Showing Posts For oversoul soldier.1742:
It’s pretty funny as to how much hate p/d gets now a days. I think all the hate for p/d comes from the condition meta. This set really only got popular after the whole perplexity rune introduction. Prior to that p/d was seen with some Wild Bill videos and no one really spent time complaining about it or saying it was thief meta. In fact I ran into post after post of people complaining about how mediocre p/d was. That the auto attack is too slow, that it hits like a wet noodle, etc.
Back in the days of D/D dominance p/d never got any real use. Also you can still die with p/d, play it as a hybrid build more power less toughness. Much less forgiving if you miss CnD.
Would be a very interesting idea, but require a great deal of pathing and writing that may not work that well in an MMO. I think that darker themes can be achieved without our character devolving into pure evil scum by presenting us with more morally ambiguous choices and bringing to light certain character flaws. Take for example the thief profession. From a general standpoint being a thief isn’t what we would consider a noble occupation. However even as a thief you can be an idealistic hero, think Robin Hood, or a self-interested anti-hero, think Garrett from the Thief series. Both can join to fight Zhaitan for different reasons, one for his own interests and survival and another to protect his friends and family. Those type of nuances can keep professions, from a story standpoint, seem more unique and fresh
Overall, I think that the player character shouldn’t be such an idealistic hero. Honestly I thought this was what Anet was trying to do with the various branching origin stories for the player character. A street rat human origin story or the sorcerous shaman charr story arc shows a player character with a difficult upbringing and lots of adversity. It’s possible but unlikely that these player characters become the idealistic hero that is the player character. It’s kind of a shame that these various backgrounds don’t meaningfully impact how the player character develops and who they become.
Okay wall of text over.
For thieves is it better to prioritize armor or HP? (for survivability)
Definitely HP, we have one of the lowest base HP pools in the game so vitality has more utility for a thief. Also with the heavy condition meta in the game and in WvW vit is helpful in keeping you alive long enough to cleanse. Toughness/armor is more for direct damage.
From a lore stand-point it seems a little screwy. Nothing really subtle about a greatsword. Scythe would be cool but I think necros would probably get first dibs on that. Then again I think lore goes kind of out the window when mesmers have GS which is a ranged weapon??? and warriors can use rifles. Anyway the change I would most welcome is a weapon set that has 1200 range, only profession in the game that lacks a weapon with 1200 range.
Lol…thieves qqing on a patch nor delivered yet….
You have pushed all zerkers outside meta for more than one year…
As long as it is the case and as long as you are meta…you deserve more nerfs.Honnestly you will in the end deserve more nerf in initiative : regen rate lowered or more expensive skills..maybe both.
Really hope anet has understood the cancer you are for the others.
Funny that you’re coming here and calling us a cancer. It seems to me the class that most people have been associating with cancer as of late is mesmer due to the proposed torment on AA skill change for scepter. Even more ironic is that you spend most of your time as a forum warrior for mesmers. I think we can all disregard your hyperbole and clear anti-thief agenda.
Zerker isn’t really going to work for P/D. The only skill on the bar that may benefit from zerk gear is CnD, everything else is really condition heavy. Yep P/D is really only viable as a condition set maybe could work as a hybrid set too with celestial gear but Zerk is not really optimal. The 2/0/6/0/6 build with perplexity is what I’ve seen rolled quite a bit. It’s cheese and people will hate you, but whatever. People also play as warriors, so fight cheese with cheese I guess.
Scarlet is a class of villain who once glimpsed perfection and thinks she can achieve it, even if it means undoing the universe destroying everything in the process. She’s basically became a tiny god where we can’t quite defeat her permanently but she enjoys the game too much to put us down permanently either.
So in other words she’s the joker.
like a poorly written joker knockoff with all the bad qualities and none of the good.
My thoughts exactly.
Scarlet is a class of villain who once glimpsed perfection and thinks she can achieve it, even if it means undoing the universe destroying everything in the process. She’s basically became a tiny god where we can’t quite defeat her permanently but she enjoys the game too much to put us down permanently either.
So in other words she’s the joker.
Scarlet has definitely overstayed her welcome. I can’t believe Anet is spending all their resources into the living story so that we can all experience a villain that puts the campy villains in my Saturday morning cartoons to shame. I never thought I would see the day where another character rivals Kormir in sheer annoyance and idiocy. Scarlet has also reduced me to playing the game muted now when I do living story because of how terrible her voice-acting is. I’m not even sure if we’re suppose to take this character seriously, or simply just stop playing living story in order to stop feeding the trolls.
I find the OP’s reaction to people taking advantage of exploits more shocking than the presence of the exploits themselves. Like CrossedHorse said this is human nature, to expect anything different or to even be remotely surprised by this type of behavior is laughable. Exploiting, hedging our bets, taking advantage of the system, whatever you want to call it is a universal things that’s existed since the dawn of human beings. It’s been around forever and it will continue to be around.
Also the initial post is full of hyperbole and assumptions. No one has any proof yet that Anet won’t punish the offenders, so why are we making judgement calls on Anet’s exploit/ban policy?
This is also the line in the OP’s post that gets me: “Why has it suddenly become a ‘first come first serve’ policy where players that discover exploits get rewarded, while those that come late or don’t exploit get a kick in the nuts?”
I understand the perspective of the people who don’t exploit, but what argument is there for people who come late? So these people are angry that an exploit didn’t last long enough for them to take advantage of it, while some other early exploiters did. This is pretty much how your wording presents it. So what is it here OP are you angry that people exploited and cheated the system, or are you just kitten ed that you were late to the party and a some people got in while you couldn’t?
I wouldn’t hold my breath for this, I use carrion gear myself and it’s been well over 3 months wait for the ascended equivalent of this gear set. Supposedly the missing ascended gear sets will be put in with the next ascended gear update. It’s been stated by a Dev. but I have my doubts; I mean they have had 3 separate opportunities to include these sets before and have failed to implement them each and every time. Why will it be any different this time? Let’s just say I don’t put much stock in their words until I see actions.
