for some reason….. I mean they actually went backward in design from silverwastes. And that goes for most maps.

Dont care for raiding or esports (Blizzard tried to make wow an esport and failed, you cant beat blizzard ANet)

Its gotten so bad I am actually thinking of going to ff14 or wow again >.>

This expansion was clearly rushed. To me its summed up by the flyer. You enter the map and have one…. you just have one. A flyer built into you. No quest to get it, nothing fun to unlock it.

And the ones you do have to unlock are just stuck behind ‘mastery’ time sinks. The thing about metroid and co is that you have fun unlocking the abilities, you go through a dungeon and learn how to use a new abilitiy and it unlocks more stuff for you to do in the world.

You dont just open up a menu and hit a button when a bar goes ding.

I could write an essay on all the problems with this expansion. And it would probably be cathartic, but whatever, I accept that the game is no longer for me, and I doubt Anet would care about the feedback, because they clearly dont listen to people. (See wvw)

Is GW2 worth playing without expansion?

in Guild Wars 2 Discussion

Posted by: markot.3946

markot.3946

Really?? Thats really sad. I won’t get my paycheck for another two weeks. I can’t WvW or level a normal PvE character?

You can wvw, but its dead.

You can level a character. I assumed by coming back you meant you were 80 already.

Is GW2 worth playing without expansion?

in Guild Wars 2 Discussion

Posted by: markot.3946

markot.3946

Not much to do without it.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

Just because you don’t understand it doesn’t mean there isn’t a problem.

Just because you think you understand it doesn’t mean there is a problem.

Well there definite is a problem. The problem is that small groups of people always think their demographic is larger than it is in the overall scheme of things. Therefore they believe the changes they want made to the game make sense from a development perspective.

It’s like a small group of people who are so sure of their own desires, they think everyone must want them. It happens all the time in politics, in games, everywhere.

That’s the real problem here. Human nature.

WvW players who don’t want to engage in the rest of the game are only a very small percentage of the population…they simply don’t believe it.

They werent penalised for it before. Now they are.

Grind not bad - elite can be done in 8 hrs

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

How many people have map completion?

Refund of HoT without losing the core game?

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

Yeah, I did it.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

See I think thats your problem, you’ve literally grinded your way to level 80 with the Karma train and lost perspective on what the game is, you just want to not go back to that horrible Karma train (and I don’t blame you).

But seriously the new areas are great and engaing (the mob design is really good) and this is coming from someone who primarily PvPs. i’m sure you’ll find it fun if you give it a chance.

What karma train? Eotm? I set foot in that map once or twice and never looked back.

Most of my wvw was small scale. I didnt do what was the best xp, I did what was most fun. I defended and always preferred small groups or solo roaming.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

Do you know what ‘challenge’ means? You cant just use the word however you want.

Challenge:
1.
a call or summons to engage in any contest, as of skill, strength, etc.
2.
something that by its nature or character serves as a call to battle, contest, special effort, etc.:
Space exploration offers a challenge to humankind.
3.
a call to fight, as a battle, a duel, etc.
4.
a demand to explain, justify, etc.:
a challenge to the treasurer to itemize expenditures.
5.
difficulty in a job or undertaking that is stimulating to one engaged in

What part of time gating and grinds meets the definition of ‘challenge’. Its like calling a grind to max lvl a ‘challenge’. Its not.

One of the worst aspects of mmos to me has always been ‘get to cap, thats when the fun begins’. GW2 was always different to me.

Now its not.

Have you taken the time to actually listen to the NPCs, look at the gorgeous environments, explore the area and do new events? You don’t need to grind you’ll get all you need by doing these things – just look at it as an experience instead of trying to race to some imaginary finish line.

I leveled up my characters in wvw. Id have to play for how long to simply unlock a new spec tree that I can use effectively? Now repeat for all my characters.

I have a job already.

And none of that is a ‘challenege’.

Ive never cared much for pve, but now its pretty much mandatory.

And exploration? You mean the thing that is now locked behind pointless grinds? You could run to orr if you wanted to at lvl 1 in the day. You could do all the jumping puzzles…. etc…

The story in this game is terrible, its almost as bad as the writing in a blizzard game.

You used to be able to play this game how you wanted to. Anet doesnt like that apprently, it started with the ‘new player experience’ changes… and it just keeps getting worse.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

Do you know what ‘challenge’ means? You cant just use the word however you want.

Challenge:
1.
a call or summons to engage in any contest, as of skill, strength, etc.
2.
something that by its nature or character serves as a call to battle, contest, special effort, etc.:
Space exploration offers a challenge to humankind.
3.
a call to fight, as a battle, a duel, etc.
4.
a demand to explain, justify, etc.:
a challenge to the treasurer to itemize expenditures.
5.
difficulty in a job or undertaking that is stimulating to one engaged in

What part of time gating and grinds meets the definition of ‘challenge’. Its like calling a grind to max lvl a ‘challenge’. Its not.

One of the worst aspects of mmos to me has always been ‘get to cap, thats when the fun begins’. GW2 was always different to me.

Now its not.

Get rid of the laser!!!!

in WvW

Posted by: markot.3946

markot.3946

This is the same company that decided that giving buffs to the largest team in wvw was a good idea. (Those ruins….)

