Showing Posts For rykeru.6159:
Wow thanks xD glad you like it
Enjoy your sleep, while it lasts,
But don’t let morning come too fast,
For the time is here for seasonal cheer,
But a mad king is stirring, and he is near.
A woman screams, a black cat wails
Do not fear,tis but a tale,
because for two-fifty years he has been unseen,
when he was said to rise, on Halloween.
There’s a whisper at your window,
a tap on your door,
the sound of creaking,
across your floor,
The thunder claps, the lightning strikes,
The clock has spoken, tis the hour at last,
A season of cheer and playful joy,
A thing that no one can destroy
There’s a noise at the windows,
A rap on the door,
The sound of walking,
Across your floor
Across the sea, the quaggan shout with glee,
“Foo to the mad king, Foo to the ghouls!”
Who knows, this year,
They may be the fools.
The humans jeer and share a drink,
Choosing to ignore the fear that they think,
But at this dark yet cheery hour,
Even the charr are beginning to cower.
A child lets a whimper to his mother’s ear
She says do not fear, but she sheds a tear
Because she knows, for sure
The mad king is near
There’s a shout at your window!
A bang on the door!
There’s the sound of running,
Across your floor
Get out! Get out!
While you still can
There’s something after you
Something quite bad
Because the clock has spoken!
The hour is here!
The mad king is here,
You would be best to fear…
Note: I wrote this myself, was bored at work so just thought it up. Hope you like it
(edited by rykeru.6159)
Hello I have been playing an engineer since launch so I like to think I know a good amount about it, but there is one problem i’m having, and that is with the traits. The problem I have is that if I want to do really good crit damage, I am sacrificing vitality and toughness, as seen in this build. (This is all pve based, mainly in dungeons)
http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.0.0.0.0.79.98.88.91.102.0.0.0.230.0.0.245.250.249.0.0.0.276.0.0.288.294.0.10.30.0.10.20
I tend to use the rifle and just shoot stuff, popping cool downs when I can. While good, it can get a bit boring :s
Now, I also made a bomber build that lasts longer, with good power damage. It’s a basic build: http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.0.0.0.0.79.94.99.98.102.0.0.0.228.233.232.0.0.0.256.263.0.273.276.0.0.0.0.30.0.20.20.0
The idea with this build is good protection traits, plus good power damage from the bombs, and condition damage comes with that.
Now my question is has anyone got any suggestions for improving either of these builds, or a build that can put out good damage but still retain enough survivability. I also like the flamethrower, but the problem with that is i want to do good damage with that, but again i last for less time, and the flamethrower attracts a bit more attention that I can handle.
I suppose that is true. I remember one of the CoF fights where you had to defend a small area was a big pain, but I suppose that is where you need to adapt. I’m not sure if there is a way, but it would be nice to choose where to place Supply crate, as to again tactically place turrets.
I’m not entirely sure how rangers work, but it would be nice to see the sort of pet relationship they have. I know it may be a bit off with engineers, but it would be nice…
(edited by rykeru.6159)
I agree it would be a great idea to share stats, and I aswell would love to be a turret engineer. It’s a shame to hear the deployable turrets are not fixed yet, that’s one of the reasons I put it on a hiatus. I do tend to find healing turret useful as I just stick it next to me (I use grenades with a massive range so the turret is somewhat safe).
I also just had a thought, maybe instead of sharing stats, maybe a trait like “Shares 10% of toughness with turrets” or something, obviously with a bit more thought into it
(edited by rykeru.6159)
The only way to increase their effectiveness further than you already have seems to be to equip toolkit and heal the turrets yourself (although I find this ineffective as they still die quickly), or maybe get the trait ‘deployable turrets’ to place the turrets more tactically, but again they need to be in range, which usually means in the death zone…. I personally love using turrets, but I just find that they are not a viable option no matter what I do. I do hope they become more viable in the near future.