Seeing as all the ascended accessories/trinket items have been implemented into the game, the missing sets of these items will probably only be introduced when ascended weapons or armor (whatever comes first) are implemented. Seeing as how I don’t see them implementing ascended armor or weapons any time soon; I’ld venture to guess that it’ll be another 3-4 months before we get any headway on this subject.
I don’t really see the need for mounts with the waypoint system the game uses. Unless mounts are in some way a work around waypoint fees like the molten picks were a work around having to ever buy a mining pick again. If that’s the case you can bet they are going to cost egregious amount of gems. Anyway if they include mounts great, but not really a pressing need at the moment.
GW2 had a strong release and the trading shop is active and updated frequently so plenty of micro-transactions. Beyond this there is the whole concept of sustainability. I’m pretty sure Anet, like any other financially sound company, reviewed if they could afford to make a product with this type of business model and sustain it for multiple years. If they couldn’t they probably wouldn’t have made the game to begin with. Also there is a reason that most mmo’s are moving away from subscription fees it more times than not fails. Most mmo’s don’t have the proper fan following, man-power, and content creation warranting a subscription fee. I for one would never pay a subscription fee for any game. If I like your game I’ll purchase it at retail price and make appropriate in game purchases, but if you want me to pay monthly installments so I can have the privilege to play your game sorry but no thanks.
Same old song and dance from JQ, the whole feigning indifference argument, I could swear I’ve heard this somewhere before. Also the whole argument of WvW not mattering to JQ anymore makes no sense as they constantly bring up how they don’t care and it’s not a challenge in an effort to constantly discredit BG’s efforts. If you don’t care why are you constantly telling everyone you don’t care and repeating yourself like a broken record.
Anyway JQ was pushing hard at reset and through the weekend so their own actions expose their hypocrisy. I’ll say that fighting against JQ has been fun and always interesting, but their attitude leaves a lot to be desired. This constant sore loser mentality and discrediting of other servers’ accomplishments needs to stop. It makes playing against you guys feel like self-deprecating torture rather than fun exciting competition.
I see that JQ forum warriors are in full force these past few days, power-leveling. When JQ wins BG are scrubs and JQ is the king. When BG wins we’re all try-hards and JQ is just doing it for the lulz. JQ, come rain or shine, victory or loss always graceful and true.
The week doesn’t end until reset folks. Let’s hope that whatever the outcome, everyone shows up and fights fair. I won’t go as far as to say RAMBOGGLE caused it to be this close. No. We’ve had a clear lack of enthusiasm here on JQ as far as our support groups go. Our main guilds still give a good effort, but there’s not enough folks to do the little things.
Couple that with being limited to 1 ram at a time on 2 maps for days, and having to use Golems for everything because we can’t place siege, and yeah. It doesn’t look good for us right now.
Like I said, I won’t go as far as to cop an excuse, because had our turn out been better, we wouldn’t be in this situation. SO, it’s our fault really. The RAMDODGER just happened to be bad timing.
If it’s one week of this nonsense I can accept it. If this continues into the update and spoils the fun I’ve been waiting for over the past month, then I don’t know what else to say.
The worst thing about it is that the type of personalities that do this and condone it are enjoying it at the expense of Blackgate and JQ. We will never know if the outcome would have been the same had there not been tampering. IF Blackgate wins, the taste of victory for some will be soured.
Of couse, for the actual troll… Mission Accomplished. I know you read these forums. Enjoy this, the high point of your entire life: griefing in a video game. I know when I was a boy, that’s the mountain I set out to climb. Nothing for you in life will ever feel better than this. Ever. Enjoy your week of glory. The real world will crush you like a maggot once you get out there.
I think the basic internet rules of don’t feed trolls applies here. This idiot whose been building all those rams is getting a kick out of posts like this, don’t give him the attention he craves because in the end like you implied it’s just a video game. Cheers and lets all hope for an exciting conclusion to this week, we got it close but JQ is going to come strong.
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.
I don’t understand, your problem is that thieves do too much unavoidable damage through back stab yet your recommendation is nerf stealth, hmm? Wouldn’t the more logical approach be to lower the damage that back stab does since this is the main culprit? Nerfing stealth doesn’t make any sense because contrary to popular belief thieves do play other ways than just the burst back stab build, for example p/d condition spec or s/d daze build. These two builds are not out of control in the damage department one is built upon the idea of constant bleeds and the other is based upon constant CC through daze. The problem is these builds work upon the principle of stealth, and by nerfing stealth you are nerfing these builds for no good reason. It’s like fixing one hole and opening up two others. The most logical thing would be to simply lower the direct damage back-stab does since this is the major damage mechanism for backstab builds. Also simply not allowing a thief to channel CnD and use steal could be another fix for this issue since that would help alleviate crazy burst as well.
nope. the most logical thing to do would be to prevent permastealth.
I just gave you a completely logical explanation in making these backstab builds have lower damage and you say the way to remedy these builds would be to prevent perma-stealth? Firstly, there is something known as the revealed debuff that prevents you from continually re-stealthing so I don’t know what you mean by perma-stealth. If you mean constantly spamming blackpowder and heart seeker for stealth that isn’t viable either since doing that once wastes 10 initiative. If you are talking about culling then that is a server-side issue as Anet has already stated. If backstab has lower damage and thieves aren’t allowed to activate CnD and steal to a target all in one step this pretty much alleviates all the issues of unavoidable crazy damage. Also what about those other builds I mentioned, why would it be fair to nerf those builds even though they aren’t even the real issue here. You know having a little perspective and not simply tunneling to conclusions would do you some good.
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.
I don’t understand, your problem is that thieves do too much unavoidable damage through back stab yet your recommendation is nerf stealth, hmm? Wouldn’t the more logical approach be to lower the damage that back stab does since this is the main culprit? Nerfing stealth doesn’t make any sense because contrary to popular belief thieves do play other ways than just the burst back stab build, for example p/d condition spec or s/d daze build. These two builds are not out of control in the damage department one is built upon the idea of constant bleeds and the other is based upon constant CC through daze. The problem is these builds work upon the principle of stealth, and by nerfing stealth you are nerfing these builds for no good reason. It’s like fixing one hole and opening up two others. The most logical thing would be to simply lower the direct damage back-stab does since this is the major damage mechanism for backstab builds. Also simply not allowing a thief to channel CnD and use steal could be another fix for this issue since that would help alleviate crazy burst as well.
