As Condition damage really hasn’t been improved since the last time I’ve played and as there are tons of passive and active defenses against conditional damage I see no reason to add this feature at all really.
What I’m seeing in these complaints is people build their specs around glass canon mentalities and choices and then expect free balance options for defense. No that’s not what should be happening.
The assumption in that second sentence is not entirely correct. I’ve always been a fan of tankier classes and went for higher vitality and survivability. But I see a problem. When I have 26k health (I’m aware that 26k isn’t the highest health I can get, but you won’t find this in a glass canon either) and equipped with condi cleanses, but I die in seconds, faster than I can mitigate any damage… There is a problem.
But I wouldn’t say nerf all CD because I think this problem is only consistent with certain conditions, mainly (and not surprisingly) burning. And the problem is within the condition damage’s burst capabilities, wherein in 1 tick out of multiple ticks from a single skill is on par with a single burst of a non-condi attack. Normal damage, you’ll have to cast/attack/land again, while one condi attack often gives multiple stacks. Burn guards for instance who can teleport to you with Judge’s Intervention and within a breath, your health is halved. If they place an aoe burning right after, no mitigation is possible unless you are a full tank. They don’t even have to land another hit… they just let the ticking do the job. At least power based damage can be blocked/evaded/doesn’t ignore armor while condi attacks can’t say the same (yes, aoe attacks with their red circles on the ground can be evaded, but many single target condi attacks are easily placed whether you dodge or not).
Condition damage is supposed to be sustained damage, which is why gears that provide CD provide survivability as well, helping the player survive long enough to see the fight through. But with the state of the burst damage of some of the conditions, that is what most people consider OP (as you pair high dmg outputs with high survivability, very little risks). I’ve come across condi Necros and Mesmers and so forth, and still have been able to fight, condi clear, heal, whatever before I go down. There’s at least a fight there. Burning from Warriors and burn Guards? Definitely no. I just melt before I can even find the button for my heal or condi cleanse.
At least, with Ele’s, the Lava Font’s obvious and their meteor is highly telegraphed while leaving them vulnerable to attacks. There’s just… some tweaking on some things here. Not a full on apocalyptic “get rid of all condi damage”, but the devs do need to look at specific conditions here. In the end, things that negate actual combat should be looked into and revised. I mean, otherwise, what’s the point of having a game mode for “players versus players” if certain builds can’t even fight back?