Showing Posts For mike put.6892:
run marauder armor with dura runes , cele trinkets , zerker weps
even if you used tactics Phalanax would be better
how about we keep rifle like it is so pleb wars wont be able to 1/2shot people anymore.
the only place i could see this working is inside a blob/zerg.
It seems like against any decent players you would get destroyed 1v1 because you simply have nothing left when they dodge your stomp ( I assume bull’s charge taunt combo).
For the armor i dont see why you went commander. The boon dura is not needed at all on warrior especially if you dont run stance trait with atleast 2 stances.
cough Destruction of The Empowered trait cough
No offense,but they should stop being stupid and take the road that goes past mendon.Frontal spawn exit isn’t the only exit.
Portable cannons need to go asap though,with that i do agree.
If i had more people i would have built a bunch of cannons on the other side aswell :P
And then you need to split up your people into those two locations making it all the more easier for them to eventually do come out completely wherre they can overrun one location with double your numbers.
Over running 20 cannons is easier said then done
Doubt you can pull it off to have 20 on both sides and 40 people willing to cooperate with spawn camping sitting on cannons,both sides.
Atleast i wouldn’t want to be part of that.
But nvm all that,i do agree deployable cannons should never have been implemented and should go asap..And not in 3 months time.
MU’s on Gandara have been incredibly boring. We’re just getting matched up with servers that have either lost all their active players ( Deso , SFR) or we fight PPT servers that run away as soon as there’s a fight ( Vizu when not primetime , RS , Drakkar , Elona).
No offense,but they should stop being stupid and take the road that goes past mendon.Frontal spawn exit isn’t the only exit.
Portable cannons need to go asap though,with that i do agree.
If i had more people i would have built a bunch of cannons on the other side aswell :P
And then you need to split up your people into those two locations making it all the more easier for them to eventually do come out completely wherre they can overrun one location with double your numbers.
Over running 20 cannons is easier said then done
No offense,but they should stop being stupid and take the road that goes past mendon.Frontal spawn exit isn’t the only exit.
Portable cannons need to go asap though,with that i do agree.
If i had more people i would have built a bunch of cannons on the other side aswell :P
This afternoon i was tagged up and had the idea to have some fun with the new cannon’s.
Here are the results.
http://imgur.com/a/KJEGd
http://imgur.com/a/7OQi4
As you can see Drakkar Lake were not able to leave spawn.
The idea for the portable cannon’s was a great one but sadly it’s ridiculously overpowered and can lock your enemy down in spawn as presented above.
I dont feel like it should be implemented in the game. But then again that’s just my opinion.
Man up and play power warrior , we dont need more skill lacking condi warriors running around spamming skills.
Guardian/DH needs more carry traits , i dont have nearly enough sustain or damage output Kappa123
it’s a part of the game , deal with it.
i dont get why so many of you feel like saying blind is an obstacle. Zerker stance when you burst and that problem is fixed 70% of the time. And stabillity can be played around unless you’re fighting a rev traited for it or another warrior. And Cygnus the only two things from the list of classes you named that can actually counter hammer are Revenant and DH. The rest can easilly be played around. especially tempest , Chrono , and Scrapper just by swapping traits around.
How long does Zerker Stance last? WvW is a big place, and warrior is an easily kited class. When your stance runs out, your hammer becomes useless against a foe with blinds.
Sure you can play around stability on classes that aren’t War/Rev. But most classes have a lot of it, and then they still have blinds, blocks, invulnerabilities, stuns of their own to counter yours, and when all else fails, they port away or stealth up to reset their cooldowns. Especially Tempest, Chrono and Scrapper.
You seem to forget you also have a gs with that hammer that can close gaps + reckless dodge will remove blinds for you. And warrior is not an easilly kited class only easilly kited by mes and thief and if you play it right only by thief. If you as a warrior have problems fighting scrappers i think you might want to rethink what class you play if anything is suited to deal with scrapper it’s warrior. Take the trait : Destruction of the Empowered and watch them die. Even without it it shouldnt pose a big threath. Blocks also get outplayed by Reckless Dodge.
I will rethink what class I am playing, you gave me incredible insight.
Few questions.
You do realise that anything with stealth can kite you, right?
You do realise that anything with a teleport can kite you, right?
Final question, when you are using your dodges to cleanse all the blinds and proc all the blocks, what do you use for damage mitigation, when all your opponents can use their dodges defensively to, I dunno, dodge your highly telegraphed hammer stuns?
Edit: just thought of another big question. When you dodged into a DH to cleanse/proc, and the trap closes on you, what do you do?
Do you really want me to explain warrior mechanics to you?
mike put.6892: ‘’reckless dodge will remove blinds for you’’
How do you remove blinds with reckless dodge :o ?
Strength traitline makes it so the dodge does unblockable 2-3k damage on dodges.
Use that to dodge on your enemies and remove the blind if you have it on.So Reckless Dodge can cleanse condi now ? Sins when ?
It procs damage that cleans the blind.
mike put.6892: ‘’reckless dodge will remove blinds for you’’
How do you remove blinds with reckless dodge :o ?
Strength traitline makes it so the dodge does unblockable 2-3k damage on dodges.
Use that to dodge on your enemies and remove the blind if you have it on.
i dont get why so many of you feel like saying blind is an obstacle. Zerker stance when you burst and that problem is fixed 70% of the time. And stabillity can be played around unless you’re fighting a rev traited for it or another warrior. And Cygnus the only two things from the list of classes you named that can actually counter hammer are Revenant and DH. The rest can easilly be played around. especially tempest , Chrono , and Scrapper just by swapping traits around.
How long does Zerker Stance last? WvW is a big place, and warrior is an easily kited class. When your stance runs out, your hammer becomes useless against a foe with blinds.
Sure you can play around stability on classes that aren’t War/Rev. But most classes have a lot of it, and then they still have blinds, blocks, invulnerabilities, stuns of their own to counter yours, and when all else fails, they port away or stealth up to reset their cooldowns. Especially Tempest, Chrono and Scrapper.
You seem to forget you also have a gs with that hammer that can close gaps + reckless dodge will remove blinds for you. And warrior is not an easilly kited class only easilly kited by mes and thief and if you play it right only by thief. If you as a warrior have problems fighting scrappers i think you might want to rethink what class you play if anything is suited to deal with scrapper it’s warrior. Take the trait : Destruction of the Empowered and watch them die. Even without it it shouldnt pose a big threath. Blocks also get outplayed by Reckless Dodge.
we might aswell add an area torment skill on the 2 skill on earth scepter , and give earth traitline a new trait wich enables all passive signets to create a passive field around you based on the attunement you’re in. for example 1 signet on fire attunement will pulse 1 burn every second and 4 signets will pulse 4 burns every second. Water will pulse poison air will pulse torment and earth will pulse bleed.
i dont get why so many of you feel like saying blind is an obstacle. Zerker stance when you burst and that problem is fixed 70% of the time. And stabillity can be played around unless you’re fighting a rev traited for it or another warrior. And Cygnus the only two things from the list of classes you named that can actually counter hammer are Revenant and DH. The rest can easilly be played around. especially tempest , Chrono , and Scrapper just by swapping traits around.
buff water auto attack ofc. and add 2 bleed per projectile on scepter earth auto attack.
All of these people saying hammer doesnt work anymore is utter bs. If you’re a good warrior you can still make it work quite decently. Ofc sets such as mace/shield and axe/shield will be better , but that does not mean hammer can’t work anymore.
Another warrior under the impression he’s good whilst he plays RR+Berzerker lmao