(edited by oversoul soldier.1742)
I believe the new included ascended item stat sets include cleric (Healing power, power, and toughness), Knights (Toughness, Power, and Precision), Rampager (Precision, Power, and Cond. Dmg). That’s all i remember off the top of my head; there may also possibly be an apothecary stat set as well, though I’m not 100% sure.
I have doubts that this set will be introduced as an ascended item set the same goes for valkyrie gear as it’s missing as well. All the amulets, rings, accessory, and back items now have a ascended item counterparts, and since carrion ascended items are no where to be seen it seems highly unlikely that they will be made. Besides that carrion seems to have the worst chance of being included as it focuses on the very maligned cond. dmg with modest power and vit. I don’t see many players rising up in arms against this exclusion well at least not as much as if say they didn’t include berserker ascended gear. It’s a shame too as I use carrion gear on my condition spec thief.
I would say hold off another month for the March update, if carrion ascended gear still hasn’t been introduced into the game in that update it’s probably time to roll another gear set/build. The March WvW update is supposedly going to include some new ascended items, so if carrion ascended gear isn’t introduced at that time it’s probably never being introduced. Hope I’m wrong; anyway all we can do at this point is hope.
Make the dreamer heal enemy targets when hit, troll weapon needs a troll effect is my thinking.
Honestly the whole right click targeting should have an option for it to be disabled. I don’t know why this still has not been implemented into the game after all this time, maybe it’s not in yet because it makes too much sense. Really left clicking a target and the tab key is all that’s necessary; I don’t know who’s bright idea it was to include a third targeting option in right clicking which is also linked to camera manipulation.
No one really plays engineer since they possess the dubious title of weakest class in the game. I don’t think anyone is doing the engineer class in any favors with the avalanche of posts stating how gimped engineer skills and damage output is, although for the most part they are right. Maybe thief will be the next least used class in the future judging by all the hate and stigma they generate on these forums, or maybe that’s what’s adding to their usage? Who knows a fascinating paradox of sorts.
I think most people just go for the most simple, lazy method of style of play. They can’t be bothered to figure out how things CAN be good their own way. You know what, if this all means that I stand out in the world for being one of the few Enginners around then yay me for not looking/playing like everyone else. However I can kick backside as well as and in a lot of cases more so than these said other classes.
You go dude, creativity and experimenting is completely lost upon people sometimes. People implant a certain idea and it seems to stick with the masses, people have preconceptions of each class like ele has too much AoE, warrior does too much damage, guardian has too much survivability, necro is only good for conditions, the list goes on. Quite frankly I’m really tired of this mentality people have of pigeon-holing play-styles to glass cannon or bunker. Breaking the mold every now and then is nice.
No one really plays engineer since they possess the dubious title of weakest class in the game. I don’t think anyone is doing the engineer class in any favors with the avalanche of posts stating how gimped engineer skills and damage output is, although for the most part they are right. Maybe thief will be the next least used class in the future judging by all the hate and stigma they generate on these forums, or maybe that’s what’s adding to their usage? Who knows a fascinating paradox of sorts.
soldier,
It’s funny, you both identified the reason that the gear does have a stat boost (to give players who crave vertical progression something to watch increase on their hero sheet) and the reason the stat boost is so meager (if these items were simply for fractals…), then jump 15 steps to conclude that Ascended gear will become mandatory.
I legitimately don’t get it. I try and I try and I can’t see it , and I know the game inside and out. Exotic gear isn’t mandatory right now. Level 80 gear isn’t mandatory right now. Furthermore, mandatory for what?
Regardless of what you speculate Ascended gear means, by far the most important thing about it right now is that it allows you to have Agony Resistance. That said, of course I absolutely agree that the missing stat combos should be added to the lineup of obtainable gear.
Mandatory for “end-game” as so many people say. Honestly we’re arguing semantics here, it’s not mandatory to use all 70 of your traits points but everyone does it because we have access and why not. When I say mandatory I mean something that the vast majority of the player base does, prefers, or deems necessary or beneficial. If you asked a guy in your party if I should use rare or exotic gear for this dungeon run he’s obviously going to say exotic. Take a look at Arah Dungeon Explorable Mode (theoretically GW2 endgame), you’re telling me you could do this dungeon with a party of guys running a full set of rares, and I mean not just path 3 but all paths. This dungeon is hard enough with exotics so you’re telling me knowingly gimping yourself with inferior gear is not a bad idea? You’re telling me a group flipping camps in WvW who has a full-set of ascended gear on each member wouldn’t be able to flip that camp faster and get out of dodge before the enemy zerg arrives in comparison to guys with just exotics or rares? I’m talking from a full gear spec perspective when ascended armor and weapons arrive they won’t just have better stats but also better base armor defense and weapon damage. I think that is going to be a more substantial gap widener between the exotic and ascended gear sets.
Also I’m telling you that most people don’t care about the agony resistance other than hardcore fractal runners. The fact that they included laurels make this whole ascended items are for fractals point moot. You can get all the ascended items without ever stepping in fractals, hence these items aren’t specifically for fractals. They are for people, as you said, who like to see numbers go up on their character sheet. Anyway I don’t know what we are arguing here as we’re both on the same side. I believe all the stat lines for ascended items needs to be introduced so people can play whatever way they like. I don’t like ascended gear, but that doesn’t mean I think this gear should restrict play-styles. Anyway I’m writing too much, but I don’t think we’re in disagreement over the the actual thread topic so it’s all cool. No need to sweat the details.
