Showing Posts For nicbet.1820:
If you work it out 1000g / 1643 hrs = 61s per hour…
61s per hour isn’t that good really, a lot of people can earn 2-3g per hour and some wiz kids, 5-10g per hour…
But still 1000g deserves a well done…
Or … you could just work a regular day job 8 hours a day at a 18$ / hour wage and have made close to 30,000 $ real money, with a real-money-to-gem-to-gold conversion of 1$ : 0.6G have about 18,000 GOLD ingame. ;-)
I loved GW1. Played it for years and years.
GW2 just feels
- half baked (so many bugs, glitches, imbalances …)
- sterile (I get no personal connection to the game whatsoever)
- rewardless (yay another blue drop for beating the final boss of a 3 hour dungeon)
It’s just another “Us too!” MMO that’s on the fast lane to death and being forgotten. Very sad after the high expectations and looking forward to this game for years.
Guardians: Shields, Heals, Condition Removals, Tons of Helpful Boons. A Must Have in order to not die overly much (costs time)
Warriors: Shout heals, Shake it off, On my Mark, Great Justice and 20k+ attacks. A Must Have in order to kill stuff efficiently.
Mesmer/Thief: Invisibility, Portals, Time Warps, General Sneakiness. A Must Have in order to do some of the trickier things, and to recover from kitten ups.
I personally play a Mesmer, so I always LFM for Warriors and Guardians. Makes sense, no? I’ve done over 500 Fractal runs at 30+ and I can’t name a single time that I would have said “oh boy I just wish we had that Elementalist/Engineer/Ranger” with us. That’s the other side of the coin of removing the Trinity. Some classes are just left behind.
I can’t go into specifics to how DR works since it is a safety net system.
That’s unfortunate, because constantly having to try and figure out whether you’ve hit DR or are just experiencing the capriciousness of RNG is one of this game’s more crazy-making, anti-fun frustrations. Two bad systems, RNG and DR, combine to make the game a lot less fun than it would be without them.
Surely some guidelines as to how to avoid it are in order.
For example, does DR persist after you log out overnight in an area in which it has occurred, or do you have to leave that zone and do something else to make it go away? I don’t think the answer to this question is giving away any major secrets and having to stress about whether you are wasting your time or not due to DR is clearly anti-fun.
I agree, once you have hit 80 with 3 or more alts and equipped them in all-exotic/ascended gear, and have played all the dungeons (~ 3-4 months in), there is nothing left to do end-game wise, other than collecting enough resource for “luxury” items such as Volcanus, Vision of the Mists, Legendary Weapons.
Unfortunately, this is not how the game designers of GW2 want us to play the game though.
- Mind-boggling mechanics aimed at discouraging bots hurt legit players.
- A particularly fickly “RNG”
- A ton of hello kitty rewards for hours spent in hard dungeons (yay! 2 blues, 2 greens after 3 hours in Fotm 42 – that’s time well spent! Totally want to do it again, right away!)
- A Diminished Returns system that relies on specifics to be kept secret, rather than a solid design and implementation. (If the DR system was safe for legit players and would certainly hit bots, then there should be no problem in giving all the details, as we won’t be able to cheat or game the system anyways. But alas, it appears that there are huge gaps that can and will be exploited and thus everything is secret.)
So I ask you, if I have achieved everything I want less than half a year into the game, and can not achieve what I do want next, why would I keep on playing the game? Yeah, right, and that’s exactly why I’ve moved on to other games (look at my login logs you will see I’ve gone from playing GW2 for 2+ hours every single night, to playing 45 minutes once a week …)
Hope you guys (devs/designers) get the wakeup call soon.
2250 Gems later … no pink quaggan backpack. I have to keep on looking. Just thinking it’s kind of unfair that you can get the “blue” for boys ones for 300 gems and the rest of us has to pray to the random number gods :-( And yes, I can totally see how this could feels sexist…
I have a warrior toon with 30 AR! Oh yes, she’s personal reward level 3 …
What Puandro said. I hardly leave LA in any other setup if I can help it. I’m pretty sure if they took Timewarp away group comp would be 1 guardian 4 warrior only.
Maybe these thread appearing again and again and again might finally cause someone to think that maybe … just maybe … rewards in relation to effort spent are completely hello kitty.
My point is that those items (unfortunatly the only goal left for many people); are heavily attached to how much gold you can produce.
It’s pretty much the only “goal” you have once you ding 80. And since it’s so heavily gold based AND you are competing with millions of other players over that gold, we see the effects in a more and more detrimental marketplace and economy.
