(edited by obsolete.4879)
Showing Posts For obsolete.4879:
15 seconds is better than 20 seconds. I am new to Guild Wars and this is a very unique feature. One of the things I despise most in PvP games especially FPS is that you have to wait a year to get back in the fight. With Maps of varying sizes this causes added frustration. Thanks ANet for listening to your customers. Now get back to programming new PvP content!
If you guys actually PvPed you would understand that D/D CnD backstab thieves aren’t the build you should be worried about. It is the P/D thieves that heal while in stealth that will own you every time.
CnD D/D backstab builds took a significant nerf to damage. I would like to see post nerf screen shots of someone getting 100%-0% by a thief in 2-3 buttons. Please also post build and skill bar.
I’m a veteran of MMOs. I’ve learned every single counter to all the stealths. I could find 3 rogues with 1 flare in WoW (I even found ~10 rogues once on one single flare) because I knew every single little thing a rogue would do in stealth. I could read their mind and predict every single step they made, running behind this wall? across this hill? toward this pond? I would simply flare them out.
You know you are going to get flamed if you continue on with this logic right? Stealth is fine. If you are truly a veteran to MMO’s and PvP, you would find stealth to be a welcomed difference in style.
-You have the heavy armor class that takes a bunch of hits and deals melee hits but gets kited easy.
-You have the ranger sitting back pew pewing with a bow but once you are in his face he melts.
-You have the squishy caster that has all the tools in the tool belt, if you blow on him at the right time he dies.
-You have the invisible dude that will come out to own your face but can’t do anything past initial burst.
I am not a thief but I am a fan of stealth mechanics just as much as teleport mechanics, traps, whirlwind, stuns, mirror images, pets, silences and the whole bag. These are the tools the gods give us to smite upon each other. Use them, learn to counter them. You having “fun” is egocentric. Obviously the thief has fun sneaking up on you. Why can you not find fun melting his face when he thinks he has the upper hand?
25k?
Doubtful, a more realistic number would be 10-15k.
15-25k – Completely realistic and happens consistently with 57% crit + 20% crit buff. It is also a range for a reason.
100B does about 15-25k in 3-4 seconds. Only difference is you usually see it coming. It is on a short cool down, even shorter when specced properly. Warriors have more life and heavy armor mind you.
(edited by obsolete.4879)
Never mind, I found it:
https://forum-en.gw2archive.eu/forum/professions/thief/Backstab-time-to-nerf
Notice this was posted 20 days ago (before the nerfs). Also, this is a 8-9k crit backstab.
So says the thief.
Actually I play Warrior and Ranger. I can beat thieves on my Ranger pathetically easy. D/D isn’t even a thief’s strongest build.
People act like every thief encounter is a 1v1 with all abilities up and you see each other coming. In spvp, the only problems i ever have with thief are always when I’m fighting someone else. Having a good 1v1 fight and your around 60-70% health and you just drop dead out of nowhere and there’s the thief and there’s little you could have done.
Say that when you meet a 100B warrior at 60% health. The point was, any glassy burst has the ability to knock someone out at less than full health and defensive cool downs. This is why guardian shines as a bunker build, you simply cant burst them down.
(edited by obsolete.4879)
Or that is the way it is designed to tell you it is full. Perhaps the wait time between when you join and get the error is a constant connection check trying to get you in that game with your friends? I have clicked on a server, nothing happened for maybe 10 seconds and joined. I was sure that I was going to get the error. Maybe I am wrong but it seems like a logical occurrence. Even if they sped up the error time to 1-2 seconds this would be acceptable. I would rather see them spend the time on more PvP content than something like this.
You guys are seriously complaining about this? It is a very minor inconvenience at most. Why not petition to see different game types? Capture the flag, free for all, dueling in mist or an arena style, death matches… All of these things would be a better use of time than complaining about a self inflicted issue.
Solution: Don’t join the games on top that are 15/16. Join 14/16 and below.
Being killed by a thief is a learn to play issue. Every class has utility skills to thwart thieves. These skills not only thwart thieves but every bursty class.
People are just mad that they are attacking someone and get this feeling of winning. All of a sudden they are taken from 60% life to 0% by a thief because they were tunneling what they thought was a win. Any class specced burst can take someone in this scenario.
I enjoy how people complain about D/D thieves when the most powerful and unstoppable thief build involves P/D. A good P/D build thief will DoT, heal while stealth and face melt your teammate at the same time.
I do not play a thief.
Army:
People getting 1 shotted doesn’t happen. Realistically it is 3-5 shotted within 3-5 seconds that people find issue with. In WvWvW you cannot compare class strength. Balancing will be done in organized PvP. If you are level 60 you will have a strong disadvantage to a level 80 that is geared regardless of profession.
@tagnut
You know that all of your posts have been anti-thief/Nerf thief threads. I wonder what you play? Great sword warrior? Mes? I really haven’t seen anything constructive come out of you yet. Maybe you should refrain from posting in general.
Thieves are definitely a powerful class. They are by far the most bursty. Every burst build has glaring flaws. After playing a thief, you should be able to see these flaws and adjust. Yes they might have an advantage against most in a 1v1 situation, but EVERY class has the ability to negate the 2-5 second 100%-0% health issue caused by them. I am not saying learn to play. I am saying, play more instead of posting and you would probably have something constructive to say here.
Crit build thieves really aren’t even an issue. One 5-6 second immunity negates all of their burst.
P/D thieves are a whole other story. You either have to be playing a high burst role (dagger thief, warrior) for the 3 seconds they are out of stealth or get lucky and out DoT their healing. I have deferred that my burst ranger build just struggles with this role and others may have much better luck with them.
I have said this on another post on the thief forum but will repeat:
Your best skill is a 5-6 second immunity skill that most/all professions can spec or have naturally. This negates burst from thieves and great sword warriors. People need to stop specing all damage and CC with no defense.
I have only been playing the game for about 2 weeks now. My current main is a ranger. PvP is the only reason I play video games and have been doing it for 15 years now.
The issue with thieves is not the thief class itself. Mainly it is people running around in PvP without any CC breakers or damage absorbing skills or defenses. As soon as you see a thief as a ranged class, roll away or use a skill that will negate the initial burst. Once that has been completed, you stand a fair if not great chance of winning the fight.
The only thieves I have problems killing (with what I believe to be a weaker class in general – ranger) are ones with a gun and dagger who stealth quite often. Almost to the point that they are hardly out in the open. With these, I have managed to move away and kite in a more linear fashion so they have to chase me to kill me. When they are out of stealth I have to CC and blow my burst or they will outlast me. Also, AOE really helps here.
If I could give anyone one tip that will carry on through out any PvP they encounter in their entire life:
If available, immunity defensive skills are the most important cool down based skill you will ever use appropriately.