(edited by oversoul soldier.1742)
I know this may be an eye opening revelation, but most people could care less that ascended items give agony resistance. The whole reason these items were introduced into the game is because there was so much outcry by WoW kids that there isn’t gear progression and “end-game” (what’s this even mean) gear isn’t available and that there’s nothing to do in game and “I’m bored”. I can tell you without a shadow of doubt that if ascended items had the same exact stats as exotic gear plus regular jewel slots and a slot for +5 agony resistance no one would care about this gear-set and the cry for more gear progression will continue.
This is why I find it comical when people say this gear set is really only for fractals and has virtually no improvement over exotic gear. Putting aside the obvious lack of understanding of very simple math these people possess, don’t you think if these items simply were for fractals it would work as how i mentioned earlier? Why the need for increased stats? Wouldn’t agony be the only necessary extra stat? Also does anyone really think that people using ascended gear are saying to themselves “Oh these items are only for fractals, I’m going to remove them for my exotic accessories now that I’m back in open world PvE or now that I’m in WvW.” Please let’s get real here ascended items represent gear progression, and once the full set of ascended gear is introduced (armor, weapons, and accessories) they are going to become mandatory.
I don’t like ascended items but since they are here to stay Anet should just include the full stat lines rather than picking and choosing. All they are doing is simply gimping some people’s play-styles while buffing other people’s. I mean if you look at it ascended items have simply buffed glass cannon and tank play-styles while gimping others with the lack of relevant stat-line ascended gear.
This has happened to me a few times, but they were all when fighting Lupicus in phase 1. Stealth is extra buggy on him, but outside of those encounters I’ve never had a problem with enemy reset on stealth.
I wonder if the stat combinations on Ascended Items are not a back-door nerf to extreme builds — glass cannons and bunkers. If people want “more” stats with the Ascended items, they have to accept losing some of their “favored” stats which they can stack with exotics.
Nope quite the contrary, each iteration of ascended item so far in-game has come with both berserker and soldier stat prefixes. Soldier prefixes make for pretty tanky characters and berserker gear is the main gear set glass cannons run. If anything so far ascended gear has been funneling people into playing these play-styles over others.
Don’t worry he hates all of us, don’t feel so bad.
to each is own challenge.
keep farming, youll be so “legendary”.
and watch me and my skills i practiced while you “farmed” own you in 1vs1
legendaries are more often than not a sign of weakness (or some people with too much money, but i guess thats more rare).
I agree that legendary items are kind of a waste of time and just items available for people to stroke their in-game ego. No one will ever need a legendary; it simply is a grindy cosmetic item since it serves no functional purpose. I guess it’s scaling when ascended weapons are introduced makes it sort of worth it, but again you could probably get those ascended weapons with less money and grind factor.
I got to say though that your internet kitten jousting is pretty funny. You say people who have legendary items are so full of themselves and think they are awesome, and then you go on to say how awesome you are and that you can own anybody with a legendary in 1vs1. Pot i would like to introduce you to kettle. Other than that though I thought your post was right on.
1. I’m generally annoyed by the fact kittenty PvE gear is required for WvW: e.g. Exotics. It’s annoying as hell to grind mats or grind $ to get gear for WvW. However, I already knew this going in when ANet announced that WvW would use PvE combat (which kittening kitten .
So you’re mad they even let Exotics in WvW? What do you believe should be the top tier? Or maybe you’d rather it have the SPvP setup. Do you realize even with that setup there will still be no fair fights simply because of the nature of WvW. Technically even in SPvP there are no perfectly fair fights due to class and build disparity. The only possible way for a real fair fight in WvW is to give everyone the same exact gear with the same exact class and build and only let groups with equal amounts of people fight each other. There are no perfectly fair fights in this game, get over it.
2. Existing Ascended gear already pisses me off because, again, it is usable in WvW and provides a tier of stat increase. Best part is that it requires an even more asinine gated PvE dungeon grind. Why the kitten should I have to do something kitten so I can play the game?
You can get Ascended rings and amulets from the Laurel vendor, in fact the Laurel vendor is the ONLY (besides Triforge) place to get Ascended amulets. If you want to spend the gold you can get an Ascended backpiece with very minimal time in fractals, many people had backpieces before they were at scale 10. And backpieces have such low stats it really doesn’t matter except for the Agony Resistance.
As more Ascended gear is released there will be various ways to obtain it. Including WvW as stated by Anet. I’m sure some will complain that they need to go into WvW to get a piece gear that is most useful for a particular dungeon.
The main people I feel for are the people that like doing Fractals, but there is no Ascended gear that fits their build. So they must change their build or wear non-optimal equipment just to advance in Fractals. The WvW whining is just so invalid on so many levels.
Quite frankly the reason for all this complaining is to due to only a few select stat setups being available for ascended gear. Actually if ascended gear was released with all the stat setups available as seen with exotic gear this would cut down a lot on the whining most probably. Also just excluding these items from WvW altogether would be other option since as you said they’re mostly intended for Fractals, but that also leads to its own set of issues and whining. However, the amulets don’t offer Agony resistance so they’re not really for fractals, side-note.
WvW still is going to be a game of numbers and server participation, but the full set ascended items may throw wrinkle in an already semi-chaotic system. I also wouldn’t say that an argument of WvW is imbalanced so it’s fine if it becomes even more imbalanced holds much water. Just because you see a building on fire doesn’t mean you should throw gasoline on it; in the same way if WvW is horribly imbalanced it doesn’t mean that Anet should continue to add to that imbalance.
At the moment yes, ascended items are marginally better than exotic items for WvW, ascended items superiority to exotic items isn’t even debatable unless someone struggles with basic math and numbers.
As of right now only 4 accessory slots can be filled with ascended items, however the number of ascended items able to be equipped on a character will increase to 14 factoring in all accessory slots, armor, and weapons. When this comes into effect there will be a more noticeable gap between ascended items and exotics, and people decked fully in exotic gear will be missing out on atleast 35+ points in certain stats. To give relation to it having full ascended gear then would be like having a full lvl 80 set of exotic gear now and having max exotic gear then would be equivalent to having a full set of lvl 76 exotic gear now. Also the fact that not all stat sets are available as ascended gear is another huge issue as well.
