Showing Posts For oldmaster.3547:
Mesmer since launch in 2012 here.
I mainly play random open world PvE and sometimes WvW. I think I will stick to Greatsword for open world PvE and to Scepter / Torch for WvW. Maybe I will play Chronomancer every now and then.
Right now Mirage is not on my list. I didn’t play the test weekend but I’ve read bad feedback. I usually like to play and decide myself, but I think I will focus on my other character to start with.
It’s so bad in fact that I’ve returned to using dual pistols power/condi builds.
Same here. I tried the Scrapper on open world pve and it felt underwhelming. I’m probably a bad player but I found myself dying more than ever while dual pistol really rocks.
Maybe the hammer has a place in big scheme of things, maybe in other roles and scenarios than PvE, but honestly I wouldn’t mind a little more effectiveness (even in the form of dps traits).
Well thank I want to give it a try!
The only Gyros that never disappoint me:
I personally find more shocking that we do not have a normal simple horse.
Hell… we have giant rabbits, a flying fish, a jackal, now people wants a Corgi… But no horses?
I defined my warrior like a tough medieval warrior but I am supposed to ride… a Corgi? Really?
I don’t see why they should do it. It’s not like every elite is a straight upgrade to base specs. Just take Scrapper or the Mirage. They just add variety but they’re not strictly “better”
I probably haven’t played long enough to experience skill slowdown to the point i notice it’s effect in combat, as it’s such photon soup anyway that the only meaningful thing i can do is some skill rotation and hope that i tag as many people as possible while staying alive. However if it’s something that really hurts gameplay to the point we need to design the game around making sure these larger battles don’t happen then i guess there’s not really much we can do about that. I would like to disagree that the map size is small enough, i often find myself just wanting to log off after being killed from too far away.
I do feel that there needs to be more credit for player kills. Even if it doesn’t really make much sense, at the end of the day it’s a game, and getting 1 WXP for managing to tag a player just doesnt feel good, while doing the same for structures and npcs gives full experience.
Sometimes I wonder if GW2 combat system was really designed for this kind of big battles. I mean there is such a mass of AOE spam, buffs and visual effects that fights turn into a clash of huge sparkling blobs.
I believe the respawn points thing has been made to prevent battles from lasting forever. After all it’s not that bad.
I agree on siege machines, there should be a minimum distance (besides rams of course).
What would be cool would instead be having buildable spawn camps.
Any class is good for exploration as long as you have fun using them.
That’s so true.
That being said I run a simple Condi / Power build with double pistol Firearms / Alchemy / Inventions. Elixirs, Utility skills and medikits grant a good survivability.
Is it the best around? Probably not. But I completed most of content without a team and with only Rare gear. And I still have lot of fun when I dance among the enemies while dropping medikits and mines at every critical hit.
This is a question that I would like to have some answers to, obviously it’s for players who bought Guild Wars 2 (free players can’t post here) but didn’t buy Heart of Thorns. I’m not looking for players who bought Heart of Thorns but regret it for whatever reason, nor a discussion on how good the expansion is or not, but for owners of the original game that didn’t move on to the expansion to give some reason on why.
So, to repeat the question, what’s keeping you from buying Heart of Thorns?
I bought it just 1 week ago and ironically PoF has been abounded shortly later.
What kept me away is I expected a bigger focus on WvW from GW2. Once I hit level 80 I expected to find a ravaging war in WvW maps (like the old Daoc frontiers). Instead I found deserted areas besides EotM powerlevelling trains and people farming arenas to have the new sets. In the end there was much more farming and cosmetics than I expected.
Also Dungeons were an awful experience as people just seem to run them full speed to get the new drop so they can do it again, they give no time to read the story and understand what’s going on. I did it like 2-3 times and never even dared to queue for that again.
In the end I just bought HoT because I was bored. The content seems ok, I didn’t check if WvW has changed much but if that’s not the case I might quit again soon.
PoF? Maybe. Money is not a problem, but much depends on how much fun I will have in the coming weeks.
