Showing Posts For omni.6094:

Quick question on swiftness in dungeons

in Necromancer

Posted by: omni.6094

omni.6094

Thanks for your response. The signet seems like a good idea, I think Im just not sure what to substitute really.

Are there any necro’s out there which may be able to offer advice? Im running the below build:

http://www.gw2db.com/skill-builds/808-blood-drenched-scepter-dagger-staff-condition

Quick question on swiftness in dungeons

in Necromancer

Posted by: omni.6094

omni.6094

Hi Guy’s,

When ever I run a dungeon with a PUG I notice that usually everyone in the group has some form of swiftness. I’m trying a new condition build (I’m a necro) and as there are only a select few utility skills actively available I just wonder how people manage to make room for a swiftness skill on their bar? It seems that with this build I’m running there would be no way I’d be able to substitute any of the skills to compensate for swiftness. Or is it a case of switching back and forth between skills throughout the dungeon when needing to get from one place to another.

Cheers

ArenaNET's evil troll.

in Black Lion Trading Co

Posted by: omni.6094

omni.6094

Thanks Carnivoor, you’ve just given me that much needed fuzzy feeling inside by revealing that there are actual innocently naive gamers on this forum, who just want to play, have fun and enjoy their experience. I have been so sick of browsing these forums as a result of being constantly exposed to nauseating, acronym riddled ‘hardcore’ gamers, who just want to constantly complain until they’ve essentially completed the game.

I don’t post a lot and I’m a nice guy, I would never of thought that the aspiring GW2 community would have made me feel this way.