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some idea of gyro gameplay PVP

in Engineer

Posted by: mizuno.7398

mizuno.7398

i like your idea, im gonna try the final salvo + regen thing. These days im using the medic G – is there someone that has tested the difference between medic gyro and HT?

HT gives u burst heals around 6500heal + 16secs of 161 regen/sec = 9000heal..
-> toolbelt skill is not that bad with 7secs of regen and very very low water field uptime with possibility of two max water blast(*need perfection with rocket charge from hammer) which roughly heals as high 3700heal..

total HT + toolbelt heals = 12700hp – great aoe healing for group fight

Medic gyro offers an initial heal + 4 pulses heal + 6secs of superspeed passive heals(traited) + 7secs of regen and can be as low as 11700heal(full heal)
-> toolbelt offers 6secs protection and water field which can be blasted up to 4x and heals 5200hp..

total heals = 16900hp – really good for 1v1 and if confident enough to maintain above 50% hp

if u run 3 gyros + EG + mortar/sneak gyro, every utility offers heals..
condi cleanse min 4, max 14(with purge gyro)
bulwark reduce damage taken + reflection

what lacking in this build is killing blow.. u mostly do the damage from hammer + blast gyro + acid bomb

(edited by mizuno.7398)

some idea of gyro gameplay PVP

in Engineer

Posted by: mizuno.7398

mizuno.7398

this is just some idea for a sustain scrapper against a corrupt necros. the idea of this build is to avoid boon stacking.. building up boons seems wasteful if get corrupted by necro.

amulet: marauder/paladin
rune: scrapper
weapon: hammer
sigils: air/energy

traits: alchemy – 2/2/1
inventions – 3/3/2
scrapper – 2/1/2

- ABD and protection injection is a good combination when you got CCed..
-mecha legs still very useful against chill necro..
-major changes in scrapper trait line.. i find that the combination of “final salvo” and “Rapid Regen” is quite good plus the stability provided(on the gyro tooltip show stability will be granted on deploying and destroying gyros, but only deploying is working right now.. it’s either bug or mislead info on the tooltip)

heal: – HT/Medic Gyro (use medic gyro if u run purge gyro)
utilities: – Blast Gyro/Bulwark
– purge gyro/blast gyro
– Elixir Gun
Elite: – Mortar/sneak gyro(if u’re less confident)

*HT over medic gyro in group fight(purge is useless)
*gyros offers stability, daze, superspeed for mobility+passive heals

Scrapper still stuck with the F-Gyro.

in Engineer

Posted by: mizuno.7398

mizuno.7398

The new version of function Gyro is bugged as far as I can tell. The gyro does not acquire the 2 stacks of stability as advertised in the description for the skill when sent to turn someone’s lights out.

That is not advertised. I think you are mixing up the old stabilization core’s ability.

Well function gyro dont even give you one stack now (should it?).

Regular gyros do give one stack, but the skill description also says that popping a gyro should give a second stack – it dont. So its really not working as advertised, hah.

https://forum-en.gw2archive.eu/forum/support/bugs/Scrapper-Final-Salvo-trait/first#post5950194

Cheesy Engi ( weak against condi due to bug)

in Bugs: Game, Forum, Website

Posted by: mizuno.7398

mizuno.7398

another problem is the “Alchemical Tinctures” does not linked with Elixir Gun skill 4 and 5, but fine with the rest elixirs including one in mortar..

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Cheesy Engi ( weak against condi due to bug)

in Bugs: Game, Forum, Website

Posted by: mizuno.7398

mizuno.7398

reporting a bug or mislead info regarding the stability on gyro activation.. as u know “Final Salvo” on scrapper grandmaster trait grant a stability whenever you activate any of your gyro.. but on the description of every gyro, the stability also will be granted if you self-destruct your gyro, but it NEVER really grant you any stability as mentioned in the description except when you first activate your gyro.

to summarize, final salvo stability only granted on gyro activation, not self-destruct(as mentioned on the description).. it is either bug, or mislead information.. thanks

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HOPE - IV bugged Charged Dwarven Spell Trap

in Bugs: Game, Forum, Website

Posted by: mizuno.7398

mizuno.7398

hi

anyone knows when this bug gonna be fixed?

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