Showing Posts For rancidstick.2704:

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: rancidstick.2704

rancidstick.2704

28 pages of baseless QQ.

The only problem with thieves is the way culling affects them.

Fix culling and you’re well on your way to culling the tears too.

That is a bunch of crap as evident by the lack of 28 page threads complaining about any other class.

Rogues/thieves/assassins or any other stealth class has always been the target of nerf calling and qqing in almost every MMO that has had them available. This type of crying is not exclusive to this game.

People just don’t like being caught off guard.

Unfortunately for the the thief, or any other stealth class, is catching people off guard is the whole point of the class. By design we are built to be opportunists.

If ANY class just chooses to rush head on, or stand still in one place and snipe from far away. You make yourself a vulnerable target. At least other classes have the choice to play hit and run or not, and still be useful. A thief has no choice BUT to.

Thieves force people to pay attention to what is going on around them, and to be ready at all times. isn’t that what PvP is all about? or would you prefer mindless zerging or sniping all the time?

If thieves werent what they are, then there would only be pure ranged or pure melee classes. Ranged classes would dominate all the time due to the reach advantage. wed pretty much have a 3rd person shooter, or ranged classes chasing melee in a cat/mouse scenario.

rock/paper/scissors = thief/melee/caster & ranged

Learn it. Love it. Or keep crying.

Stealth class being target of whining in almost all mmos is just conjecture. Especially when you imply it is warrant less.

Your caught off guard point is also irrelevant since all the people in any class who play hit and run require others to be caught off guard. Hell every fight aims for that.

Any class that chooses to rush into an impossible fight will most likely die, a thief has twice the chance of getting away.

There is no situation in WvW where a thief forces others to pay more attention. You’re running solo? Better pay attention to anyone. Running in a zerg? Same thing. You don’t pay attention in either and you’re dead unless you’re fighting no one.

People break ranks in zergs all the time without thieves. People don’t just carry multiple weapon sets because of thieves.

Anyone without a rendering problem can see thieves coming from 1500+ range. Once they stealth and attack, you’re stuck either flailing around with your auto attack or blowing your blocks and aoes that anyone can see and easily avoid. And then you either blew all your cooldowns on a fight that never happen or the thief finds out they can’t take you on and run away easily.

Thieves can go full glass cannon and have a higher survival rate than any other melee class going glass cannon. Any class can get the jump on someone, thieves are the only ones that can leave when they want without being seen.

Good thing I made the switch to a thief in wvw.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: rancidstick.2704

rancidstick.2704

28 pages of baseless QQ.

The only problem with thieves is the way culling affects them.

Fix culling and you’re well on your way to culling the tears too.

That is a bunch of crap as evident by the lack of 28 page threads complaining about any other class.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: rancidstick.2704

rancidstick.2704

28 page thread, 3 months after game release. What other class has this many complaints?

If you think thieves are perfectly fine and other people don’t know how to play the game then have fun when population drops and you have nothing to gank in wvw.

I'm tire of people crying about thieves

in WvW

Posted by: rancidstick.2704

rancidstick.2704

Endure pain suggestion is just dumb. 5 seconds or slightly more with trait and 90s cooldown. Even players without stealth will just walk away much less a thief that can stealth.

People don’t make a hundred threads complaining about thief in spvp because they don’t need to spend time building a character just to find out they’re better off playing a thief in wvw. Don’t like your choice in pvp? 5 minutes and you can play a new class, as evident by the warrior population in pvp.

Sword and board. Condition or Power

in Warrior

Posted by: rancidstick.2704

rancidstick.2704

Tried condition build in wvw, it was pointless. Too easy for your conditions to be removed in a 1v1 and pointless in a zerg.

What were you using ?
The only reason i can fathom is that you got burst down before being able to do anything. Else, i never had issues reapplying conditions on anyone.

Sword = Constant bleed/Cripple = heavy pressure
Rifle = Constant bleed/Frequent Vulnerability = constant bleed and keep away
War traits -> Frequent Vulnerability/More Bleed

To be honest, 1 vs 1, in wvw, i’ll just let my conditions kill the other dude while i hang back and my health ticks up.

spvp is another story.

For wvw it was sword/warhorn. 1v1 and 2v1 was okay, anymore I just ran away since I did not feel like dieing.

No one ever got a burst off on me since I always had a stun break/counter/stun with my second weapon set.

