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Showing Posts For percival.1934:
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I rolled a mesmer and went on killing low-level grubs to level.
I rolled an ele and had to go craft not to get killed by same-level mobs.
I then rolled a warr and steamrolled +3-4 level mobs rarely even using healing.So maybe, because highest-armour highest-dps warrs are just a slightest bit overpowered?
lmao
sir , u just make my day after i read those update to my guardian.
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TC by all means is not lonely for most of the day in PvE. Anywhere around 5~ hours near NA prime you have populated maps, aside from a few that have never been populated much to begin with. We didnt lose any PvE guilds to other server to my knowledge, and its hard to account for people moving to other games.
By all means, go ahead and spend a day in PvE on say… ehmry bay, and then tell me its lonely here.
(Basically saying, we’ve still got one of the healthiest PvE scenes in the NA servers, might as well appreciate it for what it realistically is)
yep definitely TC"s NA PvE population is one of the healthiest. but the PvE pop around ocx , sea mostly is really dropped down compared to the day before WvW league season begun. since im playing like 12-14 hours / day starting from late NA till EU / early NA prime and mostly doing instances and world boss
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giving the ability to blink forward without target to JI isnt OP considering it have 45 sec CD.
what OP is leaping forward even half range of JI + cripple the enemy if any targetted and its only have 8 sec CD
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now we just need pure of voice on guard to remove 2 condi instead 1.
not sure if its just me or the other felt that we’re being too depend on rune of soldier for another additional condition removal. (mainly im running my guard for wvw)
since warr can remove condi better than guard using traited warhorn + tactic IX while have higher hp pool than guard, i felt guard should be able to handle condi than warr.
i know warr doesnt have access to blind , aegis, and protection, but i think the way aegis now and the duration of protection buff cant compensate the diff of hp pool
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RIP my guard and time to dust off my war.
its been 2.1k hour fun play time
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i have both 80 guard and warrior in my account. but i pretty much main my guard atm.
all this thread content perfectly describe everything i felt past these few weeks.
too much effort for guard to do to get simple thing that war can achieve.
dev are really biassed especially for upcoming patch where they will also buff war role in team play, while only giving a fury to our meditation on trait.
maybe its time to jump into war wagon
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Not sure if this idea had been posted by another person since i’m kinda lazy to browse all the suggestion thread, so sorry if im reposting things.
Do u guys felt like bothered that u need to press ’ i ’ everytime u want to swap ur weapon or maybe swap ur armor, trinket etc, and the window inventory kinda annoy ur gaming experience?
Personally i’m playing guardian , i use staff to provide me swiftness swap to greatsword to leap forward, and swap to hammer to blast lightning field to give me additional swiftness needed since guardian is kinda slow. And its kinda really annoy me that i had to turned on my inventory window on and off cause it really disturb my view
So in this suggestion thread, im asking if its possible to give an additional hotbar 6-12 hotbar maybe so u can swap ur weapon, gear , etc when ure not on combat so its promoting more variety in weapon and build usage.
And also Moveable Boon and Condition Panel like the chat window to another spot like in up side of UI or maybe left and right since its lack of costumization imo whereas its really something that really neccessary to keep an eye to condi and boon u had to make judgement in fight better.
Thats all, sorry for my Engrish
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Guardian :*
- Signet of Resolve + Purity Major Trait (V in Valor)
passive effect need a bit boost imo, make it like 7 / 8 sec instead of 10
- Might of protector (25 grandmaster minor trait) – 1 might / 1 block
can we get another effect? guardian’s blocking move?
i mean, it only works when u use shelter , retreat + aegis passive and active effect
a bit letdown considering u have to invest 25 points
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Sigil slots for legendary weapons next update
in Super Adventure Box: Back to School
Posted by: percival.1934
yes, indeed axe F1 burst deal best dmg in warrior weapon skills and another example is sword guardian autoattack has higher dps than gs autoattack, but that fact alone shouldnt generalize that overall 1h doing better dmg than 2h.
weapon damage is the basic thing that calculate skills #1 till skills #5 dmg
http://wiki.guildwars2.com/wiki/Greatsword
http://wiki.guildwars2.com/wiki/Sword
if ur basic weapon dmg is low, u wont dealing high dmg except when those skills formula multiplier is high , which is in case for warr’s F1 axe burst
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Sigil slots for legendary weapons next update
in Super Adventure Box: Back to School
Posted by: percival.1934
imo, having 2 sigils in 1 single weapon is kinda OP.
having 2 switchable sigils when ure out of combat for 2h legendary is interesting thoIn any way its op? Dual wielding does have 2 sigils and no1 complaining about it being op. On top of that many 1 handers deal actually highter dps than 2h. Either we will get 2 sigils for 2h weapons, or nerf 1h weapons (olny main hand sigil count). Simple as that
no one complained its being OP because 1h basic weapon dmg is lower than 2h.
i think thats why dev compensated 2x 1h weapon with 2 sigils slot
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Sigil slots for legendary weapons next update
in Super Adventure Box: Back to School
Posted by: percival.1934
imo, having 2 sigils in 1 single weapon is kinda OP.
having 2 switchable sigils when ure out of combat for 2h legendary is interesting tho
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looking for oceanic / sea timezone guild from JQ / FA want that want to do some small GvG with my warband. like 12-15 ppl from each side. if anyone interested could PM me
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Hiya guys, any oceanic / sea prime time guild from SoS / FA side want to do small GvG with us? we’re small guild with like 10-15 ppl in sea time slot want to test our pug movement lol.
give me PM if interested, ty <3
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A for video but no ‘+’ fer ya since its English dub song!
thats being said consider xfer to FA if ure looking for stable community and want to learn some sonar beard skillz
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This is a bit disconcerting… Tkitten que is ridiculously long and were ticking at over 600. The same was true last night as well. I think I spent about 90 min in the que and we were ticking close to 500 then.
However, last week, against SoR (aside from reset night), I don’t ever recall having a que. This I have to wonder.. both SoS and CD are doing great in this match up, but when SoR was in the equation, there were more fights overall to be had, as they were all over the map. So I’d think people would be que’ing for the opportunity for more fights.
I wonder, why exactly is the que so long when were ticking so high with less fights on the map? It almost seems like some of us are opportunists, that is unless they are running around for their traveler achievement. I dunno, it just seems kind of odd to me.
not sure at which timezone u play in, but last week, we’re usually have queue at TCBL and EB on oceanic timezone and NA timezone when either Odinzu / Nightlight leading the party.
and its not a huge surprise on this week that we have more WvW’er than last week since last week is kinda hard to get 100% map completion.
saw plenty ppl thank the zerg for their map completion today
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im using sentinel + knight gear.
but if u truly want to a bunker, i guess mix of sentinel cleric with melandru rune will do wonder.
rather than mace/sh, staff is better i think
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+1 to this problem.
hope they fix it soon.
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spend 4500gem, and i got Cinder + Glacial Sky Dye.
anyone have more luck in RNG than me?
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ty TFV for the fight today. having a blast @ dbbl ! defending hills for like 2 hours or so
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well p3 is competely broken now. the NPC are too busy to smash rumblus , smacked everytime its trying and too late to put up barrier and the rocks are too hard to be dodged completely. hoping this gonna fixed asap as im always running AC as my dailies activies with my guildies :/
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