Showing Posts For naughteblonde.7194:
Ahh! thanks for the explanation!
Serious. Its not actually anything I’ve seen before (outside of the actual event) so I’m a bit confused as to why these mobs are here.
So I’m running currently with a couple of guildies doing hearts in Bloodtide Coast and we come across a group of about 15 people running in circles, armorless, killing repeating spawns of candycorn elementals.
What on earth is happening here? Is this a bug as it’s obviously not halloween?
Yup, that’s correct. You can have 100% world completion but no Been There because that is based on uncovering map areas which include things like the Lornar’s JP area and the mini dungeon area in Dredgehaunt.
Thought it was just me. My character keeps yelling things from other races/classes.
Surely the incentive to participate in WvW should be the desire to actually participate in WvW?
Not everyone wants world completion for the legendary. Some of us just like to see the 100%.
I think this may also have to do with the incoming changes to precursors. If a significant portion of the community manage to be able to craft their precursors then they will be working towards the rest, potentially flooding the servers with players who just want to do map completion and not engage with WvW objectives. That would probably drive the WvW community up the wall.
I like to throw toilet paper at Trahearne when he makes speeches.
I don’t know if others solo for the same reason I do but for me it’s about choice. Most of the content in PvE can be done both with a group and by your onesome so going solo doesn’t automatically put you at a major disadvantage. It means that when I’m not up to group play, I simply don’t have to worry but if I am I have the option to join with others. Being an MMO doesn’t mean requiring people to group up.
The personal story I’ve done a few times, Arah thrice, and parts of it are not engaging. Some of it I do like. Tybalt for example made me laugh. Trahearne not so much, though TPing him during his speeches is amusing….
The end was jarring. I went from soloable with optional group, to required group with no option to solo. I was fully expecting to require ‘help’ but in the form of the NPC relationships built up during the story. Not from other players.
Re-bind him stuff and make them closer to movement controls. Might take a while to get used to but practice does wonders.
I have re-bound some of his buttons to make things easier for him but due to his condition he literally cannot straighten his fingers or bend them in much further so he finds a mouse more comfortable. I’ve been musing on trying to find a controller with GW2 as his hands curve more comfortably that way and limit movement to his thumbs.
No. DPZ is the class that can level up to Sayain 3 and Genki Dama half the map.
Oh, wait. Hang on…
Tab. TAB. TAB!!! Not switch weapon!
Yup. Me and my fat fingers. Good thing I already know I’m terrible at PvP.
My little brother who has a disability that causes quite severe dexterity problems can’t use a keyboard due to the placement so he relies on a mouse. When he tried a keyboard he couldn’t bend his fingers far enough to be able to hit the skills he wanted with any speed.
Hi and welcome to the game
One thing I would say is that when you start off you should have 5 character slots – enough to try one each of the different races and their storyline and enough to try 5 out of the 8 current classes (there is 1 more inbound with the expansion).
Unlike Rift, where it can take some grinding to get to max level and then a horrendous amount more to get good armor, that isn’t the case here.
It’s very possible to get to max level and kit yourself out with exotic armor and weapons within a week or so of questing/exploring or even faster with PvP/WvW.
So don’t feel like you have to dedicate yourself to one character. Pick anything that looks interesting and play around with it to see what you like!
Actually just got a scam phishing email myself. It actually made me laugh!
I think the scammers want me to catch a winter cold!
First of all I do want to state that I agree that the new system, specifically laurels being moved to a log in reward, is worse for you. No argument. Someone who does not have the option to log in more than a few days a month loses out. My sympathy.
As to the rest…
None of the stuff you could do as part of monthlies/dailies before has been removed. If you liked rezzing people, killing ambients, getting player kills in WvW, killing champions in PvE before, hopefully you still will….and you will still earn in game rewards for doing them.
In any case my sympathy for the loss of laurels and I hope that whatever tweaks Anet makes to the system help your situation.
Thanks for understanding. I’m never all that sure if I explain myself quite well in the written word
For me the completion of the monthlies both was and was not a goal (if that makes sense). I’d keep track of them but I wouldn’t go out of my way to look for ways to do them. They were pretty organic to complete just during my particular style of play – IE pick one of my characters and blast through a few map completions and within my time frame they would be done.
I can still do all of the monthly activities and hopefully still enjoy them but over time I see Anet slowly picking away at these things, what I play to enjoy, in order to try and direct me to what they want me to do. In this case it is lessening my personal in game rewards. Its a small annoyance but not game breaking by itself for me. Added to other changes it holds more weight and I wonder how much more will be chipped off in order to try to encourage me to play differently.
