Showing Highly Rated Posts By Guhracie.3419:

Guardians Do Not Retreat!

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

It might have to do with the fact that there’s a warrior skill called “charge,” but I agree. It doesn’t seem particularly inspirational. However, sometimes a well-timed retreat means you live to fight another day, rather than die in a blaze of glory.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

The new trait system would be ok if there were dozens of new traits in every line, and every level of mastery.

As far as I can tell, there is but a single new GM trait in each line to unlock.

With so little choice, this trait system seems like just another “you have to be this tall to ride this ride” prerequisite system.

If there were tons of traits, scattered throughout the world, this wouldn’t seem so bad, would it?

New characters have to unlock all 65 traits in order to be able to use them. It does seem bad.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Nicest community?

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

I actually feel like even the PvPers in GW2 are better than any other MMO I’ve tried PvP in. I had to laugh- the other day, my team was getting STOMPED by an embarrassing amount, and someone from the other team popped in on map chat, “I think it’s great that you decided to try PvP on your first day playing! I hope you stick with it!”

Yeah, you’re going to run into people who are verbally abusive. But I’ve found considerably fewer in GW2, myself.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

I think it might come back this week, but that doesn’t change the fact that people have a right to be upset.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Philosophy Shift to Less Choice

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

I just keep coming back to it’s only for achievements. That’s it. If you don’t care about achievements, it shouldn’t matter at all. If you do care about them, it matters in the positive way. There’s no way you could have gotten 10 achievement points before without going much further out of your way.

What option was taken away exactly? The ability to get five achievement points in a shorter time or with less effort?

What do achievement points mean anyway? Why are they important? If they are important, why shouldn’t they require us to go out of our way?

Edit: Okay, I think I understand where we’re not connecting. I’m in no way saying that the old system was superior and should be returned. I’m saying that there’s no observable reason to continue to cull the number of options from which to choose our 3 dailies. Does that make more sense?

The number of dailies keeps diminishing, at least in the PvE category. Before April, we had something like 10-12 choices, just in PvE. I find it discomfiting that the variety is slowly being sapped out of things.

I don’t miss getting the points for each daily, I miss having a wider pool of options.

I… am kind of at a loss here. I honestly don’t know how to make this more clear. I will keep on trying, though.

Instead of doing 3 out of a choice of 4 dailies, give the game modes 6 each to choose the three from. 10 APs. Map specific, just like they are now. I just don’t like that wanting more options is being misappropriated as wanting stuff for nothing, or being unreasonable. It’s not unreasonable. We had it. Anet took it away, for no apparent reason.

I’m not making stuff up out of thin air. This is not the alleged “I want to stand in Divinity’s Reach and chat with my friends and be rewarded for it” thread. This is me going:

“Hey. We had more options, and now we don’t.”

It’s becoming narrow and linear, and that alarms me, personally.

You are wrong though, because you absolutely, positively did not have more options before.

If you were an ap hunter (and if youre not, then there is no point in complaining about this), then counting only the pve ones, you HAD to do 8 of the 8 daily achievements, many of which were just as specific as the ones we get now.

So before, do 8 specific dailies out of 8, get 8 ap (or 12 out of 12 if you wanted to get max). Now, do 3 out of 4, and get 10 ap, with zero need to do more to max out your ap/day. Not to mention that you dont have to go outside of one game mode to max your ap/day, which is also giving people MORE choice.

You can argue that before if you really didnt like 2 of the choices, you could still get 6 ap, but now if you dont like 2 of the choices, you dont have an option to get partial credit. But again, if youre an ap hunter, then before you would have gone out of your way to get all of them done no matter what, and if youre not an ap hunter, then again, this shouldnt be a concern, because other than ap, these dailies give nothing unique at all.

I cant think of any reason why more choices would be a BAD thing, especially with all the stuff in pve that could count towards it. Dungeons/fractals can easily be a guaranteed option each day, just like world bosses/events/gathering/kills/ect., which should be easy enough to add up to 6 options per day.

