Showing Posts For nickhimself.2739:

Ember Bay - Passed-Out Skritt and griefing

in Guild Wars 2: Heart of Thorns

Posted by: nickhimself.2739

nickhimself.2739

The way Passed-Out Skritt interact with the heart completion creates opportunity for players to effectively grief anyone else attempting to also participate in the heart by providing full credit as soon as you wake them up. If you’ve gone out to Ember Bay and have seen a bunch of Grouchy Skritt just standing around, it’s because people have figured out that you don’t actually need to fight them at all for full credit; just wake them and run away.

I say it’s tantamount to griefing because those engaging in this activity know full well that not attacking the Skritt means anyone else who wants the heart completion, and wants to fulfill some of the requisite completion bar through Passed-Out Skritt, must take care of the grouchy ones before they reset. Those fighting the grouchy get zero credit for that part of it.

Giving full credit to those who wake the Skritt into a grouchy state seems incorrect. Shouldn’t the credit only be given once you’ve pacified the grouchy Skritt?

Update on the Economy

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

I think the only reasonable expectation we as players can have for, and ask of, the game, is that all materials in each tier have similar drop rates with similar methods of acquisition, without any bias related to material type.

If I go to queensdale and mine all nodes of ore, log all trees, harvest all plants, and brutally slaughter all wildlife, I should leave with similar stacks of each of that tier’s materials (in proportion to one another, not identical) as if I went to frostgorge sound and followed a similar routine. The same should go for all items dropped, then salvaged and turned into materials of that zone’s tier.

The problem as our current gamestate displays, is that leathers aren’t as easily obtainable as practically any other regular crafting material. It’s tedious, but very simple to gather from plants, trees, and ore deposits. Even if there’s a little effort behind the kills, why aren’t animals a reliable source of leathers? Like, the drop frequency of leathers on animals should be enough that the most common reply to questions like “where can I get leather?” should be “farm yellow-named mobs or enemies with a pelt.”

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

Legendary Insights; Amalgamated Gemstones; Reclaimed Metal Plates; Blade Shards.

Definitely Bloodstone Rubies and Petrified Wood too?

everything this poster said

The Dreamer - Sound

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

I’ve literally contemplated deleting the Dreamer sfx from my GW2 files

Can we actually do this? Where is this sound file located?

To anyone who has crafted this weapon: your enjoyment of this item shouldn’t be hinged on whether or not the rest of us have to see/hear it as well. Seriously this item is annoying to be around, and I genuinely don’t care if that makes some of you upset. Hearing neighneighneighneighneighneighneighneighneigh nonstop in Lab shouldn’t be remedied with “just turn the sound off”

Uh… people were paid money and spent a lot of time working on the sounds for this game. I want to be able to enjoy that. I don’t want all of the ambiance drowned out by a bad horse sound file that won’t stop playing.

There really needs to be an option added to turn off legendary particles and/or sounds separate from one another, so those with lower end graphics cards can still enjoy the game, and those who want to farm in zergs aren’t frustrated that someone’s trying as hard as possible to fire their bow eighty-five thousand times per second because horses.

I don’t understand the need to have it make noises on fire anyway. It already shoots little rainbow darts or whatever else it’s got going on. Why does it have to keep announcing it’s presence to everyone in the area?

gambling for a pre. some questions

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

I’ve received like 5 or so pre’s from forging greatswords over the course of the past month, and 11 or 12 since I started forge gambling in August. I think in total I’ve crafted 2,750 rare krait greatswords.

Definitely craft them from as early in the stage as cost allows. For example, it may be cheaper to buy mithril plated dowels instead of crafting those, as the wood is pretty costly. It’s cheaper, however, to buy mithril ore and craft the sword blades/hilts, than it is to buy ingots or the blades/hilts pre-made.

It’s a gamble, but not with such terrible odds since you’re more manufacturing luck rather than strictly relying on it through the odd forge here and there. I consider it an investment more than a gamble, really. If you can’t afford to lose the gold invested into this method, don’t do it. If you CAN, go for it. You may even get a precursor within the first hundred attempts, at which point you can sell off the remaining materials and recoup a lot of your cost PLUS come out with the item you were hoping to find.

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

I think the problem here is that many people think or expect that ectos SHOULD be considered a high value item. Why is this I wonder? Is it because they were THE item for this in GW1? Perhaps people need to let go of that and realise that this is a different game and things have changed?

Lets face it, in THIS game Ectos are just “another” material just like the many of others that are needed for crafting. Perhaps it’s a change of view that people need here and a different way of looking at it?

I’m of the same mind on this topic. In GW1 we had player-to-player trading, and Ectoplasm was a form of currency used to facilitate trades of higher value than our pockets would hold in just Plat alone.

Ecto doesn’t need to be a rare and valuable resource in this game like it was in GW1 because we do not have player trading, nor are we so limited on wallet size that our currencies need to be split in order to accommodate the trader’s economy.