Apparently to Anet, the bigger the team, the more they deserve buffs and help. You know, cause when you are facing a force double the size of yours, it helps that they have perks.

I guess no one at Anet plays wvw. Its really the only explanation for these sorts of decisions and the new maps.

My guess is that the wvw team is made up of people who didnt make it into the pve teams, but still wanted to puruse the same design… in a completely different sort of game.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

See? You’re making the same mistake again. You don’t even try to adapt. In the end it’s a two-way street. Yes, Anet needs to fix and improve some stuff to find a good middle ground (and they already started doing it. See changes to story gating) but I think the players also need to bemore flexible in how to tackle challenges. Especially since the HoT-experience is quite different than the one the core-maps offer.

But this kind of incessant whining being displayed on the forums since the last few days from people who at the first sign of challenge flip tables and throw their hands in the air is just getting pathetic to be honest.

And I think that’s what the OP was getting at when he/she said “life is more enjoyable when you rise to the challenge”. Be more flexible and try to find ways making currently unenjoyable things enjoyable for you on your own. Don’t just wait until a better HoT drops out of the sky.

A challenge is a difficult encounter that requires skill to overcome.

I have yet to see one of those in an mmo that wasnt in some sort of pvp.

Most mmos give you are gear checks, number checks, level checks…. etc…. the challenge doesnt come from teh content but by the hoops they make you jump through to get past it.

I am not going to try and make something unfun into fun. I will load up a game that is fun from the get go.

GW2 used to be that, a long time ago.

Rising to a challenge isnt a good thing when the challenge is in leveling arbitary systems designed by people trying to stretch out content.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

So…. they should learn to make the most out of bad game design rather then ask for the game to be designed well?

Maybe they should sent Anet some cupcakes too like the folks on Reddit?

Or its different point of view. I personally enjoy HOT as it is: I do agree that the elite specs cost to much, everything else however, is pretty nice, for me. Thats just my opinion of course. But, most of the players ive talked to seem to agree.

The forums arent a large part of the game, they are a minority, at least in my experience(with several other MMOs), and often the most vocal. RDDT is a different story of course, far more people over there, which is a good thing.

Most people are complaining because they like the game. I never posted on this forum until the expac and what I think are bad decisions by Anet

I probably wont play GW2 anymore after all this. That makes me sad cause I enjoyed the game so much. But Anet isnt going to improve if we dont complain about stuff.

I agree that forums can be terrible. But they can also be telling of what a lot of people feel but cant be bothered to express.

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

No one on here is asking “How do I do this?” It’s all “I can’t do this.”

I think it’s funny you said that because in my personal opinion that’s exactly the difference between the official forums and the reddit community. Not only are there far fewer complainers on reddit but those who do complain do it in a more proactive way: they try to find solutions to their problems for example how to speed up the mastery- “grind” or find strategies to the tougher challences this x-pac has to offer etc…etc.. they actually try to tackle the stuff that annoys them.

The complainers on the this forum on the other hand almost feel like they want to be annoyed and enjoy being unsatisfied so they can keep complaining. They kick back and tell Anet to cater to their every wish instead of adapting to the different environment (in a gameplay sense not in a geographical sense) being offered by HoT.

Of course there are some posters who criticize and review their own experience in a more constructive way but unfortunately most are just whining.

So…. they should learn to make the most out of bad game design rather then ask for the game to be designed well?

Maybe they should sent Anet some cupcakes too like the folks on Reddit?

What really disappoints me.

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

In what univserse does having to take time to do something equals a challenge?

Driving a formula 1 car around a track for one lap is a challenge.

Driving a toyota on a 10 hour car journey is a chore.

Like or Dislike new WvW Bordelands

in WvW

Posted by: markot.3946

markot.3946

Theres a rule thats true in game design and in most things in life.

KISS. Keep it simple stupid.

Anet forgot that rule.

Anyone not buying HoT and still playing ?

in Guild Wars 2: Heart of Thorns

Posted by: markot.3946

markot.3946

Probably not. I got a refund for HOT a few days before launch. It doesnt look worth the money at all and just seems to take the game backwards in a lot of ways, and based on what ive heard it seems like I made a good decision.

The new WVW maps are pretty terrible, just more silly things added for no reason that just get in the way of what you are there for, fighting other players. (Which pretty much sums up how I feel about the game these days, lots of stuff added for no real reason that dont enhance the fun of it, new leveling systems, new grinds, new currencies, new…. etc… just adding stuff doesnt make the game more fun.)

I doubt I will play it much anymore. Kind of sucks after all the time I put into the game, but I feel the same way I did when wow started tinkering with things to ‘make it better’. Each time it just got worse.

And now Anet is trying to force people into playing their way just like blizz did with raiding.

If you dont like pve, there isnt much for you. And if you do like pve, you better enjoy grinding systems put in place to artificially extend the content and make it feel like you got $50 worth of content.

I guess this is what happens when you realise you want to make an expansions 2 years into a games life and need to figure out ways to justify it.

(Its pretty telling that the first halloween event was by far and away the best one, and theyve all been pale imitations since that are hardly worth the time)

Oh well. Its sad to leave but I guess thats that.