Players who choose to use max exotic gear at that time will be at a disadvantage in comparison to ascended item users. Is it game-breaking probably not, but without question it will have an overall game-play effect in formats like WvW. The real issue though arises in knowing that ascended items do not represent the full evolution of gear sets. There may be a gear rarity introduced into the game at a later date that surpasses the ascended items in stats, what this does is simply widen the gap even further. So really the worry goes beyond ascended items and more into the idea that even more powerful gear will be introduced at a later date.
The solution to all this would be to ban these items from being used in WvW, but a whole new set of complaints would arise from the people who are currently benefiting from the more powerful stat items. The argument that these end game items are useless for end game formats such as WvW will arise. Really it’s a double-edged sword here, and Anet needs to be careful in deciding how restrictive these items may make gameplay
(edited by oversoul soldier.1742)
I hate humans in Guild Wars series because of the lore, I cannot bring myself to have a human character.
Why? Their lore, the way they look, and the gods.
Lore: Humans are annoying and whiny pricks. They come in and take all this stuff from the Charr and other races that were around at the time. Then, come a long bit later after their gods abandon them and they start losing the land that they violently took from these races: They feel the need to COMPLAIN ABOUT EVERYTHING and then claim they are strong.
Gods: Gods are completely annoying ever since Nightfall. They stop talking to humans almost completely and then at the end of nightfall Kormir the blind, depressed woman (Who is responsible for herself being blind through bad decisions) goes off and commits suicide. Through committing suicide (In which she claims is the only way to kill/Push Abbadon back) she becomes a god.
I don’t like that, I don’t like it at all.
Way they look: They all look like anime crack kittens who need to be beaten with a bat for a little bit to make them a little more gruffy. Seriously, when all your male characters look feminine except for maybe two faces, there’s a problem.
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I’m a Charr and will only make Charr characters for this reason. The only human like characters I like are the Norn; since they don’t have a huge anime look to them, then again I’m not a huge fan of their “At one with nature” ideas; seeing most of everyone who ever did that in history were wiped out by disease or other more superior peoples.
Lol, I like how you brought up Kormir, there has been more rage over this one topic than any other in Guild Wars 1 community. Discussions such as Kormir isn’t worthy of being a god, that all she did was detrimental to the whole story overall, and that Kormir is the definition of an in-game troll. It got to such a point that Anet released an April Fool’s quest where the player character says he or she will become the sixth human god someday.
No, I think that expansions should be strictly cash/credit card purchases. Allowing full expansions to be purchased with gems will lead to very unbalanced gold to gem ratios and will make other common item in the gem store not worth the hassle of purchasing at such exorbitant gold to gem ratios. There will be quite a few people who QQ over that, and say Anet is too greedy and blah blah. Not worth the headache i think. That being said bonus quest packs or expansion specific upgrades can be bought with gems if need be since they are small enough and will only offer a few cosmetic bonus items.
(edited by oversoul soldier.1742)
Thank you for the info. See all you naysayer who called everyone posting in here whiners all we wanted was some information. Now that Izzy has given us that info. we can move forward rather than participate in continued hyperbole and speculation. I’m happy that I can continue to play the way I love, and I’m thankful for the design team taking time out of their schedule to respond to us.
I think you are reading too much into things. First off most people will select humans because we are all human ourselves, it’s what we identify with the most. Also humans are the common element to virtually every fantasy game, the majority of fantasy games have a human race in them so commonality makes them an easy selection. Also humans are a very safe race to select. Since we are humans we know for the most part how humans interact and the nuances to being human; you’re really not caught off guard by anything.
Finally I believe it is the quite the opposite and that Anet seems to be heavily pushing the Sylvari upon players, not that it is a bad things, I personally like the Sylvari. However, things such as Sylvari player characters fight a dragon in their tutorial sequence and get a Wyld Hunt to defeat Zhaiten, while other races sort of just stumble upon the Zhaiten and defeating him. I mean humans fight some centuar summoned earth elemental in their tutorial sequence that has no real correlation to the guild wars 2 story. The Risen are present in the Sylvari starting areas meaning they are most linked with the struggle against Zhaiten. Although humans seem to know about Zhaiten and the Risen we as the player when playing a human character only hear about Zhaiten and the risen during the orders of tyria personal story quest. Sylvari players hear about Zhaiten almost instantly after their prologue sequence. Also other things such as the inclusion of Trahearne and his inclusion in every races personal story as well as the picture of Caithe when loading up the Guild Wars 2 game client all point to Sylvari as being more important than humans. I guess it’s all perspective though, I mean the way we look at things it can be spun many different ways.
Agenda:
General:
Magic find removed from the game – all drop rates rebalanced to account for this
Crit damage has been removed from the game – All damage re-balanced to account for this.
Condition Damage Merged into Power.
DR removed from the game – drop agorithm re-engineered to flatten out bad-good streaks in RNG.
Precursors made craftable, lodestones purchasable by tokens badges and laurels at reasonable but not bargain prices.
- Engineer:
1 – all weapon(not kit) skill damage increased by 60%
2 – grenade 1 stacks vulnerability
3 – all condition on crit traits increased to 100% chance- Thief:
1 – nerf backstab by 50% period (remove spvp split)
2 – decouple survival from stealth.
3 – reavealed debuff increased from 3 seconds to 10- Elementalist:
To make full GC ele builds more viable, and bunkers less Immortal:
1 – non-group-wide regeneration sources in water trait line changed to something else (there’s still plenty of regen in the group-wide side, this just lowers ele dependence upon the water line for survival)
To Balance This:
2 – all movement skills on weapons provide evasion
3 – all auras provide block
4 – spread an extra 15% damage (each) into the air and fire traits
5 – increase base HP to that of mesmer
I think the first thing on your agenda should be to stop dying to thieves and then raging about it with insane nerf ideas; also learning a little bit more about each class dynamic could be beneficial for you as well. Agree with you on engineers needing a buff, 60% damage increase to all weapon skills is insane like most of your ideas but some type of more reasonable buff is needed. I agree that the damage backstab causes needs to be nerfed but a 50% straight damage nerf with no compensation in other areas is insane and this coming from someone who dislikes the backstab wtf burst build. Secondly 10 second reveal debuff? Okay sure how about we also put a 10% movement debuff on warriors and guardians because they wear heavy armor, and have necros, mesmers, and ele use an MP pool and add a 10% damage multiplier when they are hit with melee attacks. Get real these aren’t ideas this is some knob whining for the sake of whining.