Sure ANet can do whatever they want. Players also can do whatever they want. I’m just stating that I for one am getting miffed at the deliberate practices to kitten me over time and time again, just to suck my extremely hard (and slowly) earned gold away ;-)
I agree. Make it so that you have to complete 7 full Achievement categories (Slayer / Bosses / Jumping Puzzles / WvW / Weapon Master / Explorer / etc. ) , i.e. complete all tiers of all achievements in a category to finish that category. And in turn, take out anything that you’d be able to buy with gold. To be truly legendary, you will then indeed have to be a master of the game, instead a master of a credit card.
yeah … well … expansion slot before the 20% sale was 400 gems for 5g60. now it’s 320 gems for 7g 50. A 20% sale leading to a 50% price increase for the same goods. I call bullkitten!
Holy kitten!
I was trying to buy 320 Gems with gold, but I couldn’t even keep up with the market, one second it’s 6 Gold 73 Silver for 320, and 5 seconds later it’s already gone up to 7 gold 21 silver.
This kind of kitten is exactly the final nail in the coffin for me when it comes to the GW2’s market and inflation.
The best way to handle the Raving Asura fractal is to drink beer, and play with friends on TS. That way the constant falls are funny, not frustrating.
Exactly! I tried to make a drinking game out of it with my group. Every time you fall you gotta drink. By the time we reached the Raving Asura we were so full that we couldn’t even kill Mr Snuggles … ;-)
Fifth consecutive daily Fractal run in the 32-38 range last night without any rare drop. ONLY blues and greens throughout the 3 Fractals and the Maw.
The only yellows I’ve been seeing are when I throw the the excessive amount of greens that I get into the mystic forge.
Yes, you might get unlucky once, twice, maybe even three times, but five in a row? I’d call that exceedingly unlikely.
So yes, my empirical evidence supports my suspicion of something fishy.
While the developers enthusiastically decline the idea of a stealth nerf in the many threads in the game bugs forum, my bet is that it’s an unintended bug in the way loot chances are calculated after they patched the Fractals system to have a “Personal Reward Level” and allow players of any level to participate in the maximum difficulty available to the group.
As a matter of fact, when helping out a group on Fractal 8 (my personal reward level on the particular toon I was playing is 32), I received a total of 9 rare items in total across all 4 fractals. While those 9 drops likely are an outlier, it’s still unrealistic compared to my daily high level runs.
In summary:
5×4 = 20 Fractals completed at level 32-38 over the course of five days resulted in 0 rare items dropped.
1×4 = 4 Fractals completed at level 8 on a single occasion resulted in 9 rare items dropped.
Please ArenaNet, bring the denial phase to an end and have the team who implemented the Fractal system changes double check their source code.
I’m Designer Hrouda, and this is my favorite thread on the forum.
…
……
That being said, we are always looking at our reward tables. I agree with you that a blue is very unsatisfying of a reward for GL and other instances. Part of our Dungeon work coming down the line is going to involve changing reward tables and whatnot, so please be patient as we work through things as fast as we can.
Thats good to hear. IMHO when I first ran dungeons I thought “wow these chests dont have very good loot”. But then I started to understand that the reward was the 60 tokens at the end with which you could buy the gear that players could specifically choose. This method is much more preferable than running a dungeon 20 times trying to complete a set only to have another “light armor wearer” win a roll against you on only his 5th run. Then of course he boasts about it being his 5th run then you really feel like mud!
Its a different system. I have to admit I like it. It doesn’t bother me that chests dont have a lot of loot. A little more gold would be nice but thats a different matter
So are you suggesting that 35 Fractal tokens of which you need 1800 for a single item is an appropriate reward for spending 90 minutes in a dungeon (for which you had to spend 50 hours before even that to get to the difficulty level 30)? I soundly disagree.
I’ve been doing more testing over the past couple of days with the Axe/Axe combination and my little Asura warrior princess.
It is not only a display bug as someone earlier suggested, but certain “ticks” of the whiling axe skill damage do actually not get applied to the enemy. It works perfectly fine while transformed into a Charr (i.e., when doing the Battle for Ascalone Fractal).
The amount of damage that gets ignored is non-negligible: on most tries 3-4 ticks get ignored which in my build amount to an damage loss of around 2.4-3.1k damage ….
I can’t understand why ArenaNet support is so utterly silent about this long running bug, which imho is quite severe, while posting on a plethora of non-sense discussion threads that are borderline legit, and require much less attention than the particular issue describe herein!
