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I honestly don’t understand all these complaints about the nerfs being “out of hand” for Mesmer players.
I also play Mesmer, and I find this perfectly okay. When another class misses a skill because of obstructed, blind, etc., it’s placed on CD. Why do you think Mesmers shouldn’t follow this game rule? It seems more like a bug fix to me. The fact that players are seriously quitting the game because of this makes them seem extremely immature. This does nothing but put Mesmer in the same bracket as other classes. Mesmers aren’t now UP, kitten, etc. They’re still a very strong class, and far above other classes in terms of what they bring to the table.
It makes it annoying when sieging a base, I’ll give it that. But there are other classes who are terrible at this as well (Guardians, for example, are worse off than Mesmer in this regard).
Just because you now can’t do something else that no other class can doesn’t mean your class is now UP. That’s what balance is. There’s no reason for Mesmers to be able to completely ignore Obstructed, Blind, etc. on certain abilities.
Did you even read the posts above you? Does any other class lose passives, buffs, utilities, etc when blind is cast on them or when their target evades/blocks?
Man you guys must be really angry, have yet to get an answer to my question.
Do you have a competent strategy for dealing with someone who simply LOS phantasmed at the henge for multiple minutes at a time?
Thats it. Thats all im asking. You people are whining about things Im not even concerned about. I am asking the mesmer community, how do YOU beat a mesmer who abused LOS previously?
Since you don’t give a kitten about our problems we don’t give a rat’s kitten about your question. Now go troll some other class’s forum.
The people who wanted this nerf and are happy to get it don’t play mesmer as their main. If they say so then they are lying.
Please let me know if I’ve missed anything.
Grackleflint there are some tricky/hidden combo fields you have not listed. coglin has listed them in a post above. For example a less obvious one is the water field deployed by Healing Turret.
http://wiki.guildwars2.com/wiki/Healing_Turret
As noted here deploying the turret itself (not the toolbelt skill Regenerating Mist) sets up a brief water field for half a second that if timed right can be comboed with the Detonate Healing Turret toolbelt skill.
I am pretty new and have not tried this yet. But it seems like a pretty handy trick to get a decent burst of healing i.e. the heal of the healing turret + the tricky combo with detonate healing. All these combos should be noted for completeness.
Its weird that GW2 thieves are going through the same exact kitten WoW Vanilla rogues went through. I have no idea how the geniuses at Anet did not study what went on with WoW.
The rogues in Vanilla WoW were similarly OP with 1 or 2 builds while the rest of the builds were not exactly viable. Sure there was a difference mechanics wise that they used stunlock to keep the target perma stunned instead of unloading 3 abilities in 1 or 2 seconds. But the end result was the target could not do much while being assaulted.
The true mark of OPness was that in WoW you were a good rogue if you killed a target without using any of your cool downs aka utilities. But the rogues there still thought everything was hunky dory. So its no surprise thieves here think they are fine too. Does anyone really expect people to agree that their class is too OP and needs a nerfbat?
The vista jumps are so mild. I doubt people even think about those when they are talking about jumping puzzles. Anet has been wise to not include the actual jumping puzzles for map completions.
So yeah if you don’t like them then don’t attempt them.