Showing Posts Upvoted By Drow.2081:
I get it. The “Treasure Hunter” collection is supposed to be hard to complete. But to what extent? Now of course I could buy all the exotic items needed to finish the collection, but that is beside the point I want to make.
To get “All Seeing”, one must kill Lyssa and hope the RNG gods smile greatly upon you (or, do it the lazy way, and shell out 100g on the TP). But getting to kill Lyssa has become a challenge in itself. Why? Temple Defense. Now in the days before Megaservers, this wasn’t an issue. I guest over to another server where it’s up, boom, done. But on Megaservers, I have to wait the 2 hours after Lyssa dies for the event to come up and retake it, and hope to GOD that some idiot doesn’t successfully defend the temple. And if someone does, I get to wait another hour (at least) for the kitten event to come up again, and I get to hope that the freaking temple isn’t successfully defended AGAIN! I get lucky sometimes and find someone on another IP, and I can taxi over to fight her, but barring that, it’s an endless waiting and hoping game.
I am certain the developers of the collection system did not envision it to go this way. I urge them to rethink how this works, and change it. Perhaps make temple defense give you access to the chest? Perhaps make the defense event happen more often? (30 minutes?) Perhaps make the defense event harder each time it spawns?
Again, I realize that the collection is supposed to be difficult to obtain, but get rid of the roadblocks to even ATTEMPT to loot the required items.
Thank you.
I was hoping to bring some attention to this, recently I learned that the night affect was removed for the legendary warhorn Howler. In contrast day/night effects weren’t removed for other legendarys i.e meteorlogicus. They should either re-add it for nighttime use or update it to have it showing during both day/night. Just a thought
Some links to deeper threads:
https://forum-en.gw2archive.eu/forum/support/bugs/Incinerator-Flame-Extinguished/first#post4632747
http://www.reddit.com/r/Guildwars2/comments/2v62ji/question_will_the_howler_effects_ever_return/
(edited by Nightwin.6423)
{suggestion}every chracter have own keybord settings like rift.
If you wouldn’t, you’re not pertinent to this discussion. Other people spending money would in no way obligate you to spend money.
That’s a snarky assumption, don’t you think?
I think my opinion is very pertinent to this discussion. See what you’re talking about is essentially bribing the developers into a specific design structure for your own gain. To say “I’ll give you money to make X for the game”, that is what you’re doing. It effects me in such a way as it takes time and resources away from core structure of this game’s already set design path.
The developers are working their tails off making the design of group content to be as open as possible by making it within the game’s world. To try to pigeonhole that into a design structured ground small groups of 5 within an enclosed instanced system is absurd. It takes away from everything GW2 has been aspiring to be since the game launched back in 2012.
The Marionette? Lion’s Arch Invasion? Tower of Nightmares? Giant plant worm? Te’Quatl’s revamp. All these things are group content that they pushed for large scale participation and organization.
Dungeons are not what this game is about and shouldn’t be the focus of development; whether or not you’re willing to pay is moot to that matter.
I thought I paid for dungeon access when I bought GW2?
Unless the proposed system would have an otherwise negative impact on the game. It would be like saying supposed we introduced poison into the water. This conversation is just about that. Should we do it.
And someone comes along and says well people will die if you do it and you’d be saying well, no, that’s not what this conversation is about.
That’s obviously an exaagerated analogy just for entertainment purposes, but you’re asking a question that affects everyone in the game not just you. You can’t expect them not to have an opinion on it.
If you’re intent on only doing PvE, then you’ve got a self-imposed restriction that is making it more difficult than it needs to be for you.
I’m not going to speak against this new system until I tried it. However, I never agree with the content cross references.
It’s a bit like telling a MYST player to go play Call of Duty because it builds character.
Not everyone feels like doing competitive things every day. I personally enjoy PvP more when I don’t have to do it.
If you’re intent on only doing PvE, then you’ve got a self-imposed restriction that is making it more difficult than it needs to be for you.
Really. Tell that to the friend I knew a little time back who has cerebral palsy and can only use one arm/hand (with poor coordination, at that).