Well … this is true for a lot of items, especially the trinket slots. Before ascended there wasn’t even an exotic backpack for example, and there’s still no exotic breather. Across the board, stats are “missing”. As far as traits go, some stat pairs don’t always make sense.
But I don’t see that as a bad thing necessarily. It means you’ll have less options to build a min-max character, which, overall, is better for the game. Balancing and designing around min-max is very boring. In many cases, reducing options increases creativity.
While I agree with you to some extent, you wrote that the game is still lacking some cases, and that’s the point of this topic
Which isn’t necessarily a bad thing. One of the best books in the french language was written without the letter “e”. Adding limitations to gear choice makes for more original builds.
I don’t understand the logic here how is limiting choice in ascended gear stat setup allow for more original builds. Ascended gear first off cannot have jewels placed on them so it limits itself in that way already. You have very little choice in customization of these items since both the prefix and suffix are already preset. They’ve done a better job of including slight variations to the ascended gear set, but again some of the stat choices are clunky and sub-optimal (example: Symbol of the deceiver (ascended amulet) stat setup: 126 Cond. Damage, 67 Vitality, 85 Toughness, and 18 precision) precision is a trait that one specifically needs to trait into, 21 precision offers 1% increase in critical chance. Adding 18 precision to an amulet that seems intended for a condition/tank build makes no sense, changing it to power or the much maligned healing power would all have been more beneficial than 18 precision.
Ascended gear mostly seems to cover just glass cannon and bunker play-styles with a few farming MF gear mixed in. Now say you play a hybrid build carrion (power,vit, cond. damage), knight’s (power, toughness, precision), rampager (power, precision, cond. damage), or any build utilizing healing power you’re completely left out of the equation. What happens is people who play any of those offensive hybrid play-styles will just become glass cannons as there is ascended gear available that makes these build more optimal, and people who play more defensive hybrid play-styles will just become bunkers. Limiting choices never allows for more originality or creativity it actually hinders it. Limiting ascended gear stat options is like me giving you red and blue paint and then saying be creative and paint me a colorful picture the only thing is you can’t mix the paint together or use any other paint. In the end what am I left with a picture someone chose to paint completely in red or blue or a picture with some red and blue, wow didn’t see that coming. Expanding stats allows for creativity and more possibilities, limiting stats allows for stale mass produced play-styles that devolve into stagnant game-play.
So the reason they haven’t released any healing power Ascended gear is because 44 extra healing power will make their shouts heal enough for them to not be able to be killed by a non-condition/glass cannon (also in Ascended gear) player in 1v1.
As people as said before Patience.
We’ve been patient since they released rings. Then they released amulets without even a peep about healing power.
You are also neglicating 1 thing when you were sending off all those. Unlike Crit Chance and Power each of those skills work with each other.
Are you trying to say that Crit Chance and Power do not compliment each other?
no i am saying skills using Healing Power compliment each other. Such as 3 regen skills stack to give you a better regen. But 3 offensive skills do not stack to give you more damage or more crit chance.
I would like to direct you towards berserker gear set this gear set grants power, precision and crit damage. This gear set is also available as an ascended gear set.
Power increases base damage as seen through this equation: Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
Perception Increases the ability to hit for critical, hitting for critical causes this: (minimum 150% base damage + critical damage)
Critical Damage is self explanatory it adds upon to the 150% base damage number and thereby increases the damage done when a critical hit is made.
So how is it that these stats don’t benefit each other, power stacks with most damage including critical damage, the critical damage is increased thanks to bumped up critical damage common with this stat setup, and perception allows you to crit more often if that isn’t synergy then what is?
(edited by oversoul soldier.1742)
All I’m reading in this game is dooms-day and nay-sayers. Give Anet time! You guys aren’t even giving them adequate time to flesh out the game you’re just like, “GIVE ME WHAT I WANT NOW!” and when they don’t you QQ.
TLDR; good things come to those who wait.
Let me guess, you use none of the missing armor sets?
If we were asking for a new map, or something huge and time consuming to create, then I agree ‘more time’ is a valid statement. We are talking about armor sets that already exist in the game, how long could it possibly take to add another few types of rings, amulets and back pieces when they were adding all the others ones to the game? No one cares if they share the same graphic, we care that they do not exist at all.
If for some reason it does take time, and we need to give it more time, then ANET can tell us about it, tell us the reasons and give us an indication of how long we have to wait. Instead we have complete and utter radio silence on the topic, and that is why folks are getting annoyed. More time my bass.
The main issue i see about having the rings, backpieces, and amulets with Healing/toughness imbedded in them are incase of the characters like my warrior.
Valid points but it still does not explain why certain sets such as knights (power,precision toughness), rampagers (precision, cond. damage, power) and carrion (power vitality, cond. damage) have been excluded from the ascended item gear sets. Also some of the points you brought up are more related to oversights in warrior class dynamics rather than just simply healing power, maybe those skills/traits need to be looked at and the healing power coefficients and other parts of the formula adjusted to more acceptable levels. I don’t find the reasoning that “my warrior will be unkillable so don’t allow a certain stat set of gear into the game” acceptable. If there is a unkillable class in this game then that class needs to be looked at and re-balanced rather than just simply excluding certain ascended gear sets. You’re depriving all other classes of this gear set, and quite frankly saying any class is unkillable is a gross exaggeration as well.
