Showing Posts Upvoted By GummiBear.2756:

Possible bug in Phantasmal Rouge?

in Mesmer

Posted by: Ghotistyx.6942

Ghotistyx.6942

Phantasmal Rouge is such a huge gimmick.

I mean, why would they even need lipstick?

Fishsticks

Revenant and Weapon Swap + Energy Regen

in Revenant

Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

A much better solution would be to change what the types of effects the weapon you are currently using to match the legend akin to Elementalist rather than forcing a weapon swap upon Legend swap. This wouldn’t force you to use weapons you don’t necessarily like and makes more sense.

For example, when using Staff and Mallyx, instead of the orbs healing allies, it’d place a condition such as poison onto the enemy. If you’re using Jallis, then the orbs apply Protection. Ventair would be the traditional healing.

“Be like water” – Bruce Lee

I want nerf to waterfield blast finishers.

in Guild Wars 2 Discussion

Posted by: Manuhell.2759

Manuhell.2759

Yeah, but unfortunately the people who want to play that way (with that kind of stats) also demand 10 minute clear times on par with full zerker groups. Some people want not only the cake, but the plate as well.

One could say the same about zerkers – they want the same healing and defense of people who invest stats in those, while retaining their high dps.

What about making active defenses scale over defensive stats?
Since offensive skills already do that, after all.
That at least would make it so that people using defensive stats have to skillfully play to reap from their stat choice (obviously, some reduction of the efficency of the passive effect of the stat would have to be implemented as well to balance it).

I want nerf to waterfield blast finishers.

in Guild Wars 2 Discussion

Posted by: Larynx.2453

Larynx.2453

This has the potential to set up a ‘requirement’ for dedicated healers, ie, those who sacrifice all damage to enable their allies to live longer and thus deal more damage (to make up for the damage the support cannot provide)

this in turn sets up a situation where people are forced to sacrifice their preferred playstyle in order to make play in any way possible. That’s not good design and i’m glad GW2 has never crossed that line.

Why i would like the healing power stat to be more useful and rewarding to those who choose to invest in it, i don’t think that this suggestion is a step in that direction.

as opposed to dedicated healers sacrificing their preferred playstyle and instead being forced to run zerker to be viable?

I want nerf to waterfield blast finishers.

in Guild Wars 2 Discussion

Posted by: NiBlack.3149

NiBlack.3149

Decrease base healing, and increase scaling.

Why?
Because as supplementary healing mechanic it should be less useful by all these zerkers who didn’t invest single point into healing power.
It would increase viability of more healing power focused bulids. Currently healing power scales terribly with this finisher (0.2 -> worse than water blast elementalist AA), while having quite high base healing values.

“But this is nerfing healing I supposed to heal myself”
Yes. That why every class have their own healing skill, but as I stated it is supplementary mechanic, additional to core healing mechanic, so it shouldn’t be as effective for those who not sacrifice a bit for it to be powerful.

“How?
Lets say we begin with 700 healing done for 0 healing power. Lets say exotic primary healing stat set would provide this same healing as it is now (around 1250 HPow if i looked correctly, 1570 Healing)
With this we have enough data to equate scaling parameter, that would be 0.7.
Now ascended, runes, and other stuff would be “scaling benefit” for people who invested more.

For clear info it is 700 base and 0.7 healing power scaling, and it would require 886 Healing Power to produce previous effect.

malicious sorcery not malicious enough

in Mesmer

Posted by: Carighan.6758

Carighan.6758

Ah, modern players discussing why torment applying AA is underpowered.

I feel old.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Copy right for GW2

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

It left me wondering…

That game perfectly combines great role playing.

With what? What does it combine that with? Inquiring minds need to know!

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: GaijinGuy.8476

GaijinGuy.8476

Its not hard to guess where a thief is gonna be, make ways to stop them getting their first burst in (Block, dodge, fear, movement skills etc.). My first char was a thief, but then I switched to a ranger. Most thieves see me as an easy target in WvW, but I soon prove them wrong … most of the time.

The thing I am having trouble with is mesmer stealth. I have no clue what they want to do from stealth or what they gain (other than throwing off their position) from stealth. Also do they even get revealed? But playing a mesmer for a while should help with understanding that.

Understanding is the best counter play you can have, and it works really well d(^_^d)

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

Just one suggestion from me:
Make them visible when they are near you, similar to WoW.
It can be:
1. visible in a 180° where you are facing(with a max range ofc.)
2. visible in a smaller radius around your character

That way, you still have a chance to catch him before he takes the initiative. At the same time, it doesn’t break the thief, because they still have high mobility to take the initiative first. And you also get the chance to catch him in case he is running away to reset the fight over and over again.

Only in the shadow refuge the thief is completely invisible while standing inside.

Just my 2 cent.

in World of what…ever, the stealth is unlimited if I remember correctly, no? the way it plays is very different, in general people are less mobile, they move less/jump and are very depending on the unlimited stealth……..I mean, what if they gave stealth in WoW all a 10 second timer at max and normal around 3 seconds, would ruin them.