Self-imposed. Hmm.
… I THINK the books are account bound (so you can get a character with spare SP to buy it for another character), but don’t quote me on that…..I’m sure the trait book indicates if it is account or soul bound in it’s description.
FYI, if you want to buy the trait books with another character you can as long as that character is the same profession.
For example, my asura ele with all the skill points can buy trait books for my charr ele. My charr guardian can’t buy any trait books for my charr ele because the ele trainer won’t talk to him and the guardian books won’t do him any good.
Main? What “main”? I play all of them sooner or later.
The infinite gathering tools need to be swapped around from character to character. I think it is safe to say we wish they could be in the wardrobe or something, but how do we do it in fairness to those that bought multiple tools for multiple characters?
To build on that, the ones with the timer are all dungeon tracks.
You can unlock a dungeon track by doing the STORY mode of the dungeon.
[~] Threads for reference:
- Mounts Megathread – main “mounts” topic, merged by Gaile Grey from 7 threads
- Suggestion: Mounts?
- Mounts {12}
- Mounts {2}, Mounts {8}, Mounts {10}, Mounts {11}, Mounts {13}
- Incoming Mounts??
- What Would Mounts do for this Game?
- No Mounts?
[+] Arguments in favour:
- That other game has it; we’ve seen it done there and enjoyed it.
- Aesthetics: mounts are cool. Riding a mount is another pleasant experience which a videogame can give to a player who lives in real life. You can use existing animals and even create new ones – that’s a base for new content.
- Speed: you can travel faster. You can use waypoints if you like, or mounts if you like the experience.
- Progression: buying and upgrading mounts gives you stuff to do, and more stuff to do is what this game needs.
- Flying mounts are even more fun then terrestrial mounts. Flying mounts will make exploring Tyria easier and more enjoyable. Flying mounts will let you look at Tyria from a new angle.
- Since underwater combat exists in GW2 (same z-axis gameplay) and Tengu are still to make their move, a map with flying mounts makes sense.
- Mounts could be constrained to a single map, similar to Dry Top, or exist as a PvP-style activity.
[-] Arguments against:
- GW2 is not that other game and was not designed with mounts in mind. That’s why we feel mounts do not belong here, and adding them will feel forced (“added because others have it”, not “added because we needed them”).
- Aesthetics: mounts will look silly with GW2 races and animals (giant norn on a pink moa). Mounts will make GW2 even less serious and more visually annoying than Moot, Quip and pink unicorn bows. Mounts will contribute to visual clutter.
- We already have cosmetic mounts: broom, carpet, sonic device. We already have a minor speed “mount”: the Dry Top kites.
- Speed: waypoints are superior in terms of traveling. Maps are small enough to even travel by foot. We already have mobility skills and speed boosters for that.
- Progression: the game was advertised as having (next to no) gear grind, and people love it for that reason. Introducing mounts as an obligatory item (“grind for it or you lose”) will cause the same uproar as ascended armour.
- Like jumping would ruin a game designed with no jumping in mind, flying mounts will ruin GW2 maps (for example, think about jumping puzzles, or vistas on mountains, or easily traversing areas which are supposed to be filled with foes). Furthermore, maps were designed to look cool from the ground, not from above; you can see how many problems flying mounts will bring into map design by googling off-map videos and looking at the map attentively.
- Things like mounts will require a lot of development resources to adapt to all races and body types; clipping will be a very serious issue, too. These resources could be spent elsewhere.
[=] Current state of affairs:
- Most “mount” threads are met with negativity (and a gif of a jokey beating a dead horse), because this topic has been discussed countless times. Still, new “mount” threads appear every now and then, showing that there are players who are actively wanting to discuss the addition of mounts.
- New “mount” threads are known to be closed with the reasoning of numerous threads on the subject already existing:
This suggestion has already been made. Please refer to the threads in the suggestions subforum on this topic for the discussion. Thanks for yout understanding. This thread is closed
This topic has been widely discussed here already and there are still threads popping out in the Suggestion subforum from time to time so we would kindly request you to search for them and contribute with your thoughts there in order to avoid duplicates of the same topic.