I didnt say he was unkillable cause he is but it takes a hell lot to do it. Healing Power does need to be looked at. Another arguement against Healing power sets is FOTM hard cap at lvl56 i heard. Healing Power is needed to get past it. If Anet is not ready for people to get past it then its pretty easy to understand why it doesnt exist. The others may not exist for some other reason. We can try demanding them but if Anet has other plans in mind then we have to respect that decision.
People are trying to demand that Anet tell everything they are doing but last time i heard of a game company do that (League of legends) people got far worse. Now League of Legends does not tell what they are doing as it is safer. There is a reason why they do not tell what they are doing or planning. Its cause people are incapable of handling it. Such as go on the League of Legends forums and look up Magnum Chamber map. You will see lots of people trying to demand it and go all crazy about when in reality the idea was scrapped due to balancing issues. The is one of many examples where an employee said too much there. Now they do not say anything till they know for 100% sure its going to be in there and even then they sometimes dont tell people till after patch notes come out.
Fair enough but Anet said themselves this new update would introduce ascended amulets that catered to every play-style, but what we are left with is 10 amulets fairly similar to the original ascended item stat setups. Also the amulets don’t give agony resistance and aren’t received through fractals, so I don’t think they relate to Anet not wanting people to progress past fractal level 56.
I’m just saying no one forced Anet to say what they said, they came out and said that and then they gave us a product completely different than what they said. It’s like me building a roller-coaster ride and saying it’s for people of all ages and then once it’s built having an age limit to ride the same said roller-coaster. I would be fine with any statement from Anet even if was these are the only ascended item stat setups that will be in game; at least that way I know what I’m dealing with and can work on creating a different build. I think Anet kind of needs to say something here as they opened up this can of worms by introducing only a select few ascended item stat setups without any explanation on the exclusions. If they want to be mum on content coming up that’s fine, but this has a lot of people scratching their heads and any insight from devs. would be great.
All I’m reading in this game is dooms-day and nay-sayers. Give Anet time! You guys aren’t even giving them adequate time to flesh out the game you’re just like, “GIVE ME WHAT I WANT NOW!” and when they don’t you QQ.
TLDR; good things come to those who wait.
Let me guess, you use none of the missing armor sets?
If we were asking for a new map, or something huge and time consuming to create, then I agree ‘more time’ is a valid statement. We are talking about armor sets that already exist in the game, how long could it possibly take to add another few types of rings, amulets and back pieces when they were adding all the others ones to the game? No one cares if they share the same graphic, we care that they do not exist at all.
If for some reason it does take time, and we need to give it more time, then ANET can tell us about it, tell us the reasons and give us an indication of how long we have to wait. Instead we have complete and utter radio silence on the topic, and that is why folks are getting annoyed. More time my bass.
The main issue i see about having the rings, backpieces, and amulets with Healing/toughness imbedded in them are incase of the characters like my warrior. Without ascended gear i am able to take run into a WvW zerg and not die while taking them out. On top of it when i did the math calculations for my regeneration i get 608HP/sec so if they add more healing to it then my regen would just start to get crazy. In context of lets say mending which has a 25sec CD. By the time another warrior gets his off of CD my character would have regenerated 15,200hp so way over half my hp in the same time he just regained only like 5000hp (or less). Giving my warrior even more healing on top of toughness would just make him like a unstoppable tank. Sure i sacrifice damage output but i still deal 700-1k of damage per hit while using an axe/shield combo.
So lets say i am hitting another warrior for 700 damage per hit and if they are a DPS warrior. I will be generous and give them 1k of damage per hit (it would be less due to massive armour on my character). We all know that the GS attacks are less then 1 hit per sec. So basically unless he hits me with 100B or spins at me (which each hit for more then 1hit per sec) i am going to regen right through his damage. My axe hits 1 then .5sec wait then hits 2 which one takes a sec. so in 3.5 secs i just did 2100hp but not done yet .5sec later i hit 3 times in 3 secs due to the last of the combo. making it 4200hp in 7 secs. Which given an average DPS warrior is 21% of his hp. And lets say the cycle keeps repeating in similar fashion eventually the DPS warrior is not going to be able to heal enough.
To add to my warriors Healing power and toughness would just be a scary thought. Also needs to be balanced accordingly. Also before anyone states the damage of a DPS 100B warrior or that spin attack consider how easy they are to dodge/counter. As a shield warrior i could just pop my shield and block 100% of the damage or use my shield bash to stun after taking 1hit (which forces it end and be on full CD not the 2sec cooldown). Or i could just roll away and advoid it all together while in the same moment still be hitting the DPS warrior.
Valid points but it still does not explain why certain sets such as knights (power,precision toughness), rampagers (precision, cond. damage, power) and carrion (power vitality, cond. damage) have been excluded from the ascended item gear sets. Also some of the points you brought up are more related to oversights in warrior class dynamics rather than just simply healing power, maybe those skills/traits need to be looked at and the healing power coefficients and other parts of the formula adjusted to more acceptable levels. I don’t find the reasoning that “my warrior will be unkillable so don’t allow a certain stat set of gear into the game” acceptable. If there is a unkillable class in this game then that class needs to be looked at and re-balanced rather than just simply excluding certain ascended gear sets. You’re depriving all other classes of this gear set, and quite frankly saying any class is unkillable is a gross exaggeration as well.
My two cents on all of this is that limited choice in ascended gear sets will cause stagnation in game. At this time more and more people are jumping in droves to play as either glass cannon or bunker builds. The introduction of ascended gear that limits other play-styles and caters to these play-styles only compounds the issue.
Also people who state that ascended gear is only marginally better don’t realize that everyone, they included, would take an advantage no matter how marginal it is. Let me ask you if you play a glass cannon play-style and I offered you the choice of an exotic berserker ring or an ascended berserk ring (with marginal stat improvement over the exotic ring) which would you take? You see my point every person in the world would take the ascended ring because no matter how marginal the benefit it still is a benefit, it certainly doesn’t hurt. The question then becomes why do some specific play-styles get this marginal benefit while others do not?
