Showing Posts Upvoted By ErionHashimoto.3015:

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: JonathanSharp.7094

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JonathanSharp.7094

Game Design Lead

Hey guys, here are some of the improvements you can expect to see for the October 15th release. Let us know what you think about them and we’ll take this into consideration. Some of these may not make it in for that release, but I wanted to give you guys a high level preview of what we’re working on and give you an opportunity to give us your feedback.

Trait tooltips
Traits will now have tooltips in the same way that skills do. This means that you’ll be able to see EXACTLY how long an effect lasts, what its cooldown is, etc. We want this system to be as transparent as possible for our players, so that they can make the best decisions when creating their profession builds.

Skill tooltips as they pertain to traits
As traits impact a skill, we’ve also made it so that as skills are impacted by a trait, the skill’s tooltips adjust accordingly. Again, we want players to be able to see these details in their builds, so that they can build their characters exactly the way they want! We’ll be using different colors to show this so that it’s easier for players to see!

Other Misc. fixes:
Tab Targeting Improvements

  • Now prioritizes Champs/Legendary, then players/clones, then everything else
  • Deselecting your target now resets tab selection history (aka, you’ll start tabbing through from the beginning if you deselect)
  • Can now tab target if your character can see the target (Was dependent on camera before)

Floater Improvements:
When you cause condition damage, all damage of a given type (burning, bleed, poison, etc.) will be grouped into a single # with an icon, making them much easier to read. This also allows players suffering from these conditions to more easily see them, and know when they should use condition removal. Note that this is an option, so that you can disable it if you want to (and return to the old system).

Better fast cast ground targeting:
We split this into 3 different options; so that players can more easily cater how ground targeting works for them.

  1. Double tap to cast
  2. Press the button to cast
  3. Release the button to cast
    SO GET YO CAST ON!

Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.

Launch will now be stun breakable
We felt it made it sense to let stun breakers also help you when you are launched, since this is consistent with how stun breakers respond to other control effects.

/end of post 1

IGN: Chaplan
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer

Well played Anet

in WvW

Posted by: Cactus.2710

Cactus.2710

I’d just like to make a note of one thing that I think people aren’t considering when they transfer to stacked worlds. You will not, repeat will not, be able to receive the reward based on overall world place in the league, unless you achieve the meta achievement for the season. If you aren’t able to get into WvW much, you won’t get the rewards. So it is absolutely taking a risk to transfer to a world that has a large WvW population.

You really don’t get it, do you. The great majority of WvW’ers … at least the ones that have been playing it since launch … don’t (or at least didn’t) play it for “rewards”. We played it for an enjoyable and entertaining competition against other players in the context of medieval warfare involving equal measures of team strategy and individual player skill. You, or at least ANet, sold the game on that premise … minimal focus on gear and heavy focus on content. The great majority of what ANet has done in the meantime, however, and virtually everything that you (Devon) have personally done, has been contrary to that. You’ve taken the fun, excitement, and entertainment out of WvW and turned it into something to be endured. And you keep doing it over and over again.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Well played Anet

in WvW

Posted by: Archon.7516

Archon.7516

Clearly thats what the WvW community was clamoring for! Meta Achievements! Not any of the below:

1) Income based on the amount of time we spend in WvW
2) Access to the best gear in the game (lol shorry you gotta go craft, but wait you are a WvW player, so enjoy your 1g/ 6 hours, and t4 mats out of bags, oh wait bags dont drop anymore)
3) Balancing away from AOE kitten kitten no skill play
4) The removal of terrible mechanics
5) A stress on actually fighting other players rather than hiding in towers with arrowcarts
6) GvG
7) More than 2 leagues
8) ONE THIRD the attention you pay to the Spvp crowd
9) Attainable WvW achievements (LOL 200 years to kill a billion yaks trololo)

Did I miss any? These are NOT new issues, only things your player base has BEGGED for for MONTHS now in some cases. Its really no surprise WvW is dying. You keep implementing what you THINK is a good idea instead of LISTENING to people that play this mode.

Vexzen Archonis – Lost [BP] 80 D/D Theif

(edited by Archon.7516)

Right-Click Use All / Open All

in Suggestions

Posted by: stemare.2578

stemare.2578

I’m totally with Torasan, we absolutely need this.

Stemare ~ Guardian ~ lv80 ~ Far Shiverpeaks
Ci Assediamo Da Soli [SIGH] ~ Officier

Making Legendaries Account Wide

in Suggestions

Posted by: Klazmaunt.2591

Klazmaunt.2591

For those of you that have completed a legendary from scratch like me, you know that Legendaries are not GENERALLY gained though one character alone. You might run dungeons with different characters for money, or WvW on another character for your badges since your main (hah Im a ranger) isn’t extremely viable in a group setting like that.

Legendaries are an account thing. You use all aspects of the game and different characters with different strengths for different things.

Yeah, most of it’s money, but you get what I’m saying.

I think by allowing legendaries to be account bound it adds a whole new level to their availability and allure. I would say that they HAVE to be restricted to level 80’s. That would be my only condition. But I think it would be cool to use them over different characters because if you have a new character that you’re trying to gear up you can still show off your legendary that you obtained early on.

Just an idea!

Incoming New Races.

in Suggestions

Posted by: Olba.5376

Olba.5376

The only proper source of undead in GW2 would be Risen. And those aren’t even a race. Not to mention Risen are Zhaitan’s minions.