As numerous threads regarding this topic have already been linked, we’ll close this thread and request that you point your discussions over to them.
Hey there, as others pointed out, there are quite a number of threads on mounts already. Please use one of these existing ones to add to the discussion.
Since there is a number of threads on the subject already, this one is now closed.
(edited by Lishtenbird.2814)
UPDATE: Clarification post #1
UPDATE 2: Points 1-5 have been revised.
UPDATE 3: Points 6-14 have been revised. THREAD FAQ added.
UPDATE 4: Added 15. DUNGEON SELLING.
UPDATE 5: Added 16. PRECURSOR CRAFTING / SCAVENGER HUNT.
This is a list of commonly discussed controversial topics of the GW2 forum, along with common arguments in favour and against, as well as a general idea of what you will usually get from the thread once it dies.
— What is the point of this thread?
- This thread should provide an overview of the commonly discussed topics to players interested in making a suggestion. It will show these players what ‘pro’ and ‘con’ arguments they will most likely get. If the new thread won’t contain any new ideas, then there might be no point in creating the thread.
- Topics will be updated with threads for reference. It might be better to join an older valuable thread than creating a new one.
- Since the forum search function isn’t working, people may assume that these topics are new, while they have been already discussed multiple times.
— Why is there topic X but not Y?
- Topics from this list were observed to have considerable amounts of both pro- and con-oriented discussants within the community itself. If the community is instead discussing specifics of a certain idea on which everyone generally agrees and the concerns are directed towards developers, this topic will not usually be included; example: lack of attention to PvE/PvP/WvW content, changes to the Trait system, SAB, Cantha.
- You can suggest adding topics, preferably with links to representative threads.
— Too little pros, too many cons. It’s biased.
- Firstly, it’s usually like that IRL. When you say “Let’s get a cat, cats are cool!”, that’s really enough; even dog-type people know what cat-type people like about cats, there’s little point voicing evident things. On the contrary, saying “why not get a cat” requires going into specific details concerning cats and your present and future circumstances: time cost, money cost, hair and dirt, allergy, illnesses, going on trips…
- Secondly, many of the mentioned things did not exist in the game at launch, which means there were specific reasons why the game didn’t have them from head start. These reasons are usually quite extensive and still valid, so they take up a considerable amount of space.
— I do not agree with your overview.
- If you’re knowledgeable in the topic, the best way to prove me wrong would be to provide links to representative threads which contain valuable information. That way, I can not only recheck them, but also include the list of links to respective topics for other players to both have a reference and make their own conclusions.
— I do not agree with your pros and cons.
- These are not mine pros and cons; pros and cons listed here are aggregated from what is usually said in threads on the respective topics.
— You have not listed some pros and cons.
- Feel free to add them, so that they can be reviewed and put into the list.
- 1. MOUNTS
- 2. DUELING
- 3. OPEN WORLD PvP / FACTIONS
- 4. HOLY TRINITY
- 5. EXPANSION
- 6. NEW CLASSES / NEW SKILLS / NEW WEAPONS / NEW RACES
- 7. GEAR PROGRESSION / LEVEL CAP RAISE
- 8. DPS METER / INSPECT GEAR
- 9. GUILD vs. GUILD (GvG)
- 10. GUILD HALLS / PLAYER HOUSING
- 11. RAIDS / GUILD RAIDS
- 12. PLAYER TO PLAYER TRADING
- 13. (GUILD) CAPES / WINGS / SCHOOL UNIFORMS / SWIMSUITS
- 14. MARRIAGE
- 15. DUNGEON SELLING
- 16. PRECURSOR CRAFTING / SCAVENGER HUNT
(edited by Lishtenbird.2814)
Ty to guesting to other servers and check via /ip on what server/instance you are.
If your in europe it helps to try a server with a different language.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
You can’t. The only method as of now is to join someone already on a map or relog and hope to get a new less populated one.