Showing Posts For postmanmanman.4026:
I keep reading threads on “is this tanking build viable?” , “is this healing build viable?”
I run dungeons and when I see someone try to tank, after a few seconds the boss either locks on someone else or rofl stomps the would-be tank. After all of your cooldowns are wasted staying alive, are you really helping the group?
I know people can try to steer themselves in the direction of tank/heals, but do true tanks and healers exist? Do you think that by being a complete support build / heal build you are 100% helping the group? Shouldn’t you have some offensive capabilities and not just focus on your support cooldowns?
I grow weary of people saying they are a tank, because this game isn’t meant to have tanks.
I also understand that some fights prefer ranged, but when someone tells me to go ranged all the time on my thief, I get annoyed…the game isn’t meant for all ranged weapons. Shouldn’t I be able to run the dungeon the way I want, if I play it correctly?
So… what you’re saying is, the only viable role is DPS. And you’d be right. How is this a good thing? This is terrible, and a gross oversimplification of the genre.
Very yes. I might even consider purchasing some gems if they’d do a sale on bank tabs.
Just posting to say thank you so much for this thread. Ever since release I’ve felt a niggling, implacable discontent with the game and I’ve never been able to explain why. I still played a lot — I’ve poured something like 70 or 80 hours into the game, and you know what? It was a lot of fun.
But the entire time, I just kept feeling like “something is really, inherently, fundamentally wrong with this game”. And the TC’s post perfectly articulates all the issues. I don’t deny that some of his points are a matter of opinion. But suffice to say I feel they’ll gradually become the popular opinion over the coming months.
The worst part is, I don’t think these are issues that will ever (or even could) be solved by patches or expansions. ArenaNet has incorporated numerous flaws into the game’s core design, and if you took the flaws out — well, there just wouldn’t even be a game left.
This is what worries me the most. Sure, this game in its current state is great for the majority of players coming from other MMOs… but I get the feeling it will never be the game for me.
And for many loyal fans of ArenaNet who come from Guild Wars, it will never be the game for them. And when Blizzard releases Titan and Bethesda releases Elder Scrolls Online releases and Dungeons & Dragons: Neverwinter is finished, Guild Wars will start to be just another MMO that was.
But I’m not even convinced GW2 is great for other MMO players. It tries to cater to GW fans AND WoW/other MMO fans, and I don’t think it meets the needs of either. It’s a muddled mess filled with unclear and conflicting design decisions, as you’ve pointed out.
The only way I could see this becoming something truly great is if ArenaNet did a Square-Enix-style restart, a la Final Fantasy XIV: A Realm Reborn. They’d need to wipe everything clean, and start rebuilding from the ground up. It’d obviously be incredibly unpopular with many existing fans, which is why I don’t see anything like that ever happening.
Just posting to say thank you so much for this thread. Ever since release I’ve felt a niggling, implacable discontent with the game and I’ve never been able to explain why. I still played a lot — I’ve poured something like 70 or 80 hours into the game, and you know what? It was a lot of fun.
But the entire time, I just kept feeling like “something is really, inherently, fundamentally wrong with this game”. And the TC’s post perfectly articulates all the issues. I don’t deny that some of his points are a matter of opinion. But suffice to say I feel they’ll gradually become the popular opinion over the coming months.
The worst part is, I don’t think these are issues that will ever (or even could) be solved by patches or expansions. ArenaNet has incorporated numerous flaws into the game’s core design, and if you took the flaws out — well, there just wouldn’t even be a game left.
My brother has a Guild Wars account from Guild Wars 1. He hasn’t logged on for a while, so he updated his info this morning and I sent him a trial invite. He got the e-mail with a key, but we can’t figure out where he’s supposed to activate the key. Does he need to make a new account just to access the trial? Or can he activate the trial on his existing Guild Wars account?