There is no excuse to not give more options in the future, just like the pvp/wvw ones could also use some work (the pvp class specific ones in particular are a terrible idea), so the system isnt perfect at all.

But the entire purpose of this thread is still misleading because, once again, you dont have less choices by any means now.

This is baffling to me. I absolutely, positively, had more choices before now. This is an empirical fact. 8-12 is greater than 4. The purpose of this thread is not misleading. What you’re arguing is that it’s now easier to earn those 10 achievement points, and that’s true. I don’t see that I’ve indicated anywhere that it’s not. But it’s not even slightly misleading to say that there are fewer options to choose from.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

What does CDI mean

in Players Helping Players

Posted by: Guhracie.3419

Guhracie.3419

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: Guhracie.3419

Guhracie.3419

Why is it so hard to understand that the issue here isn’t teamwork or communication, the issue is that this is open world content that requires anyone who knows the content to discourage people from going to the fights? Marionette was great design, and it totally required teamwork and communication. What it did NOT require was people to stand idle and beg other people not to go to the bosses. It did NOT have an infinite timer, either. If you lost, you did it in a relatively short amount of time, and then the event started up again.

There’s nothing good about the design, here. It is poor implementation all around.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Forum Specialists- Recommendations

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

1. I would make a terrible forum specialist, and I think even people who often agree with my sentiments would agree with that. I’m not applying.

2. This is not the place for sarcasm or insincerity. Only genuine commentary, please.

3. If you want to rant about flaws you see with the concept, have at it- in your own thread, kindly.

4. Please list people you feel would be solid choices for the Forum Specialist program.

Thanks!

My list, just off the top of my head (and I have no idea who is or is not in the US):
Nike
dlonie
bluestocking
Lishtenbird
Vayne (Yep. You heard me right.)
Behellagh
Donari
Infernia
Wolfheart
Rauderi
Illysharia
Hamfast
Wanze
Ashen
Mystic
pdavis
minbariguy
Redenaz.8631 (So that the name isn’t censored, I looked up the exact number)
Danikat

I know I’m missing a few people, and- with the exception of Nike- this list is in no particular order. If any of you are considering applying to this program, consider this my vote of confidence!

Reason for edits: People I forgot!

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

(edited by Guhracie.3419)

RATE the Revealed Elite specs best to worst

in Guild Wars 2: Heart of Thorns

Posted by: Guhracie.3419

Guhracie.3419

Of the three we have so far, and based purely on the info we have right now, this is how they seem to rank according to how I like to play:

  1. Reaper
  2. Chronomancer
  3. Dragonhunter

If I do get the xpac, I can see my necro getting a lot of use from the Reaper elite spec. I don’t really play mesmer, but time manipulation is cool. I am skeptical of the Prayerranger’s effectiveness.

How I expect them to pan out based on what has been speculated so far:
(To clarify, this is the stuff I’m most excited about based on rumor/speculation and the revealed stuff.)

1. Engineer. The core changes, paired with flying drones and a hammer… yeah. Engi elite might be the HoT make-or-break moment for me.
2. Necromancer. This surprises me, honestly. Going to need to nab a chaos greatsword, just in case.
3. Revenant. New profession! I’m all over that, and it seems very interesting.
4. Ranger. I’m really interested to see GW2’s take on the druid.
5. Thief. This will still probably be one of my most played professions, despite being so low on this list. I’m iffy on the speculated rifle, but I do think the core changes are interesting, at least.
6. Warrior. Eh. I love Warrior in PvP, but I’m not terribly curious about their elite spec or anything. They already have access to most of the weapons. I think the more interesting thing to do would be to change up their class mechanic and perhaps how they utilize some of the weapons they already have access to.
7. Mesmer. Just not a profession I am fond of. Chronomancer does look very interesting, though.
8. Elementalist. While the elite spec could bump this up a bit higher, it’s pretty low on my list of priorities.
9. Guardian. Longbow is just uninspiring to me. Most of the Dragonhunter information did not seem particularly exciting. I’ll be interested to hear what people who main guards have to say about it.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

