(edited by mizuno.7398)
Showing Posts For mizuno.7398:
this is just some idea for a sustain scrapper against a corrupt necros. the idea of this build is to avoid boon stacking.. building up boons seems wasteful if get corrupted by necro.
amulet: marauder/paladin
rune: scrapper
weapon: hammer
sigils: air/energy
traits: alchemy – 2/2/1
inventions – 3/3/2
scrapper – 2/1/2
- ABD and protection injection is a good combination when you got CCed..
-mecha legs still very useful against chill necro..
-major changes in scrapper trait line.. i find that the combination of “final salvo” and “Rapid Regen” is quite good plus the stability provided(on the gyro tooltip show stability will be granted on deploying and destroying gyros, but only deploying is working right now.. it’s either bug or mislead info on the tooltip)
heal: – HT/Medic Gyro (use medic gyro if u run purge gyro)
utilities: – Blast Gyro/Bulwark
– purge gyro/blast gyro
– Elixir Gun
Elite: – Mortar/sneak gyro(if u’re less confident)
*HT over medic gyro in group fight(purge is useless)
*gyros offers stability, daze, superspeed for mobility+passive heals
The new version of function Gyro is bugged as far as I can tell. The gyro does not acquire the 2 stacks of stability as advertised in the description for the skill when sent to turn someone’s lights out.
That is not advertised. I think you are mixing up the old stabilization core’s ability.
Well function gyro dont even give you one stack now (should it?).
Regular gyros do give one stack, but the skill description also says that popping a gyro should give a second stack – it dont. So its really not working as advertised, hah.
https://forum-en.gw2archive.eu/forum/support/bugs/Scrapper-Final-Salvo-trait/first#post5950194
another problem is the “Alchemical Tinctures” does not linked with Elixir Gun skill 4 and 5, but fine with the rest elixirs including one in mortar..
reporting a bug or mislead info regarding the stability on gyro activation.. as u know “Final Salvo” on scrapper grandmaster trait grant a stability whenever you activate any of your gyro.. but on the description of every gyro, the stability also will be granted if you self-destruct your gyro, but it NEVER really grant you any stability as mentioned in the description except when you first activate your gyro.
to summarize, final salvo stability only granted on gyro activation, not self-destruct(as mentioned on the description).. it is either bug, or mislead information.. thanks