Showing Posts For rotharos.5427:
But if it is repeatable it will be call a grind. (No matter if you can only do it once a month, they’ll still say so.)
Who is they? Everything in PVE is a grind is it not? I repeat dungeons, world bosses (which are DEs), guild missions, fractals, jumple puzzles, daily Teq runs etc..
Why not repeat hearts as while I gather T2-T5. Everyone in PVE is farming once they have experienced it once. Some people set they own challenges by speed running or soloing bosses, maybe people can speed run heart zone clears, who knows?
At least now if i want to re explore places I’ve only seen once, I can get a reward while doing so.
Today, I was searching for rich platinum veins and I found a place I had not uncovered in Fireheart Rise, even though I had 100% map completion for more than a year now. It was a nice feeling to see an environment I had never seen before, and the path I took to it was probably only seen once for my first map completion.
I’d much rather this apply to DEs rather than hearts. Hearts were a compromise because testers were confused that there were no “quests”. They are there just to breadcrumb us out into the world where we will encounter DEs. Hence the drop off of hearts in the last zones of the game. They’re a transitional tool from what people expect from MMORPGs, to what GW2 was trying to do.
Leave hearts a one-time deal for zone completion, then give us more useful endgame reward for going back and finding DEs in all zones.
I would like DE too, but I feel it is a little harder to implement.
Would the DE be repeatable? If it is repeatable will people farm easy DEs?
If it is not repeatable, how do you keep track of DEs you have done?
people will still look for the best spot to farm and ignore the rest.
That’s always true, so you have to tune the reward to make people want to do it, even it it’s just one zone a month.
So what anet can do it is make rewards for zones completes that you can’t get easily from champ farming in addition to the lodestone etc mentioned earlier. Like:
A guaranteed Black Lion Key
or
Chance for 1-2 x Fine Transmutation Stone (Giving 1-2 stone to a player may cause them to buy more stones from gem store if they suddenly want to complete a new look instead of completing another map for more stones).
or
Chance at new kind of mini pet that changes monthly (Tradable)
or
Chance at unique dye (Tradable).
or
New karma weapons and armor which are based of the same models as current vendors but with aura/recolor ala Flamekissed.
or
Single use hairstyle kit
Also, moving around lower zones is also an opportunity to gather T2-T5 mats.
(edited by rotharos.5427)
Since there are no new features coming in the next 4 updates, new legendary weapons won’t be seen until at least march. So you have plenty of time to decide what to do.
Remember though, if the new legendary weapons are liked the prices for the current legendary weapons will most likely fall 20-30%.
Depends if new legendary looks nicer/flashier than old ones (to the majority).
yes.
but instead of tier 6 materials, 50% for fine crafting materials for that hearts level, and a 50% for tier 6 materials if the character repeating the hearts is level 80? just like champion bags.
dynamic events should also have something similar.
I think 50% chance for T6 would not be enough motivation, because there is still a chance you can get putrid essence. At least for me anyway, cause RNG upon RNG will be very unsatisfying.
Many people say hearts are empty and no one is exploring zones aside from world bosses and champ farms.
Suggestion: make hearts repeatable that reset every month. Each heart repeatable once per month.
Every heart rewards one random T6 material. If RNG is too severe, then have something like:
Shiverpeaks hearts: Chance for Vicious Claw x 1 or Hardened Leather Square x 1
Kryta hearts: Powerful Blood x 1 or Bolt of Gosammer x 1
etc…
Furthermore, redoing all hearts in one zone rewards: 1 Lodestone + 5 Ecto + 1000 Luck for example.
Of course 100% map is not affected.
Level 1-15 zones excluded to retain starter zone status.
Is this a good way to get some people to redo hearts?
(edited by rotharos.5427)
I seldom post, but this is a really bad move by anet and I would like to throw in my support to revert the armor to tribal or something else and refund the gems.
At the same time, medium armor should be the missing stalwart armor. Not sure if there’s a missing pve heavy armor skin though.
Cultural armor should be “cultural”. I won’t be purchasing anymore gems until this is fixed. I was thinking of getting the phalanx armor, but I am having second thoughts if this is the future of the gem store. You guys were doing so well too, with the weapons and armor.
I don’t own any human cultural armors, but I hope my voicing out will help make this change possible.
When they release the new wvw overflow, there should be no more queue right?
First google search yielded this: [Release] Guild Wars 2 Multi Hack [UNF] Trainer
Someone confirm this. Anet please rectify. These hack are getting more obvious everyday.
Just saw a mesmer climbing over walls to port people into keeps. This is in gold league, happened 2 hours ago.
1. Those guides depend on trading post prices for their formulas and crafting advise. They assume you’re going to buy everything needed from the trading post. There are cheaper ways to go about it
2) I believe the only things we can craft are Lump of Mithrillium, Deldrimor Steel Ingot, Glob of Elder Spirit Residue, Spiritwood Plank, Spool of Thick Elonian Cord and Elonian Leather Square. Is this correct? And with the once a day requirement won’t this be slow?
Completely incorrect. You can only craft those items after you reach level 500, and we still can’t craft those leather based items. At least, weaponsmith and artificer can’t. I haven’t finished Huntsman yet.
3) Many people in these threads mentioned the diminishing returns making this indefeasible past a point though some people say they made it all the way from 450 to 470. About how many of these would we need to craft to get to a good stopping point (460,465, 470 whichever is feasable)? I want to try to calculate how much this stage will cost me and how many days I will have to wait with the time gating.
From 400 to 425 you craft ancient logs to planks and Ori ore to ingots. One stack of each material should be enough to reach level 425 if you’re using maximum crafting boosters.
From 425 to 450 you have to “discover” around 8 or 9 exotic weapons from the craft you are leveling (also using maximum crafting boosters). Artificer can also discover a number of potions. It’s also possible here to discover rare level gear but the crafting xp isn’t all that good.
From 450 to 475 you can craft all your bloodstone stuff, dragonite and empyreal stuff. That stuff turns white at 475 and you get no more crafting xp from crafting them.
From 475 to 500 you’ll have to “discover” around 12 exotic weapons, or a lot of rares, or for artificing, potions.
After 500 you can start to craft Lump of Mithrillium, Deldrimor Steel Ingot, Glob of Elder Spirit Residue, Spiritwood Plank and they weapons that use those materials.
This is mostly wrong please delete.
Care to explain what’s wrong? I would like to know, not trolling. Thank you.
Dear Anet, is it possible to make condition damage hit world bosses as one single hit (direct damage) as a quick fix?
AFAIK, servers cannot handle all the condis and it does not look like they are gonna fix it properly anytime soon.
Just scale condi dmg down to do something like 75% of what the full ticks would do (for balance etc).
This would be for world bosses only so it should not affect other areas of the game.
Any objections?
I would love an invite!
I would like an invite please! Thank you.
I just got the achievement 5 mins ago, so I guess it still works. Did it on P/D Thief.