The Good, The Bad & The Ugly of 2014

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

The good:
1. Filtering in the trading post!
2. Adding in a wardrobe system.
3. Dismantling the champ trains in the low-level zones.
4. Bobbleheads
5. Halloween was much more rewarding than last year.
6. Zephyrite Sanctum’s return, and another chance at S1 rewards.
7. John Smith’s interactions with the BLTP community.
8. Outfits being free to apply.
9. Dyes being account-wide.
10. The compass! (I just got 100% map completion because of it)
11. New hair colors.
12. The mini interface.
13. The crafting interface.
14. Improved combat log.
15. The dodging tutorial, and some of the new level-up rewards.
16. Some of the smaller QoL changes, like the merchants recognizing currency that’s in your bank and new items being highlighted.
17. Account-wide commander tags.

The ugly:
Let me preface this by saying that I’m not going to bother listing things I’m indifferent about, because the worst of it is bad enough that outweighs the rest, for me.
1. The trait system. It’s bad. Other than the ability to retrait anywhere, out of combat, it is all bad. There’s a 70-page thread detailed all the many ways in which it is bad. And it’s not just the trait system, it’s ANET’s response, or lack thereof. I just cannot express my utter disgust at the whole situation adequately.

2. No Super Adventure Box. It’s now been a year and several months since the infinite continue coin was sold in the gemstore. I will never buy anything in the gemstore that lacks a distinct, transparent timeline, because of this debacle. Please note: Refunds for this item have been denied.

3. The complete lack of foresight with just about any of the changes implemented this year. Notable examples include: The trait system (it’s so nice, I had to say it twice), megaservers (low level events don’t scale with the world boss train), the gem conversion UI, commander tags (thankfully changed before implementation due to the uproar it caused), the silverwaste chest farm, the impact of removing town clothes, among others.

4. The communication policy, despite repeated claims at attempting better communication.

5. The level-gating implemented by the NPE for weapon and utility skills.

6. The enforced level-gating of the personal story, also implemented by the NPE.

7. The removal of things like golem chess from the entire game.

8. An exceedingly rare Halloween mini that was RNG-based and also account bound.

9. The lack of comprehensive patch notes.

10. The loss of the Black Lion Trading Company subforum.

11. Absolutely no flexibility in the Wintersday meta achievement.

12. This philosophy shift to less choice that I’ve observed.

13. Did I mention traits?

Reserving the right to add more.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

Why are people ignoring the fact that we HAVE comments by the team in this very thread and that they have already outright stated that it WILL be back?

So do you think this is an example of a promise that developers should be held to, or do you think it might be subject to change, like any number of other features that have been stated to be incoming and then abandoned? Because the go-to argument seems to be that developers shouldn’t be held to what they say will happen, and when they are, you typically come in and argue that just because they said something would happen, it doesn’t make it a promise, and this is why they don’t communicate with their customers.

Which is it? Is their word something we can take as being trustworthy or not?

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Why the silence on txmod?

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

I would imagine it takes a huge amount of resources to monitor for addons/mods that are giving advantages rather than simply changing cosmetics. I also don’t know what kind of a strain it would put on the overall system to support these sorts of things.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

How do I report someone for refusing to play?

in PvP

Posted by: Guhracie.3419

Guhracie.3419

I just wanted to pipe up and say that I’m absolutely with Razor on this. I wish I had more than a single +1 to give to your posts, Razor. I think it’s appalling manners to afk a match. I know it’s frustrating to be paired up with people who don’t seem to understand how PvP works, particularly in ranked matches, but if a quick whisper or team chat can get the match back on track, wouldn’t it behoove everyone to at least make the attempt at winning? I see it as an opportunity to improve my own skills, if nothing else.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?