To those arguing that introducing all possible stat sets as ascended items would lead to game imbalance, if this is the case why were ascended items even introduced to begin with? Is Anet that unaware of this issue, and does this never come into discussion when they devise the idea to create a higher tier of item such as the ascended items? Also if this is the case why are these items allowed to be used in competitive portions of the game such as WvW? Finally if these items only offer marginal benefit in comparison to exotic gear of the same stat setup how could introducing all stat setups of ascended gear lead to game-breaking balance issues? All these arguments about why these other stat sets have been excluded from the ascended gear list is just hyperbole as no one knows the reasoning behind why Anet did what they did. Many are just waiting for an explanation from Anet into why they excluded these certain sets.
The most troubling part about this all is that ascended items do not even represent the full evolution tier of gear as Anet has stated that gear above ascended will come in to the game at a later date. If things continue as they are now some play-styles will see very little play time as they’re left behind due to tier progression. I mean who will use a play-style that is gimped because the best gear/accessories they can get are two tiers lower than the highest tier items in game. I’m not saying this what will happen but some insight from Anet on all of this would be great.
Make a new build how about? Is it that bad that your set in your ways so much that after 5 months or so you can only build a few set ways? Mix and mach think of other way to get your objective try something new in your life for once and stop mindlessly going off what ppl post.
Learn what you’re talking about before you post. Your post doesn’t bring anything to the table. Limiting ascended item sets does not harbor some fabled diversity or player growth it causes players to pigeonhole themselves into a few old and tired play-styles. How is having more options a bad thing, that allows for better mixing and matching as you say. Quit with the cliche response of learn to play and adapt this has nothing to do with learning how to play or being unimaginative; it has to do with why can someone stack a full set of ascended berserker gear or ascended soldier gear and someone else not have even one viable ascended item piece for their play-style.
There is no reason to get ascended gear except for the agony resistance. Using any type of defensive build in a fractal is detrimental since agony scales to your health, rather than a flat value.
That is why a lot of the stats are offensive, because it simply does not make sense for anyone to run a tank centered stat build in a fractal. The only way to survive the higher levels in fractals is to simply NOT get hit.
Fair enough but how does your statement have any context with ascended amulets as they are obtained through daily and monthly achievements (laurels) rather than doing runs in fractals. Also the ascended amulets do not come with an innate agony resistance so I don’t know what you are getting at here.
Secondly, if ascended items were created for sole use in fractals then they should be banned from use in competitive areas of the game such as WvW and PvP.
Lastly the existence of soldier’s nomenclature (power,tough,vit) ascended items contests your point about tank centered stat builds in fractals. Bowyers Delight, Royal Signet of Doric, and Thackeray Family Crest along with other duplicate ascended items offers the soldier’s nomenclature stat set which allows for a tank set up.
Also the carrion and rampager nomenclature ascended sets don’t exist as well (power,vit,cond. dmg) and (precision, condition damage, and power) respectively. I wouldn’t classify either of these sets as ultra defensive tank sets, certainly not in comparison to soldier’s nomenclature ascended gear. Ascended gear gives an advantage no matter what way you look at it because it’s simply superior to exotic gear this is an unarguable fact. The reason why Anet choose to systemically exclude some sets is puzzling. I’m pretty sure they didn’t base it upon your asinine opinion that they want everyone to go glass cannon in fractals and not get hit; an explanation from Anet on the exclusions would be nice.
Why noone talks about Rampager and Carrion gear, or even Knight gear (whose precision was raplaced by crit. damage?), there’s no Power+Condition damage ascended items what so ever. If they are totally neglecting these exotic equivalents, we need an explanation, why? Such a drastic change on gear stats demands an explanation, it would be totally unethical otherwise, even more so considering all that “we want players to have an identity with their builds” fluff talk they did when they decided to add a fee when respeccing traits.
No Power+Condition ascended gear means I’ll have to dump my build entirely. We just need to hear if we are ever going to get the missing sets in a future patch or what we have right now is what we will have for other ascended items later as well, Is that much to ask for?What set is power + condition damage? Is that Carrion? I added that into the edit of the original post already, and I definitely agree…why is it being advertised that we can play how we want to play….yet new gear being released clearly doesn’t exemplify that statement.
Rampager: Precision, Power, Condition
Carrion: Condition, Power, VitalityVery popular, good and viable builds use these sets such as many Ranger (some trappers), Thief (Pistol/dagger) and Engineer builds and some Warrior ones to give some examples, and I’m pretty sure many other professions do a good use of these hybrid sets as well.
I’m baffled we haven’t seen an answer concerning this or even the community not being nearly as vocal as expected with this as it’s such a major change in known stats. Hey Anet employee, can I borrow TWO MINUTES of your time? yey?
I play a condition thief (pistol/dagger) build and so ANET’s choice to continue to exclude ascended carrion gear is disheartening. I’m sure the rest of you who play a certain style and see the lack of ascended gear beneficial to your play-style are miffed as well. I think the most disappointing thing about this all is Anet’s declaration that every player will be able to play their own play-style and that these new ascended amulets will take into account all play-styles. I’m not sure if I misinterpreted Anet’s initial statement or hoped for too much, but it feels that they have not delivered on what they said. New ascended amulets are out and none are viable to my play-style without me completely respecing and playing a different way.
Like you said it would be nice to hear from Anet why these oversights were made in the ascended gear, and if ascended gear with these missing stat setups will ever be introduced into the game. My support is always there for Anet from the early days of GW1, but some of the decisions they have been making as of late have been baffling. I feel the introduction of ascended gear in only a select few stat combinations have highly limited the diversity of the game, it seems everyone these days are running either a full glass (power,precision,crit dmg) build or a (power,vit, tough) pure tank build. I’m not sure if Anet is trying to push upon a certain metagame to GW2, but hopefully some word from them on the lack of diverse ascended gear would be appreciated.
Hi, if you can take a noob like myself for an Arah path 3 run it would be much appreciated. I’ve been having so much difficulty finding an Arah group, and from just reading your posts it seems a run with you would be a joy. By the way I have all exotic gear and I play a fairly balanced thief. I lean slightly more to the damage side, but only slightly.