Dark Matter Determinisim

in Suggestions

Posted by: juno.1840

juno.1840

SUGGESTION #1: Please make exotic salvage always return 1 dark matter. The current RNG system is driving me crazy. I need 10 of these and I’ve burned through more than 10 exotics so far salvaging 1 dark matter twice, and 3 dark matter twice, all remaining exotics salvaged into nothing.

I know this is not statistically significant, and is essentially a rant against RNG, but it would be very nice imho to have this salvage in a deterministic fashion.

SUGGESTION #2: If #1 is not implemented, than maybe add a chance to get dark matter from rares in addition to exotics. The RNG percentage can be lower, but adding a chance would be greatly appreciated.

SUGGESTION #3: If both #1 and #2 are not implemented, then add a way to obtain a guaranteed exotic through some game play mechanism. Currently we get a guaranteed rare for the first completion of a daily boss event. Maybe add a guaranteed exotic for some of the high-end boss events like the new Tequatl.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

Ascended Material Stack Limit needs removed!

in Suggestions

Posted by: fizzypop.6458

fizzypop.6458

That or let us sell them or trade them.

250 in bank stack is not enough.

in Suggestions

Posted by: Namu.5712

Namu.5712

its limited to 250 so that they can give you the option of supporting the game you play by purchasing a stack increase in the future. This isn’t a simple nonsensical oversight on their part this is a calculated part of the game.

ZOMG 250 isn’t enough. Anet: Nope your right here for 800 gems increase your stacks to 500 limit.

Simple business guys. Just wait it will come.

Exotic Underwater Masks

in Suggestions

Posted by: mugen.4763

mugen.4763

I’d say let tailor, armor & leather smiths craft them.
come on, its about time…

Mugen Tsukuyomi [ABC]
Sorrow’s Furnace

Make utility builds easily accessible

in Suggestions

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Templates, nuff said.

8)
Best idea is to bring it back from gw1 +1

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Right-Click Use All / Open All

in Suggestions

Posted by: Offair.2563

Offair.2563

Why oh why don’t we have this?

Honestly people will be sueing you over RSI and arthritus medical problems developed from playing Guild Wars 2. This latest update has players constantly having to double click litterally thousands of times.

Please for the love of my right hand, add the ‘Use All / Open All’ function!

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Right-Click Use All / Open All

in Suggestions

Posted by: Menaka.5092

Menaka.5092

If they want to make it “meaningful”, they can add a short cast bar, like how it happens in crafting a large amount of items.

Right-Click Use All / Open All

in Suggestions

Posted by: Torasan.6029

Torasan.6029

Honestly meaningless busy work is never meaningful. Its bad enough they’re forcing us to craft now for ascended weapons. I honestly can’t wait for my luck bar to max so I can go back to spamming sell at the vendor. I spend so much more time clicking in bags instead of fighting. I didn’t buy GW2 to click on boxes thousands of times, its NOT FUN!

My guild’s downtime in wvw has increased a lot thx to this update making everyone need a 10minute break to salvage, use and sell the loot we’ve collected. Previously a 30sec stop at the merchant was enough and we were back in action, actually playing and enjoying the meat of this game; its excellent combat!

Every MMO’s least attractive and frankly; to me atleast, off putting feature is crafting. In GW2 I was able to avoid it till I wanted a Legendary. GW2 is; or rather was, good for not forcing people to craft.

Please don’t force us to craft and for our finger’s sake please dont make us spam click. For your sake too, if our fingers stop working we wont be buying or playing more games you make will we?

(edited by Torasan.6029)

3/29 NSP-GoM-HoD

in WvW

Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Oh no, so NSP and HoD are double-teaming GoM. Is this the part where we’re supposed to recruit some people?

WvW Rankings! Whats your current Rank?

in WvW

Posted by: Matt Witter.6982

Matt Witter.6982

Game Designer

Next

r30 is soldier
req 5k per rank

You are the first to get to 30.

In the world.

Dungeons are difficult for the average player I think

in Fractals, Dungeons & Raids

Posted by: Kozai.8269

Kozai.8269

The average player can easily do ALL the dungeons.

The terrible player can’t.

So if you’re having difficulties, you now know that you are not the “average” player.

Though as Squally said earlier in the thread, he/she has been struggling to find PUGs that can complete dungeons. That has been my experience as well, I’ve not yet found a group that can make it through CoF2, and my success rate for Explorables overall has been around 50%, including the AC P2 that took close to two hours.

The “average” player is not equivalent to “the average player you know”. If you want to see “average”, join a dozen or so random PUGs in broadcast at various times of day. No guildmates, and you are not allowed to give advice to the group, you are seeing how good THEY are not how good YOU are.

If 50% fail or quit, and 25% struggle but finish, and 25% breeze through, you may legitimately be able to say the average player is terrible, but you can’t say the average player gets through dungeons easily. If 60% breeze through, 25% struggle but finish, and 15% fail, you may be able to argue the average player can easily do the dungeons, though I still suspect a large fraction of players, maybe over half, have never even tried a dungeon because they have heard it is too hard so that may still be too optimistic.

I’m not saying ANet needs to target the average, “terrible” player with Explorable mode, but I think there should be recognition that an average player will find it very hard. Our group didn’t find Story mode noticeably easier, either.