Showing Posts For nthunberg.5318:

Completely unfair physics

in Suggestions

Posted by: nthunberg.5318

nthunberg.5318

Easily managed by making bosses immune to knock-backs. I totally agree with OP, if you can knock the monster back, it should be possible to knock it off a ledge.

Inspecting other player's gear.

in Suggestions

Posted by: nthunberg.5318

nthunberg.5318

Inspecting my gear would be completely useless since everything is transmuted. No one would know where things dropped or how to get that look anyway from seeing the names.

Ascalon Catacombs, Path 1

in Bugs: Game, Forum, Website

Posted by: nthunberg.5318

nthunberg.5318

During the fight/event for the first scepter part (protecting Hodkins from Burrows), sometimes when you attack the burrow in the corner where the two scavangers spawn, you can get pushed through the doors and end up outside the room with no way of getting back (except waypointing back to the priory base and run). I think that what happens is that a scavanger does its knock-down/push-back and somehow you end up on the wrong side of the wall/door.

Sometimes you also end up with a bunch of Gravelings with you on the wrong side of the door. This will obviously help your team complete the event since you have taken the gravelings away from the room. This can actually be very helpful since the scavangers are a bit annoying…