How bad warriors are at applying conditions was very obvious when I fought against someone who tried to remove them. Even with vuln from other weapon/burning/confusion it was pointless against a decent player. One they removed the conditions it just became slow and drawn out fight where I kept on spamming immobilize and won with my toughness & regen.

It was just overall boring and slow compared to other builds.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: rancidstick.2704

rancidstick.2704

You can’t kill a good thief in this game.

Invisibility is unfair.

in Thief

Posted by: rancidstick.2704

rancidstick.2704

A good thief won’t die in wvw unless they suicide.

Sword and board. Condition or Power

in Warrior

Posted by: rancidstick.2704

rancidstick.2704

Tried condition build in wvw, it was pointless. Too easy for your conditions to be removed in a 1v1 and pointless in a zerg.

Why my friends leaved.

in WvW

Posted by: rancidstick.2704

rancidstick.2704

You can’t kill a good thief in wvw.

disconnection = auto death

in WvW

Posted by: rancidstick.2704

rancidstick.2704

Stupid fix to a non existent problem. If someone alt-f4 good, one less person defending or attacking an area in wvw.

1c undercutting is destroying competition

in Black Lion Trading Co

Posted by: rancidstick.2704

rancidstick.2704

1c undercut is competition. The stock market example only shows a market where people are restricted from participating. The tp is what happens when anybody can participate in a market.

Logic behind more mobility?

in Thief

Posted by: rancidstick.2704

rancidstick.2704

Bad change for everyone involved. More people rage quit against thieves, so the thieves are left to fight what?

WvW: The reason why this game is dying

in WvW

Posted by: rancidstick.2704

rancidstick.2704

Whole WvW system just promotes a game of tag. Constantly flipping points is ridiculously boring. Hell it would have been better to have a long corridor map at this point.

Rangers are OP

in Ranger

Posted by: rancidstick.2704

rancidstick.2704

Am I missing out on the joke where people make arguments about strafing when the arrows are obstructed by nothing?

Legendaries unreachable, regardless of effort

in Black Lion Trading Co

Posted by: rancidstick.2704

rancidstick.2704

So did everyone just ignore that OP dislikes how ridiculous it is when you compare how much it costs to get a legendary now vs earlier, and instead chose to attack him on not wanting to farm?

Thank you

That sounds more like jealousy to me … sadly.

You had same opportunity to do the same, its not Areanets fault you didnt. The market was evolving since release and it has stabilized now, only because you didnt catch the early low prices doesnt give you right to complain and demand low prices again. The current prices are where they should be.

I agree that Legendaries were cheaper first 2 months after release but that was obvious. Not so many players wanted legendary back then, many players didnt even hit 80 back then. SO THERE WAS LOW DEMAND FOR T6 mats, lodestones and precursors, etc.

PRICES always mirror current DEMAND by players. Current demand is 10x higher than it was 2 months ago.
So if more players want precursor now than 2 months ago, prices of precursors will increase. If even more players will demand more precursors, T6 material, lodestones, etc in next year you can bet price may go up even higher.

Higher demand = higher the prices

Simple. Nothing to complain here if you know how economy works.

No offense but you sound like a bitter elitist who is begging for respect for having a legendary.and you also sound like you feel entitled because you literally had no life for 3 months and the advantage of the new market which had ridiculously low mat prices. Why in the world would i be jealous, especially Of you? I will get the legendary, regardless of the time it takes and I will maintain a high paying job, a healthy lifestyle and A relationship.

I seriously dont get it with some people. I have clearly stated i want a fair chance at a legendary, not an easy mode. What you really show that you want is others to have a harder time than you did, so that you will feel more special for longer.

Anyway, /rant off

They are saying you feel entitled to a legendary because they are making up nonsense arguments so they can arguing against nothing and feel better.

People believe they are entitled to the same results if they put in the same amount of effort in a video game.

This isn’t real life, there is a reason why everyone plays by the same rules in a game. When you don’t have that people leave the game and you are left with idiots who got there early yelling at people who don’t want to jump into the rat race.

Please drop a nuke on Orr.

in Guild Wars 2 Discussion

Posted by: rancidstick.2704

rancidstick.2704

Cursed shore would be find if there was any real reason for large number of players to be spread out in that map. But no, instead of making changes to promote players to go to cursed shore they just kill the drop rates there and funnel anyone else to fractals.

