Showing Posts For pringles.3290:
Not a fan of the aggro part but weather sounds fun. In fact, I would even rewrite those numbers you have. 3% or less wouldn’t feel like it was affecting me. 5%-6%+
Go big or go home
Paragon, or monk from GW1
Perhaps I was not clear. I want anet to take out the conjure skills completely and allow elementalists to use an actual greatsword/hammer/axe/bow. I love the fiery greatsword, but I hate how I need to waste my elite slot to get one. Replace the conjured weapons with something else, perhaps another kind of conjure, more elemental summons, something with more utility. I want to equip Dusk when my ele reaches 80
Rainbows, stripes, and I want to subdivide the dye regions on my armor into customizeable sub-regions so not all the trim on a piece of armor is the same color.
For instance, the trim around the neck of a piece of armor could be subdivided into one sub region and the cufflinks into another.
Dueling, trading ( Even if it is just a reskinned mailbox, it needs to be there), inspecting, skin sharing (Can trade wep/armor skins. just the models.) and previews in the trading post. Did I miss anything?
Take them out. Take out conjured weapons and give elementalists permanent skills for those weapons. Perhaps not the bow; those skills are neat, but we’d do without them. Most of us have. The axe isn’t exactly useful either. Greatsword covers most everything one can make with a fire based conjured weapon. Please note I did also post this in elementalist section.
Greatsword
Nerf the damage and use those skills as fire attunement, perhaps replace the number 5 skill so that it doesnt’t eclipse the staff 5 skill, like a control wave, like the mesmer greatsword spell, or a fire field.
Water- support skills. 1 would be a basic sword strike. think of a two-handed version of dagger 1. There would be an little spout and a bigger AoE heal.
Wind- control. Maybe this would be the set where it makes sense to have a nockback.
Earth- Lots of rage stabbing the ground. AoE stuns, nockback, a heavy hitter and an… earthquake? Earthshield?
Strategy- Start out in fire, DPS, get a few burns in (I Don’t know… 50% of fire spells have a burn.) and switch to wind. They will have closed in by now. get an auto cast in if you can, use the nockback and switch to earth. Switch between earth and fire, rinse, and repeat.
Hammer
This will be a dancy weapon set (More so than greatsword. I don’t want to pigeonhole greatsword into a zerg set, but it would be a more bursty)
Fire- burning based DPS and might stacking.
Water- More hostile water set. Hammer water attunement will ahve crips and immos.
Wind- Nerfed down version of current Mjolnir skills.
Earth- Heavy hitters, a shield and bleed stackers.
Strategy- Run in starting in wind, own it up, pop CDs, and switch to water. Drop immo, dodge back and drop frost field. Switch to fire, build up might stacks and burn it down, switching to earth last, popping shield and stacking bleeds as they close in.
Please feel free to give me feedback in the comments.
Take them out. Take out conjured weapons and give elementalists permanent skills for those weapons. Perhaps not the bow; those skills are neat, but we’d do without them. Most of us have. The axe sin’t exactly useful either. Greatsword covers most everything one can make with a fire based conjured weapon.
Greatsword
Nerf the damage and use those skills as fire attunement, perhaps replace the number 5 skill so that it doesnt’t eclipse the staff 5 skill, like a control wave, like the mesmer greatsword spell, or a fire field.
Water- support skills. 1 would be a basic sword strike. think of a two-handed version of dagger 1. There would be an little spout and a bigger AoE heal.
Wind- control. Maybe this would be the set where it makes sense to have a nockback.
Earth- Lots of rage stabbing the ground. AoE stuns, nockback, a heavy hitter and an… earthquake? Earthshield?
Strategy- Start out in fire, DPS, get a few burns in (I Don’t know… 50% of fire spells have a burn.) and switch to wind. They will have closed in by now. get an auto cast in if you can, use the nockback and switch to earth. Switch between earth and fire, rinse, and repeat.
Hammer- This will be a dancy weapon set (More so than greatsword. I don’t want to pigeonhole greatsword into a zerg set, but it would be a more bursty)
Fire- burning based DPS and might stacking.
Water- More hostile water set. Hammer water attunement will ahve crips and immos.
Wind- Nerfed down version of current Mjolnir skills.
Earth- Heavy hitters, a shield and bleed stackers.
Strategy- Run in starting in wind, own it up, pop CDs, and switch to water. Drop immo, dodge back and drop frost field. Switch to fire, build up might stacks and burn it down, switching to earth last, popping shield and stacking bleeds as they close in.
Please feel free to give me feedback in the comments.