I may be in the minority who thinks this way but no matter how shiny the end reward of items is, I won’t play something I dislike. It defeats the point of gaming for pleasure to me. The more Anet try to encourage me towards things I dislike by making what I do like less rewarding, the more likely they are to encourage me to just stop playing.
One thing I’d like to point out, which doesn’t really fix your situation, but it does give it a little bit more context:
You’re currently logging in 4 times a month, gaining 14 laurels a month, or 168 over the course of a year. At your current rate of 4 logins a month under the new system, you’d earn 84 laurels a year. However, if you were to increase your logins by just 3 days a month, or 7 days total a month, you would log in 84 times over the course of the year, for three full revolutions around the login track, for a net gain of 165 laurels, putting you at right about where you are now, in addition of course to all the other new rewards that you weren’t getting before.
Again, not ideal for you, I know, but certainly better than how it seems at first look.
I do appreciate you trying to find a way to help me. In my personal case though, those 3 days extra a month may be quite impossible. It is purely down to personal circumstance which is why the ‘play when I can, don’t worry about the rest’ system worked for me rather than having a minimum required attendance. I played what I could and felt satisfied with the reward, and didn’t feel I was missing out if I couldn’t play the rest of the time even if it was extended breaks and excluded me from other rewards (such as the rest of the dailies and AP).
What I can get now for my time frame has been cut which means I’m less inclined to play.
I know I am not representative of a large part of the playerbase who may find the changes very positive. I’m going to have to live with the reduced rewards or move on.
I think your particular situation is rather unique, and yes I can agree it is materially worse for you if you really only get 4 hour blocks 4 times a month to play. That said, it seems you’re perfectly capable of logging in to trigger the daily and logging back off, and like you said, it’s 15s a day to do that.
As far as what you’re able to do now, well, you already get most of the reward just for showing up, so more than ever you can just go off and do whatever you like. If it was the AP that was significant for you, then you have to do far less to earn it now than you did before, as 10 AP a day before used to take hours. And if the AP wasn’t significant, then you haven’t lost anything at all.
You are correct that the AP isn’t significant to me so no, I don’t feel like I’ve lost that at all.
I’m my personal case I did what play during the time I could because it was (and still is) likely I will not be capable of the other 24-27 days, even for the 15 second log in. I would play to enjoy when I could then not worry after that. It means that 16 log in may end up spread over months rather than days. If I’m lucky I may get more time or someone else to log in, if not I’m stuffed.
Another point to me is the term reward – IMO the reward wasn’t just the laurels or the items in game. Part of the reward was the enjoyment of playing how I personally liked to. With the increasing tweaks to encourage players in the direction Anet wants I find my enjoyment of the game play (part of my reward) to be lessening.
I know my situation may be unique but with each update it brings a little more frustration to me. My monthlies gone, my dailies narrowed, my traits require specific play, my personal story handed only in chunks.
Its the little things rather than one big outrage to me.
There is no strangling of options. Players have more choices under the new system than the old.
Actually I’ve found one particular option removed in terms of laurels. Previously when doing a monthly I would usually log on and blast through my personal choices quite quickly (12 JP, 100 events, X kills, 4 dailies) which would take a maximum of 4 days to achieve 14 laurels (10 monthly + 4 daily). I’m not into maximizing output but that would be enough for me. I have personal reasons that limit my ability to log on often.
Now in order to get at least 14 laurels I have to log on for 16 days rather than 4 (Day 2, 7, 9, and 16) which will take me 4 times as long for a similar reward and require that I be available for a minimum time for at least 16 days as opposed to within my free time during 4 days.Personally this is a significant restriction.
Understood, but that can also be expressed as 15 seconds per day x 16 = 4 minutes total vs how many hours per day for those 4 days ?
Dont get me wrong, I get that we all have different play styles and schedules. The point I was making in the post you quoted was that there are now more choices in how to earn the actual rewards. I dont doubt that some individuals might find that some choices are slower/faster than others.
In my personal case it ends up being that I have to find 8 days more access that I might not have, or wait 3 months to gain what previously had been one month’s worth of reward. In my opinion it says something that Anet would rather have 16×15 seconds of my play than 4x a few hours.