The Frozen Maw Difficulty Level 40, final chest.
2 Blues, 2 Greens.
Third night in a row.
Dungeon Rewards System is more broken than Kardashian marriages …
I’m Designer Hrouda, and this is my favorite thread on the forum.
…
……
That being said, we are always looking at our reward tables. I agree with you that a blue is very unsatisfying of a reward for GL and other instances. Part of our Dungeon work coming down the line is going to involve changing reward tables and whatnot, so please be patient as we work through things as fast as we can.
Bug still exists and it’s annoying as hell. ANets priority seems to be clearly on fixing unimportant kittenpooh as opposed to major show stoppers like this one.
2 months ago reported, bug still exists. FIX this already!
Downed != Defeated. And for almost every boss fight: Downed for > 5 seconds == Defeated.
Res-rushing did exist in World of Warcraft early on. When you died, you “released” and you were thrown outside the instance, sometimes 2-5 minutes away as a ghost. You had to return to the instance portal to resurrect, and you zoned in at the very beginning. Out-of-combat resurrection was also common in instances.
After a few months, the designers did away with all of these cheesy strategies by putting the entire zone into combat when you engaged a boss (to prevent “OOC ressing”) and also prevented a dead player from zoning in while an encounter was in progress. Res-rushing was also quelled on outdoor encounters, because of unique mechanics developed for those bosses. For instance, some bosses put a debuff on you if you died. If you re-engaged the boss with this debuff, you would instantly die.
All true, it existed they took it out. HOWEVER, these games implement 2 mechanics that GW2 is missing. First, a healing class role, that when well played would prevent the death of players in the first place. Second, a moderately cool-downed revival spell to bring eliminated players back into the fight. With these 2 in place, res rushing has NO place in the MMO. Without healing or resurrection spells, Waypoint Revival appears to me as the most natural way play the game.
The owner of the gw2lfg.com website is earning golden balls from all the page hits and ads delivered. Well done, Mr. J. S. from Utah ;-)
Imagine ANet would provide an ingame dungeon matching system …
Ha! Even better: 25+ AR required for regular dungeons like AC. Not that there was any Agony … but the amount and level of Ascended gear as an indicator for a player’s abilities can be helpful ;-o
Two. Yes I know, unable to emprically estimate the probability density function and put a confidence interval on it. But usually I get 3-5 rares or more. This time one rare in two complete daily runs. :-P
+1 Erebus.3897.
Talking to the “L2P you kitten noob” crowd sometimes feels like talking to a wall. While its being painted. Black. With Acrylic. ;-)
Cater to the 9-5 crowd by implementing fun challenges doable in masterwork/rare gear, without spending hours upon hours in poorly designed dungeons without a chance of a real reward at the end. (Yes, the 9-5 crowd will only do one dungeon run per night, so collecting 1800 tokens for a full set of armor will required them to do the same thing for a year).
Then cater to the elite crowd by implementing really hard challenges (Hard mode dungeons?) and give them something to use for bragging (maybe a special player title?).
I too felt like loot was significantly less and of lesser quality. But then again, just imagine the amount of outcry putting something like “less loot” in the patch notes would produce ;-)
To me, fun and a sense of pride over defeating a boss comes from good team play, not from the ability of every single person to stay alive on their own and dish out maximum damage.
Take an MMO like WoW. Bosses are fun because they required a combination of players/classes with different utilities they bring to the party to make it past every phase of encounters. Only with a sense of “care for others” were you able to be successful.
In GW2 its all about being on your own, even though you are grouped in a team. Long cooldowns on utilities, 1 hit mechanics of bosses, pretty much no dedicated phases or mechanics of encounter other than “run around and hit hard” with negligible variations of that team (oh no the shaman bubbled up, so instead of spaking him really hard and evading his fire arrow now we have to spank him really hard and evade the elementals! woohoo).
The whole design of skills of almost every class seems focussed on self-survival and self-utility, instead of providing group-play focussed benefits. I’d like to see designers go back to the drawing table.
Yada, yada. Hands down here are some facts:
Signet of Mercy – Yes, works. Never have it on bar though because I need SYS shout, Either Wall or reflection or SoA, and the incoming damage reduce signet.
“Search and Rescue”; requires active pet. Need to be within 600 range of pet, resses slower than a player.
Glyph of Renewal. Nope only works in downed state, not in defeated.
Illusion of Life; temporary (permanent if ally defeats opponent). Only lasts for a few moments, then player will be defeated.
Signet of Undeath. Works half of the time, it’s buggy as hell.
