Showing Posts For pheuno.3410:
Clones on dodge is also good to make clones in different spots before activating Diversion so those clones hit enemy different time and daze last longer.
My advice is that keep mesmer interrupted.
9k dmg from 2 illusinary sword attacks…
That’s relatively tame. My Illusionary Swordsman deals 5.5k minimum per attack, if I instantly switch to Great Sword my Berserker deals an additional 5.5k damage. Thats 11,000 damage instantly.
It gets even more interesting if I drop a Time Warp…
Which takes like 4-5sec to perform if you count casting times etc.
Stealing killingblow is good tactic and should be like so. Why maps/tactics should be simple minded straight forward tunnel fights??? Without able to do special tactics/tricks game gets boring fast.
I’ll begin by saying that over my time of WvW, I felt more like playing an RPG version of Battlefield 3 than I did playing a open PvP game. In general, everything was very fast-paced. Over the course of an hour, we layed siege to 3 bases, lost them again, took 5 resource hubs…lost them again etc. Taking these bases felt more like capping a flag in BF3 (and it was almost as fast), than it did conquering a fortress.
Well put. Taking a keep does not feel like an accomplishment because you know it’ll be lost within an hour or two (or a few minutes…) if your realm setup is even close to balanced. So you end up just running around capping circles (which can get recapped immediately afterwards).
It feels pointless and cheap.
Taking a keep should be a big deal, it should reward the players in a big way and defending a keep should be incredibly attractive for the player to do. I personally feel this is not the case currently.
Skirmishes and smaller battles should take place at all the other points of interest like supply camps and towers, but keeps should actually require a big effort and make a massive TANGIBLE difference when taken.
Taking keep reward has been nerfed because people keep trading keeps in every server(like one server took stonemist and ran out to wait for another server to take it and run out). Nowdays all they care is about fastest way to benefit(geting karma/xp) even it could ruin fun for others.
I leveled it last week from 1 to 400 and cost about 6-7g when all materials bought from tp.
Why you all wanna change mesmer for your playstyle? They are fine as they are now.
Well doesnt that autotarget pick closest target first so against ranged or mesmer its pet/illusion.
I got full zerker and rampage and it just depends which build you are running. Both good.
Tooltip says confusing target and not confuses like other skills that gives confusion condition.
Getting full exotic gear(endgame gear) is already very easy to obtain. Try different game and it will take months to get endgame gear.
No changes needed or make it harder to get.
There is no solution to this because there is no problem. If you log in and the entire map is capped, then guess what – you get to play the hell out of some W3! You’ve got nothing but fun in front of you taking those things back. As MF said, W3 is a 24hr game and that is the nature and point of W3.
You are obviously one of the servers that is taking advantage of this relatively serious scoring issue, your response is completely discredited. The mechanics make you win, not your skill. You do not see an issue because you are blinded by your obsolete awesomeness. Get over yourself. It doesnt work. Do you actually enjoy fighting againt no opposition in your AM capping servers?
If arenanet do not think scoring is an issue, please take away the rankings. They only show how active a server is during the AM capping hours, nothing else. If you were conducting research there is a cause and effect, the cause here is AM Activity, and the effect is RANK due to inevitable points gained against what may be deemed NO OPPOSITION. GG Anet, you are showing us exactly what you have learnt from past 24-7 failures, nothing.
Could you post your bed time so Anet knows when servers should be shutdown?
I have been doing 3 shift work last ten years so I’ll be online different times every week and thats why I like games with 24/7 action.
this trait has recently been changed, it used to give 2hours of fury to phantasms (perhaps too long), but now it only gives 10 seconds.
The buff is indeed 20s, but it refreshes as soon as it expires.
This was changed in order to avoid exploiting boon stealing. In mes vs mes, a smart mesmer could use Arcane Thievery on an opposing mesmer phantasm and gain a 2 hour fury buff.
Arcane Thievery working? Why I havent been able to steal all those shiny boons from Guardian? and sec ago watched livestream when it failed again steal any boons from a thief that got all those boons after using traited steal.
edit. also no evading
(edited by pheuno.3410)