Showing Posts For nornh.9280:
Most people realized the game is not worth playing and have gone doing something else that actually deserves their attention.
Yeah, like posting on a game that doesn’t deserve their attention’s forums.
I doubt they’ll call it Thanksgiving, but nearly every culture/region has a harvest festival, so it seems likely they’d have one in Tyria as well.
Considering the only ways to get Karma Boosters are from the Gem Store and Black Lion Chests, giving players more reasons to buy them seems like a smart business decision on ANet’s part.But even if it wasn’t intended, I have a hard time imagining them punishing players for using Gem Store items.
Anyone know if the jumping puzzles in the wvw borderlands are still bugged?
All three worked for me today, and two of them dropped Alpha Siege Golem blueprints (the first two I’ve ever gotten from countless jump puzzle runs).
Maybe they adjusted the drop rates? It seems a Blackgater got one as well since this was waiting in the Henge of Denravi BL.
A ballista would have been much more effective.
All our base are belong to you.
-Eredon Terrace
Maybe the mystery Monthly Achievement for October is “You didn’t change servers.”
That’s a rumor now, so start spreading it!
Can a moderator move this to Craiglist -> Missed Connections.
;)
@Zerospin writes:
I’m assuming you repaired the gate while they were escaping?Er, no. Much more lame-brained. I ran up to a tower in which the enemy had just busted down the door and had already scampered out of the immediate courtyard. On seeing the big hole where the gate had been, something in my head said “this needs fixing”, and I built a fresh gate. The enemy were still inside with me; they came back and killed me in short order.
Dee Jay is right, this was a move of rare craft and brilliance.
I got back to the tower in time to participate in re-cappinng it; we knocked down my freshly built gate.
Rebuilding gates is a good strategy unless their forces inside are enough to easily take the tower. You’re cutting off reinforcements.
It’s the first thing people defending any of the keeps should do once the enemy is through the first set of gates – destroy their rams/catapults/treb, lock them inside, and they’re screwed unless their initial force has enough manpower + supplies to finish off the second set of gates and everyone inside. Most of the time, people waste all of their supply setting up 5 rams to take down the first gate and have nothing left for the second.
And anyways, the gates are magically repaired to 100% once it’s capped, so it’s not like you repaired their gate for them.
…by throwing it into a volcano.
WvW was supposed to let us “clash with other players in truly massive battles,” so only running around in small groups isn’t a fair solution. I’m fine with option #2. I remember being blown away by Sega Genesis graphics, so make everyone else look like something from Minecraft for all I care – I would just like to know they’re there.
Two things – first, not everyThief can do this kind of damage. In fact, most can’t. You have to put everything into it, and in WvW, it’s not worth being useless in siege situations. So claiming it’s easy to be a Thief isn’t true for most builds.
And secondly, I agree that the glass cannon backstab build thieves are overpowered (my solution would be to nerf Assassin’s Signet and adjust CnD so it can’t be precasted with Steal), but the fact that so many people hate the Thief is a sign that ArenaNet did a good job designing the class. You’re supposed to hate them – they’re thieves! They are supposed to be, to quote someone in this thread, the “most disgraceful” class. Get rid of the instant kills, but leave their peskiness. They should be able to get away easily- that’s what makes a Thief a thief. This hatred is a sign that ArenaNet actually made a class that is more than a set of skills and weapons. I wish every class could rouse this kind of emotion – people should think warriors are dumb but strong, they should be weirded out by Necromancers, Mesmers should give everyone migraines…
To expand on my earlier post, upgrades should enhance the purpose of the property:
Keeps are meant as a place of protection, so upgrades should make them even safer.
Towers act as a lookout and a rest spot away from the keep, so upgrades should enhance their lookout abilities (maybe enemy zergs show up on the map when nearing a tower) and provide buffs for people who enter.
Supply camps provide supply, so upgrades should affect the amount of supply players can take and the amount of supply delivered by caravans.
The castle is a sign of wealth, so upgrading it could increase everyone’s Magic Find and XP gained.
Camps were meant to be able to be taken out by small teams that a zerg isn’t paying attention too. That gives them some power when they are outmanned. Personally I see no reason to upgrade a camp at all, they are meant to change hands frequently. Save you money for the keeps.
I agree. If anything, camp upgrades should affect supply – players can take 15-20 supply at a time, caravans have more dolyaks, etc.
One more reality check: everyone being invisible is a huge deal, even ArenaNet would admit it. Does it make the game unplayable? No, because everyone isn’t invisible all the time. But if this problem persists and it seems like it’s going to be a permanent fixture of WVW, very few people will continue to play. So yes, it’s an Everest, especially to the continued success of GW2.
So instead of being patronizing to people for complaining, you should thank them for raising their voice and hopefully brining a resolution to this issue quickly. We only want GW2 to be a great experience- this will lead to lasting success, expansions, and additional support in the future. Your mindset will only lead to GW2 being a game people used to play.