Showing Posts For pholtos.9751:
Wait, I’m a little confused here, what’s the problem?
If they are going as soon as it spawns I don’t see the issue. That’s sorta normal. People want to go as soon as possible (even though that means waiting on the course.)
However, in your case someone is just autorunning onto it for 30 minutes? So he’s just wasting his own time?
You should have time to go even if someone touches that snowflake as soon as possible.
I’m of the agreement that it’s way too dull.
I build up two sets of 3 or so max catapults and 2 max snowmen and then I look around and the map is littered with catapults and walls and snowmen and ballistas and I basically spend the next half hour sleeping on top of an ice wall except when toxx comes along.
I basically only play it when there’s a daily involved with it cause it just takes way too long and the stuff setup basically takes care of everything.
I definitely wouldn’t mind a toggle for it.
You can buy a minor sigil of mischief and minor rune of snowfall from Seraph at the bottom of the stairs, but that’s it. It’s the minor variation. Good luck upgrading that in a costly manner.
As someone who hasn’t been involved in wintersday since 2012, I’m sorta at the mercy of the market since they don’t drop at all. :X
Why is something that you can only get via the market (or through upgrade shenanigans) a part of this, and in such great amounts?
I actually feel like a few changes would do the puzzle some good.
Background on me, (you mighta seen me on the jumping puzzle, the weird little asura the sidles back and forth all the time) I first played this puzzle back in 2012, when it first came out, and I can see it’s changed for the better. I was fairly competent back then and I’m even more competent at it now, but that’s simply because I am exceptional at jumping puzzles. (Although, I don’t think I’d ever want to do Troll’s Revenge again, for instance. Argh.)
Naturally this means I can’t really speak for the ones who have trouble.
Although these were my thoughts:
1. Have three different difficulties – Easy, Medium and Hard.
The difficulties could mean one of two things, or even more.
Option 1 – The Easy course is half as long and the Hard course is twice as long.
Option 2 – The difficulties determine the speed of the snowflake despawns, and perhaps the speed of the ice ball and present disappearances. Medium is the current.
Balancing would be, for instance, Easy earning 5 presents, Medium 10 and Hard 15 or 20.
2. Everyone gets their own set of snowflakes and presents.
I cannot tell you how many times I’ve had to sit around waiting at specific locations across the jumping puzzle, simply waiting for things to spawn.
3. Remove the timer.
This is a personal opinion and may be shared but I find it detrimental to my pacing just like the snowflakes and presents to look at the timer and go “Oh only 2 minutes left? Guess I’ll reach the end then sleep or something in the final room til the timer ends.”
Perhaps these could be potential changes for next year, but the current form is fairly doable.
I’d say the rightmost path is the easiest, for people who are having trouble. Jump as late as possible in the middle fire to land on the present (as chances are you won’t be able to wait for the blue line) and head straight upwards, no left or right movements, with good timing. Dodge roll at the top to avoid the wind then take it one candy set at a time, being patient around the skritt snowball fire and the iceball rolling. You can do it.
Hope this helps, and hope my suggestions are at least taken into consideration. I’d love for this puzzle to improve.
(edited by pholtos.9751)
Asuran Guardian
Over 200 ToT bags were acquired thanks to this wonderful jumping puzzle.
Spent about 2 hours or so just trying to help others complete it. Gave me a sense of happiness to help others figure out how to do it.