I’m a casual player, I only have character level 80 even if I bought the game as it came out, capped 6 months ago. I didn’t even completed the main quest but I’ve spent quite a few hours in WvW because it was the only form of end game content I was interested in. I’ve never posted on this forum and I don’t even read it so I’m totally unaware of old WvW discussions. Take this as “fresh” feedback.
Personally I must say… I don’t like it. The more I play the less I want to login. Maybe if it’s played in a well organized guild it’s another story, but from a casual player’s perspective WvW looks just like a huge mindless zerg.
The zerg usually ends when we crash against a bigger zerg. But it also happens that when the enemies see they are outnumbered they just try to avoid us. So we spend hours running around empty strongholds to capture points and get “free” XP. Speed boost and run to the next point.
The only form of strategy I’ve seen so far is “STACK UP” yelled at will in Team Chat: everyone sticks to the commander to form a huge mass of players that only has to steamroll everything on its path. Maybe it’s the need to share boons and heals, but sticking together and zerging seems to be a winning strategy for WvW: it does not require any coordination nor tactical skill.
Yesterday evening prime time on Fissure of Woe we were a huge team in Edge of The Mist. No coordination, no chatting, nothing, we just steamrolled everything. In 90 minutes we just met the enemy once or twice and we litterally disintegrated them just because of our number. They spent the rest of evening hiding because they had no population.
Then I do not understand the meaning of having PVE content in WvW maps. There are some veterans and champions to defend core points and I can imagine they are meant to prevent micro-groups from capturing points, but they are so weak that zerg takes them down in seconds. Sometimes I don’t even manage to deliver one single blow they are already dead and it’s time to capture. In this case I feel my contribution to the battle is next to 0.
Take this as constructive feedback but personally I had big expectations and in the end it all looks so… disappointing.
It seems I’m forced to play with the case wide open. But that sucks =(
Even with fans in automatic mode the CPU temperature takes off after a few minutes. It slowly keeps increasing so the only way I have to make it come down is to take a look at the map, which seems to let CPU rest for a while…
Btw this is a desktop sold in a pre-made configuration designed for gaming, so it should theoretically run GW2 very well. It works great with other games, this is the only game that is causing this problem so far, even with the lowest graphic settings
Ok I found a very easy solution: I’ve put the fan in automatic mode using SpeedFan. Now CPU temperature never exceeds 60° degrees (65° for GPU) and I’m playing with maximum details all the time.
I’m having HUGE issues with CPU overheating. It only happens with GW2, while the system works great with other games:
Here is my configurations:
Microsoft Windows 7 Home Premium 64bit Service Pack 1 IT OEM DVD
Case Midi Cooler Master Elite 431 Nero
CPU AMD FX-8120 Socket AM3+ 8Core 3.1MHZ 125W Box
RAM DDR3 Corsair Vengeance CMZ8GX3M2A1600C9 1600MHz 8GB (2×4GB) CL9
Hard Disk Internal Seagate Barracuda 7200.12 1TB 3.5" 7200rpm 32MB SATA3 ST31000524AS
SSD OCZ Agility 3 120GB 2.5" Lettura 525MB/s Scrittura 475MB/s SATA3 AGT3-25SAT3-120G (that’s for OS only)
Motherboard Gigabyte GA-970A-UD3 Socket AM3+ AMD 970 DDR3 SATA3 USB3 ATX
Power supply PC Cooler Master GX 750W 80plus Bronze 12V
Video card: VGA Club3D Ati AMD Radeon HD7970 Core 925Mhz Memory GDDR5 5500MHz 3GB DVI HDMI Mini-DP
When I ran the game for the 1st time graphics automatically set on Very High level as expected but as I enter the game temperature keeps increasing and after 15 minutes is already very high on CPU.
I haven’t played much so far: only 2 characters level 2 and I already experienced 2 system shutdowns because of CPU temperature. That’s not acceptable at all, I can’t risk to toast internal components.
I’ve tried to limit FPS from Unlimited to 30, and it seems slightly better, but it’s still to hot.
By the way it seems to me things got worse since 7th september patch.