"We don't want you to grind" Oh realy?

in Guild Wars 2 Discussion

Posted by: rancidstick.2704

rancidstick.2704

In the latest patch, steeltide got stealth nerf. I have to say good job….you don’t want us to farm, and you keep nerfing every single money/material source. What’s the point for this? t6 materials for a legendary is just insane if you want to buy it from TP. If you continue to do this, I’ll realy consider buying further expansions…..also fix your game don’t do content patches in every month, no point in it.

Nerfs are because a lot of people are gaining gold far too quickly and thereby ruining the economy. Creates a big divide between the people that know the “tricks” and people that don’t. Suddenly, you have 50% of the population not being able to afford things on TP, while the other 50% boast about how easy it is to get money and slander those players who are struggling.

Once you start playing to “pay the bills” it’s the begining of the end. For those that are rich, they will never see the problem. But they are killing the game with a slow death.

Personally, if I play and have fun, but don’t get enough gold to “keep up with the curve” then I will eventually quit. Repeating Steeltide, over and over isn’t fun, it’s grinding. Anet promised that this game would not be like that.

All these changes do nothing except screw over new players or those who didn’t grind/no life their way for 3 months.

Economy doesn't favour diverse play

in Black Lion Trading Co

Posted by: rancidstick.2704

rancidstick.2704

Changing drop rates would fix this problem completely. But based on how much money people make from running fractals, Anet just wants to funnel people into running fractals.

Legendaries unreachable, regardless of effort

in Black Lion Trading Co

Posted by: rancidstick.2704

rancidstick.2704

So did everyone just ignore that OP dislikes how ridiculous it is when you compare how much it costs to get a legendary now vs earlier, and instead chose to attack him on not wanting to farm?

People taking supply

in WvW

Posted by: rancidstick.2704

rancidstick.2704

No one is placing the experience of one group over over another group besides you.

You’re being unreasonable to tell people to spend time doing boring supply grabs instead of running straight to the fun part.

Yeah, actually that’s exactly what you said. You stated that it’s unreasonable for strategic players to even so much as ask other players to run to supply camps instead of taking supply from siege.

Also just because you play to win doesn’t put you in a position to belittle others and put quotes around “for fun” or call their behavior stupid.

Again, you’re literally the only person who has (at least in this meta-conversation) suggested belittling people.

It is unreasonable to order/tell players to do supply runs if they find it to be boring. And that is different than asking all players to run supply from camps. You’re incorrect about the belittling point because you’re the one who put “for fun” in quotes and described the behavior of certain players as stupid.

And now you’re not making any attempts to further your argument. We’re also completely off topic to a thread that should have ended at when others suggested to politely tell people to stop taking supplies from the siege.

Why kill invaders at jumping puzzles...

in WvW

Posted by: rancidstick.2704

rancidstick.2704

I am keeping you from getting free sieges, and also because I’m doing something the WvW players on your server would’ve like to do to you since you’re essentially being a dead weight and taking up a queue spot that your server could’ve used to get another WvW player in.

Can you explain your psychological reasoning for doing WvW jumping puzzles at the expense of your server’s interests?

PvE players are FORCED by ANet to be in W3 in order to complete the Jumping Puzzles and their World Completion.

Maybe you should be championing the removal of the Jumping Puzzles and the World Completion points from W3 so the “dead weight” PvE players stay out of W3.

Except we know that blueprints and dead weight is a fake excuse, because the random jump puzzle blueprints will not determine the course of an entire match and camping a jumping puzzle that generates no points is more of a dead weight than trying to do one.

People taking supply

in WvW

Posted by: rancidstick.2704

rancidstick.2704

No one wants to run around the map to supply camps in order to grab supply and then run back to actually have fun. A lot of the players don’t care if their server wins and just go on wvw to have large battles against humans. You’re being unreasonable to tell people to spend time doing boring supply grabs instead of running straight to the fun part. Either change the system or plan for people taking supply from keep/towers.

A large number of players (perhaps a majority) want to win in WvW. You’re being unreasonable, putting just a few seconds of certain players’ time ahead of the enjoyment of all those people.

All the players want to win except a wanting to win doesn’t mean they want to play to win. If it did you wouldn’t see giant groups roaming inefficiently, lack of siege being put up, undefended keeps, or few people bothering to shell out a measly 1g for upgrades. They play for fun.

