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Game Updates: Guild World Events, Megaservers, WvW

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

Please take the Megaservers away from home capitals. It’ll be great for the open world, but it’s not needed here. It’s currently implemented in the Black Citadel, the Grove, and Rata Sum. Load times are long, and it’s distracting when we’re trying to craft!

Thanks, from an rper

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

Are you aware that megaserver has not yet been release for Cities? it’s actually only in Hearth of the mist. I think it’s sad that some people would act rude towards you guys, I’m not a RP’er myself but I do enjoy watching and listening to you guys, I also like when I get a RP’er in my party after posting on LFG tool, I find it very entertaining.

It has been released for The Grove, Rata Sum, and the Black Citadel thus far.

But I appreciate your mentality nevertheless. We’re not trying to “shove RP down people’s throats”. We’re just trying to have fun in our own way. X)

Thanks, from an rper

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

These seem reasonable. Setting an RP Flag or an RP Shard would help us out twofold: Let the RPers congregate with RPers, let the non-RPers not have their chats spammed with IC emotes.

If I RP in the Black Citadel now, it seems /rude/. I don’t want people entirely and utterly uninterested in RPing seeing my poses. It’s uncomfortable for all parties involved. We RPers are a minority, but any concession we can get to allow us to keep RPing will be a great, great boon.

Please allow us to appreciate your world in the way we’ve chosen!

Megaservers, TC, and Capital Cities

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

I agree, on a different grounds, that being that so many people swarmed around vendors, crafting stations, etc causes serious lag for those of us with slower graphics cards. Even with characters detail and numbers at the lowest settings its causing me serious frame loss. Like 50% reduction.

This is perfectly reasonable, and it’s something I had wanted to emphasize. Yes, I am an RPer, and yes, it is my primary reason for playing this game. But non-RPers stand to benefit greatly from what I’ve suggested too.

Well, according to the patch notes, they haven’t enabled any map (including cities) except for the PvP Lobby for MegaServer use.

So, perhaps, they are considering alternatives. =)

I do hope you are correct! Unfortunately, it has definitely been implemented in my game; Rata Sum and Black Citadel are packed with guilds I have never seen before.

Perhaps it was an oversight. Here’s hoping. X)

(edited by peppygrowlithe.5109)

Megaservers, TC, and Capital Cities

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

I’d like to start by saying that I appreciate the idea behind the megaservers. I look forward to doing Tequatl again and to trying to kill the Great Jungle Wurm for the first time. Seeing more people out and about in the world will allow us to do more small-scale group events.

However, I am concerned about the implementation of the megaservers in capital cities. I come from Tarnished Coast, one of the unofficial RP servers. I and most of my RP friends are very concerned about being separated from other RPers and about being trolled while we are in-character.

I don’t, however, think this is an RP-specific concern. Many people are very attached to their home servers, particularly for but not restricted to their WvW prowess. In addition, it was nice to go to places like The Grove or the Black Citadel as a break from Lion’s Arch or Gendarran Fields, where map chat and emote spam is sometimes overwhelming. It’s also nice to be able to do crafting without having to wait on long load times or wade through seas of blue text names.

Keeping the capital cities server-specific will keep the relative “tranquility” (while leaving Gendarran and other zones that the Living Story might make popular with the bustling “city” feel).

In my server’s case (Piken, too, I believe is an unofficial server, and there may be more — apologies if I’m missing some), it will segregate roleplayers from non-roleplayers. While Tarnished Coast has many people who do not RP, there are not (in my experience) as many trolls as one might expect; non-RPers on TCstill understand that if they wander into Divinity’s Reach, for instance, they’ll go through IC emote spam. If we leave home cities server-specific, it will go a long way to keeping RPer and non-RPers apart — and if I had to guess, I would say non-RPers don’t feel like putting up with in-character emote spam. It would be beneficial for both parties.

I can’t speak for all RPers, but my opinion is this. As an RPer, I don’t expect special treatment. I don’t need official sanctioning or extra consideration when reporting harassment. All I want is an opportunity to RP with people — new people who I’ve never met before, who joined Tarnished Coast because they want the same. Taking megaservers out of capital cities would accomplish this without interfering with what I feel the true drive of the megaservers is trying to accomplish — increased player activity out in the open world. Please consider this as you go forward in the next couple weeks.

~peppygrowlithe / Kasik Scraphide

Edited to add: At the time of this posting, Rata Sum, The Grove, and The Black Citadel are on megaservers, while Hoelbrak and Divinity’s Reach are not.

(edited by peppygrowlithe.5109)

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

I appreciate the idea of the megaservers, and I think they will be an excellent addition for taking on world bosses.

However, in its current implementation, it is unnecessary and actually hindering for them to take place in world cities. I am an RPer on Tarnished Coast, and I am very concerned about my chances of finding RP with home cities falling under the megaserver.

That said, I don’t think you need to be an RPer to appreciate the older system. The Black Citadel had much longer load times today, and the chat-spam is reminiscent of Lion’s Arch or Gendarren Fields. I’ve also been separated from guildmates several times — and of course, fellow TCers, which is important for finding RP and creating an inviting environment for new RPers. We don’t expect or require extra incentives or developer support — all we want is the chance to RP and do our own thing without bothering people who don’t want to see it anyway.

To reiterate: The megaserver system will work great for other zones, but please keep the home cities server-specific!

(edited by peppygrowlithe.5109)

New PVP Game Type Leaked: Turn Based!

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

Dude… turn-based GW2 PvP would be awesome.

Well… no, not because of lag. But if they did such a great job with Super Adventure Box, I’ll bet a project of similar quality but based off of a turn-based RPG would be /awesome/.

Well… That’s what I was hoping for when I clicked the link.

WvW - SB + S/W - Crit/Bleed

in Ranger

Posted by: peppygrowlithe.5109

peppygrowlithe.5109

Looks quite good! It’s not dissimilar to my sPvP build. I do have a few suggestions, though I like your “it’s just what works for me” attitude.

My healing power is much lower than yours; I don’t know how useful Signet of the Wild is with that much HP. Even so, I think you might be better off with replacing it with either Sharpening Stones or Spike Trap. You have high condition damage — either of these would allow you to capitalize on it. I personally swap out Muddy Terrain for Spike Trap for the same reason — you would miss out on MT’s immobilize, but the bleed damage is killer. It’s also much quicker to drop than Muddy Terrain — that 3/4 of a second is a lifetime when you’re under fire. Spike Trap can also be dropped preemptively, either when defending a specific point or waiting for a stealthed thief to reveal itself.

Ever consider Rune of the Undead instead of Dwayna if you switch away from Perplexity? Toughness is your highest stat, and your Condition Damage is very high as well. Dwayna does offer more survivability, but Undead does offer a little in its own right, and a lot more damage. It depends on if you feel like you need a little more aggressive oomph.