Battle Standard. Again, only works for downed, not defeated.
Nature’s Renewal; active from Spirit of Nature. The spirit usually dies extremely fast. Also only works on downed, not defeated.
Now, in most boss encounters, being in a downed state very quickly turns over to being in a defeated state, because of “finishes downed players” and ground-AoE mechanics that Anet seems to love. In a PUG, with casual players, people die fast and a lot. It’s just the way it is. Waypointing was there “revival”. They took it out. There are no alternatives any more. So right now it is: “you die, you lose”. Period.
My vote against DPS meters, just leads to more finger pointing and culling of casual gamers than already is. Numeric health values, I fully support!
So, you bring the example of the Volcano fractal. Let me elaborate.
You set down shield of the avenger, the next 3 attacks with firebolts, or the circles on the ground which drop fire from above or knock down will be directed such that they hit the stationary Shield of Avenger.
In the next phase, the fight on the island, every time I set down SoA, the next attack ALWAYS was a fire storm on the stationary shield killing it within 5-8 seconds of casting it.
We did these fights twice for the regular shaman and five times for the infused shaman and it was always the same. You cast the shield, the boss will prioritize killing it. No throwing it down while already taking damage. The shield will start shielding, it’s stationary, the boss will put down an attack that kills it. End of story.
@Libertys Knight.4520
Hmm… let me see, I come home after a hard day, just want to relax for an hour and get my daily dungeon done before I go to bed. The only way to pull that off is to be one of those elitist jerks and look for “30 AR required, at least 500 Fractals completed” 1% players, because in any other case the dungeon will take 4 hours instead of 40 minutes, if it’ll be completed at all. I’ve seen too many rage quits on Fractal #2 or #3 when we get Grawl or Colossus.
With the current update it’s all become even worse. Top of the line gear, optimized Build and the ability to make split-second decisions to doge or fire off a utility skill to prevent instant-death, while knowing every boss mechanic by heart is right now the only way to get through with just a small amount of frustration. And with the amount of kitten loot you get, anything worse than just a small amount of frustration is not worth it ;-)
And you know, I’ve actually helped many lower level and inexperienced groups with dungeons. I’m not an elitist jerk because that’s my personality. It’s the only way for me to make dungeon content at least a little bit fun right now ;-)
Yeah, I was in for a big surprise doing Fractals on my guardian yesterday. Spirit Shield pretty much dies within 5 seconds of casting it, the bosses seem to have found a new love of prioritizing damage on the Spirit Weapons. It’s a total joke.
I don’t understand the decision to have almost every dangerous boss attack be projectiles and then take out the game mechanics to protect against these projectiles.
ArenaNet, please hire some game designers from Blizzard and implement some fun, challenging and fair boss encounters. The last couple of patches have made this game more and more and more annoying. It starts with screwing over players rather than fixing the most blatant in your face bugs all over the game. It ends with Combo Field and Dodge Dailies … of which I will need a full month of pain every day just to get a single item.
Dear GW2 dungeon team (yes, both you two!),
I did AC and Fractals 12/20, yesterday with the usual group. Instead of smooth, easy runs we went to a wipe fest.
While Waypoint rushing was/is a pretty bad mechanic, taking it out without fixing the ROOT OF THE PROBLEM, is a major screw-up. There are almost no encounters any more where you can stand still long enough (30 seconds?) to resurrect a downed player without major risk to your own life. It usually ends up in a chain reaction and 2 people trying to res a downed player die themselves.
Give us a heal class. Or at least, give us spells to pick up players with a reasonable cast time (5s?). The only reason players WP rushed in the first place was because ressing is so screwed up that just reviving at WP and running back in was the only viable way.
The game mechanics are broken, not the players or the Waypoints!
By the way, my GF who plays Guild Wars 2 with me hated dungeons before the patch, since as a casual gamer they were a good part too challenging. Now she won’t even consider coming along, and tbh. she’s missing out on THE endgame content. Keep in mind that not everybody is a ‘pro’ player with way too much experience in MMOs. The current situation just furthers the gap between ‘noobs’ (not meant in a demeaning way of the word sense) and the rest of the world. Bad design decision.
Sincerely,
NB
Newest build broke my game client. Crashes with:
—> Crash <—
Exception: c0000005
Memory at address 00000000 could not be written
App: Gw2.exe
Pid: 6812
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16458
when I click “Play” on the initial login screen.
Fresh re-install didn’t solve.
Installation on different HDD didn’t solve.
Was running fine just minutes ago.