Ecto being expensive just makes crafting necessary or desired gear more costly, which doesn’t really help one person out, but rather hamper an entire playerbase from creating more resources for themselves to enjoy. It’s not a 1-to-1 trade currency, it doesn’t need to be held in such high regard simply because of GW1.

Spirit Shards as a newer player

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

Skill points or whatever they were originally called were automatically converted into spirit shards on lvl 80 characters with excess points long ago when shards came out.

The only way you can grind that 200 (and i’ve done it many times) is dailies, and converting tomes of knowledge on lvl 80 characters into shards. Basically how i look at it, I can make 3 from a daily, and about 5 a night in WvW from tomes.

gotta grind, and i don’t know any other way to do it faster with little time spent (I only play after work and kids go to bed, so my time spent daily is limited to about 3 hours a night)

While I don’t have kids, I’m in a similar boat. I work all day, and after I come home and my wife and I get dinner cooked, finished, cleaned up, and then we go about our evening bedtime routine of showering and whatnot, we each get to play from 8pm – 10:30pm. That mostly means I have enough time for dailies and not much else. The weekend at least allows us to play the entire day, so if I’m so focused I can grind out an entire WvW reward track… but still, the Spirit Shard return is pretty dismal.

I really envy you guys who’ve been playing for so long because this isn’t a problem for you.

Spirit Shards as a newer player

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

Apparently back when the game was released you could spend hero points on Spirit Shards, effectively giving you a reason to keep acquiring them (hero points) after you’ve completed your spec. If that’s not wholly accurate, I apologize. However, there was a way to obtain more Spirit Shards above and beyond the the leveling method.

Now, I don’t have all mastery lines maxed. Tyrian points are not as abundant as they should be, or as easily obtained. I could finish out HoT if I spent some more time on adventures or collections, but that’s not really the point of this post. Just wanted to point out that because I’m not maxed in either zone, I can’t receive shards from levels.

Is there a reason we can’t go back to spending extra hero points on Spirit Shards? This could be a locked feature until you’ve maxed all of the spec lines, or Miyani could receive what would effectively be a buyback item that converts a Spirit Shard into a Hero Point, so you couldn’t accidentally spend more than you wanted and no longer be able to finish your skills out.

This is only a problem now that I’m interested in crafting a legendary. I spent all of my shards on philosopher’s stones for attempts at forging mystic clovers. However, I still need 200 for a Bloodstone Shard… and I’m sitting at like 13.

If you want to keep the acquisition method the same, why not adjust the current mastery system so that while you don’t have enough mastery points to spend in a zone , but you’ve maxed out the experience bars in all zones you’re able, you go back to leveling toward Spirit Shard? It doesn’t hurt anything or screw the economy in any way, but it doesn’t frustrate those of us who aren’t achievement hunters, haven’t been playing for four years straight, or didn’t get in early on the game and amass a sizable collection of the currency we need?

Crash client problem

in Account & Technical Support

Posted by: nickhimself.2739

nickhimself.2739

Did you ever get a resolution to this issue? I’m having similar issues and it’s extremely frustrating

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

This has likely already been suggested, but having an item that allows us to unbind an item from a Character but keeps it bound to our Account would be really awesome.

This would let us, say, upgrade from Exotic to Ascended on a character but move that set to another one of our toons so we don’t completely lose value on the upgrade.

This would be a fair item since it would keep the pieces from being traded on the TP, so the economy wouldn’t suffer from it.

Does anet have audits on the gem economy?

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

They have set it so that gems to gold is always less than gold to gems. It is a fixed percentage. If for some reason you have objections to in game conversions take it up with support. They have no need nor desire I am sure to go through an audit of a automated system.

My post was entirely inquisitive and not aggressive or condemning of their system. I don’t know how you came about believing that I may have a problem with what anet’s doing, but I assure you that I do not.

Does anet have audits on the gem economy?

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

The conversion from gold to gems, or gems to gold is supposed to be done on a fluctuating economy, but at a 1:1 rate depending on whatever the current market price may be for gems. Auditing would show that anet isn’t taking a tax on either side of that just to keep the market range within the limit they find acceptable.

Does anet have audits on the gem economy?

in Guild Wars 2 Discussion

Posted by: nickhimself.2739

nickhimself.2739

This may seem like a strange question, I know.

So, we just finished going through the yearly audit at work. While driving in this morning my wife and I were discussing the gem economy, and with the audit still fresh in our minds the question came up: does anet have to reconcile the gem economy through audits? It would help to ensure everything is above-the-board with conversions from gold:gems & gems:gold, and show that anet isn’t taking a tax on either side.

If anet does use auditing, is it in-house or third party? how does that factor into taxes? does the gem economy create enough work for people to reconcile its impact on the budget?

Generally budgets and taxation are boring subjects, but considering this involves a digital currency which can be bought and sold for real life money and/or in-game coins created from killing fake birds and monsters… that’s kind of cool and interesting.