Sword/Pistol?
You do realize that’s the weapon set with about the least amount of stealth, right? In fact, none of their weapon abilities can be used to get stealth on their own. (Now Dagger/Pistol. That’s a different story.)
Anyway, even as a thief, I admit that in 1v1 situations, thieves can have just a bit too much stealth going on. I’ve fought a dagger/pistol thief who couldn’t really kill me, but every time I tried to get him, he’d vanish into stealth and recover.
That said, outside of 1v1s, Thieves are pretty awful. No 1200 range weapons. Limited survivability when faced against a zerg. Condition removal requires either stealth, spamming a skill, or making sure a utility is slotted.
It’s kind of funny that we had this balance pass on traits and skills, and all it really did was make these “ganker” perma-stealth style thieves even more important. Thieves don’t really have many other options.
Why are people so kitten ed at the Trib nerf?
in Super Adventure Box: Back to School
Posted by: Coldin.2840
Tribulation mode isn’t “hard” so much as costly. You spend a lot of lives, have to learn where the tricks and traps are, and that may require some challenging jumps. Beyond that, I don’t think I’d say there’s a lot of technical skill required. At least not on the pinpoint precision levels of IWBTG, but that sort of thing would be impossible in GW2. I think the mode is still plenty hard from what I’ve seen of it.