Showing Posts For met.3518:

This game develops bad feelings

in PvP

Posted by: met.3518

met.3518

Interesting, I always found GW2 PvP to be rather peaceful (but haven’t played for a while), especially compared to MOBAs or overwatch. OW was fine for the first 30 levels but now there isn’t a single game where there isn’t someone flaming mercy for not healing enough, leaving because they don’t want to play with a widow or whatever. Hating because of the hero choice of someone else or just general flaming. Actually whenever someone uses the chat it’s hate. Just look at the “how to disable chat” threads in the OW forum.
And I haven’t even tried competitive mode yet, only quick play…

Stability changes

in WvW

Posted by: met.3518

met.3518

The aoe limit of 5 discouraged people stacking in 1sq. meter as you put it. Why…because of retaliation. If you hit 20 people in the same spot with retal and no aoe limit you instantly die. So people would stack tight and buff retal…then a not so clever necro or w/e would drop a well on said group and get hit by 20+ retal procs and die.

You are right, I didn’t think about retaliation. On the other hand, I don’t remember that actually happening to me back then.
Still, standing at the same spot is only possible due to the technical limitations not allowing proper collision detection for that number of players. But in reality this is totally awkward (and would end in a lot of “friendly fire”). 100 guys hiding behind one tree… erm.. yess.

And yes, the limit of 5 targets was due to technical reasons afaik.

When the groups are more disbanded, I actually have to think about where to place my fields. Of course it wouldn’t be nice if everything ends up with ranged skirmishing only.

On the caster topic:
There are a lot of public zerg commanders who absolutely want the casters to run with the train (and die). I always wonder about that – sure, the casters also mitigate a bit of the damage but the additional dying for me means more rallying at the enemy side.

Stability changes

in WvW

Posted by: met.3518

met.3518

I always found it a bit strange that it is a good thing to stack 100 people on 1sqm. That is not really realistic when you imagine that strategy in RL.
Introducing the limit of AoE damaging max. 5 ppl even more encouraged this behavior. I can remember actually using different formations for the zerg before that change. E.g. going in some sort of “line formation” after buffing up was actually useful and successful depending on the situation.

So this COULD encourage a more diverse playstyle than just 50 meelees running through all static fields with stability up and cleaning all soft cc conditions. And also the other way round – targeting AoE spells might become more interesting that just targeting that tightly packed mob (of course, depending on the commander, you also have casters not running with the pack that add a little bit of cloud around that knob)