I’m not putting those players who play for fun above those who work to win. I acknowledge their existence and choose to not be a jerk and heckle at them in public for not playing my way.

It does not take a few seconds to grab supply, it takes a few boring minutes to run to a camp and then run to where the fights are. You’re being unreasonable when you expect all the people to do work in WvW. Demeaning these people in the chat because they rather have fun then take orders is just rude.

The only proper response is what Aysnvaust posted.

It’s always best to be courteous, or people will do the opposite of your request just to spite you.

However, it’s ridiculous when people continuously place one individual’s enjoyment as paramount over the enjoyment of every single other person. Yeah, that person might just be playing “for fun” but if his stupid behavior causes you to lose a tower that harms the enjoyment of every single other person playing. Just because some players are “casuals” doesn’t mean that somehow their experience is more important than everyone else’s.

No one is placing the experience of one group over over another group besides you. Accepting that people do this doesn’t mean I’m telling people to do this. It is not ridiculous that people care more about their enjoyment than the experience of complete strangers in an online video game.

Also just because you play to win doesn’t put you in a position to belittle others and put quotes around “for fun” or call their behavior stupid.

It is impossible for one person to ruin the experience for everyone else in WvW unless you’re saying the team that takes over the keep somehow knows that supply was being diverted and now they’re upset.

You’re playing a video game in a public setting, accept the fact that not everyone is aligned the same way and get over it. There is no reason to harangue someone in map/team chat over something as immaterial as a keep siege in a 7 day WvW match in an online video game.

People taking supply

in WvW

Posted by: rancidstick.2704

rancidstick.2704

No one wants to run around the map to supply camps in order to grab supply and then run back to actually have fun. A lot of the players don’t care if their server wins and just go on wvw to have large battles against humans. You’re being unreasonable to tell people to spend time doing boring supply grabs instead of running straight to the fun part. Either change the system or plan for people taking supply from keep/towers.

A large number of players (perhaps a majority) want to win in WvW. You’re being unreasonable, putting just a few seconds of certain players’ time ahead of the enjoyment of all those people.

All the players want to win except a wanting to win doesn’t mean they want to play to win. If it did you wouldn’t see giant groups roaming inefficiently, lack of siege being put up, undefended keeps, or few people bothering to shell out a measly 1g for upgrades. They play for fun.

I’m not putting those players who play for fun above those who work to win. I acknowledge their existence and choose to not be a jerk and heckle at them in public for not playing my way.

It does not take a few seconds to grab supply, it takes a few boring minutes to run to a camp and then run to where the fights are. You’re being unreasonable when you expect all the people to do work in WvW. Demeaning these people in the chat because they rather have fun then take orders is just rude.

The only proper response is what Aysnvaust posted.

People taking supply

in WvW

Posted by: rancidstick.2704

rancidstick.2704

No one wants to run around the map to supply camps in order to grab supply and then run back to actually have fun. A lot of the players don’t care if their server wins and just go on wvw to have large battles against humans. You’re being unreasonable to tell people to spend time doing boring supply grabs instead of running straight to the fun part. Either change the system or plan for people taking supply from keep/towers.

Gems are not a limited supply item

in Black Lion Trading Co

Posted by: rancidstick.2704

rancidstick.2704

Just because something is infinite in quantity doesn’t mean it can be required at an infinite rate.

Also, aren’t gems only in circulation when people pay real money to buy them?

Controlled Markets

in Black Lion Trading Co

Posted by: rancidstick.2704

rancidstick.2704

It isn’t a conspiracy since it is barely a secret. There are no rules in the trading post except hacking/other obviously illegal things. These price changes are not from people buying materials to make any product.

There is nothing stopping a group of people to spend 10k g on ectos to push up the price.

Why kill invaders at jumping puzzles...

in WvW

Posted by: rancidstick.2704

rancidstick.2704

They want to grief people and use the blueprint reward as an excuse. Random blueprint reward is not going to be a deciding factor in a wvw match. Same reason why people spawn camp.

0 and 250: the only numbers devs know!

in Crafting

Posted by: rancidstick.2704

rancidstick.2704

At this rate the drop rates or the gold needed to get them is just as bad if not worse than the asian grind mmos that sell material gambling sacks for real money. The only thing lacking are weapons exploding when you upgrade them.