With the changes to the trait system and now to the dailies requiring specific content rather than an ‘earn-as-you-play’ system I find I’m building a level of resentment towards Anet for herding me in the direction they want me to play. I’m seeing areas I normally enjoy playing (EG the monthlies and dailies) now having rewards tweaked and moved to gain particular behavior from me. I started avoiding the systems they were tinkering with. Now I’m running out of things to avoid and find I’m avoiding the game instead which is sad. Instead of logging on, picking one of my many characters in progress, picking a random unexplored map and blasting through it and accomplishing my daily and a chunk of my monthly – I’m logging on, picking my log in reward, and logging off. Perhaps I’m unique in that. I don’t know.
There is no strangling of options. Players have more choices under the new system than the old.
Actually I’ve found one particular option removed in terms of laurels. Previously when doing a monthly I would usually log on and blast through my personal choices quite quickly (12 JP, 100 events, X kills, 4 dailies) which would take a maximum of 4 days to achieve 14 laurels (10 monthly + 4 daily). I’m not into maximizing output but that would be enough for me. I have personal reasons that limit my ability to log on often.
Now in order to get at least 14 laurels I have to log on for 16 days rather than 4 (Day 2, 7, 9, and 16) which will take me 4 times as long for a similar reward and require that I be available for a minimum time for at least 16 days as opposed to within my free time during 4 days.
Personally this is a significant restriction.
After two years and many characters I’ve tried pretty much all parts of the game and decided which parts I like and want to stick with.
In my personal opinion it doesn’t seem like Anet agree with me though as the keep trying to ‘encourage’ me back towards the bits I don’t want by modifying, tinkering, and ‘improving’ the areas I do like.
I really dislike the feeling of being herded.
One thing that would help with misinformation/misunderstanding would be if we could have an official list of the changes that were actually intended. The patch notes lack detail and I can’t find much in the way of detail other than trawling through staff responses one by one. This means that people are relying on third party videos and posts to give details when the people playing don’t know if what they’re reporting is intended or a bug.
Would it be possible instead to get an official list of what changes were intended? the release note don’t actually give details. this would go a long way to clearing up misconceptions and misunderstanding as well as helping identify which players are experiencing bugs as opposed to intended changes.
The magicalmike youtube video also shows wardrobe/dyes/minis/outfits locked which he said was until level 6. Not sure if this is a bug or if its one of those 1st character vs alt on long term account.
Just hoping to keep this active. Still waiting on a resolution!
I’m on Underworld (EU) and there are pugs and randoms who run the temples almost everytime they come up. I’ve never had to guest on another server to get access to a temple.
Its also not about doing the event solo or alone. Even if there is a group of people who could beat Lyssa the event scales to the number of players in the area. If there are 40 others who are farming the UWP then the event scales and the group who want to do it, cant because the mobs are scaled to include the farmers who arent doing the event.
The lack of players in the area is really a separate issue revolving around the once-a-day chest, the complexity of the events, the number of rewards etc. That needs to be addressed on its own but I’d hardly call groups of people balled up in a 4m square section of the map in a corner ‘safe spot’ as repopulating the area.
they’re not preventing you from completing it they just won’t help you, 2 totally different stories.
and even then you can guest on a world that has completed the eventProblem is that they are preventing you. The event scales to the number of players in the area and if 90% of them are balled up in one section farming the ever-spawning mobs then the remaining players will have difficulty completing the event intended for a much larger group.
you still have guesting, there’s a site called gw2dragon i think that keeps track of open temples.
use that instead of making everybody hate you, they already buffed the event with the wizards and giving the vet acolytes those blind fields that do like 1K+ damage a sec.
not to mention with all the culling around theres a mysterious monster called unknown that smacks various players for around 20k to 40k damage.
You dont think that its a problem when people have to search around and try to guest on someone else’s server just to get access to a vendor and have an area without a set of active statues, assuming they can find one that is uncontested and doesnt have a group of farmers from other servers who have been guesting. That doesnt address the issue that the farmers activities are blocking people actually doing the event IE those that want to enjoy the event and get the chest – that may not be interesting for some but it is for others and is the way the event was intended to be done.
Astonishing that you think the people who want to be able to do this on their own server should garner more hate than those who are preventing it.
they’re not preventing you from completing it they just won’t help you, 2 totally different stories.
and even then you can guest on a world that has completed the event
Problem is that they are preventing you. The event scales to the number of players in the area and if 90% of them are balled up in one section farming the ever-spawning mobs then the remaining players will have difficulty completing the event intended for a much larger group.
Just wanting to keep this topic active. I’m another who has had an Endless Halloween tonic for the past 5 months which is not sellable. Frustrating that it is a 200g+ item and I’m dirt poor!
Hoping to hear that some progress is being made due to the sheer legnth of time the bug has been a problem.