Giving a visibility of an angle of 180 for anyone with the current timer would simply wreck thief builds, people wont only know that they are coming since the absurd low timer, they would also know to simply rotate to win, since thief will in the end have to get out of stealth in…..lets say 10 seconds if the opponent actually uses shadow refuge on first second. Bombing a spot/focussing on that particular spot would be absurdly easy, it would simply ruin the profession all in all…..

But I have read some of the responds in here, and some people here dont mind ruining another profession because their build is metabattle and weak against thieves :p

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

All the thieves thinking we’re talking about them. Sorry, most of us are talking about Mesmer’s abusing stealth now.

It would also affect thieves though and I don’t think mesmers/engis/rangers would care too much about their stealth being taken away as their class mechanics aren’t based on stealth.

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

Alright, then I want invulnerability when I’m being revealed by a skill – I think that’s a fair trade – all you wanted to know is where I am, right?

(Talking about thief)

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

We already have druid with staff, and revenant with melee staff. I think that with those two, we can be somewhat certain that thief isnt getting a staff, melee or otherwise.

Could be wrong. But I’d be money on it.

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

Doesn’t the difficulty that anet has had with balancing the P/P set as our range dps option kind of kill the hope that rifle would be this god send of a damage option given to us at 1200 range?

Oh, if anyone expects the rifle to be “god sent of a damage option” they are definitely naive. Range damage in this game takes a second place compared to melee, and there’s no reason why it should be different in this case either. Still, a 1200 range option has a value in itself.

At the same time, hoping that staff will make thief better at things they are already good with is even more naive.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: DevilLordLaser.8619

DevilLordLaser.8619

Who says the rifle would be a 1200-range MH dagger?

I’ve mostly been arguing that Staff is a supremely lame choice for a class which is already drowning in superb melee options but which has butt for any sort of range. P/P is awful and Shortbow deals pants for damage despite its excellent utility.

Make it a 600-range medium-distance Power weapon, to compare to the Shortbow’s utility/Malice-centric nature. Make it a disruptive choice rather than a boom-headshot choice, somewhat like the Engineer’s rifle except actually good/not completely schizophrenic. The important thing is that in virtually all cases the rifle would be something we don’t already have, while in virtually no case is the staff something we don’t already have.

Nobody’s expecting it to stealth like C&D and hit like Backstab. Or at least nobody intelligent. But maybe hitting like non-Backstab dagger, without needing to dump every last point of initiative into Unload a’la P/P, with some interesting tricks to back it up would be all right?

Certainly be better than melee staff, anyways.

Mallyx #4 Unyielding Anguish (aoe displace)

in Revenant

Posted by: Unspecified.9142

Unspecified.9142

The anguish it refers to is the anguish inflicted on the players, working as intended. Mallyx is a little kittened about being farmed in GW1. This is his revenge.

:P

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Me thinks someone is getting tired with getting ganked by a good stealth thief.

Roll a thief, play to 80 or try a full stealth glass cannon in PvP for a while and get used to the timing. Promise you thieves will be WAY less scary after that.

This is from a guardian main that had the same issues back in the day and have since L2P.

:)

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

skills , comparing gw1/2

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

This has come up quite a few times before but it’s difficult to make a straight-forward comparison.

GW1 has more skills, but you only had your 8 skills and auto-attack. There was nothing comparable to GW2’s traits, or profession mechanics (F1-4), or things like the engineer kits, and weapon swap didn’t change your skills.

For example my GW1 ranger/ele build includes skills to add poison damage, extra damage when I use fire attacks, heal/res my pet and resurrect allies. That’s half my bar taken up with things that in GW2 are either traits or automatic effects.

So from my perspective I get a lot more options with GW2. But for other builds or playstyles it is more limited.

Basically it’s just different. I find as far as the mechanics go it’s easier to think of the two as different games rather than trying to compare them.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

skills , comparing gw1/2

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

The ages old comparison between GW1 and GW2. If you actually went and compared the amount of choice in both games, you will be surprised by the amount of skill choice GW2 has. Of course many people do the comparison in an unfair way, like comparing only utility slot skills with all GW1 skills, which is unreasonable. GW2 has way more going to it than GW1 ever had.

To start, in GW1 you could only use 8 locked skills, the amount of choice in GW2 is way higher. In GW1 chain skills took slots in your skillbar, in GW2 they don’t. Lots of auto attacks are actually chains, giving access to a huge variety of skills, skills that in GW1 you had to make room for in your limited bar.

Also, in GW2, there are loads of skills that give you access to completely new skills, like Transform skills, banners, conjured weapons, engineer kits etc. There are also many skills that change in functionality once you activate them, like spirit weapons and signets. There are also a lot of skills that change their functionality based on the traits chosen. Unlike GW1, traits can change skills in GW2, and not only tweak their damage/effect. They can add extra abilities to existing skills too. There are also skills that you don’t have to deal with in GW2, like pet skills. As a Ranger in GW1 you had to have those pet skills on your skillbar and take space, in GW2 they activate on their own.

Saying that GW1 has tons more choice than GW2 isn’t exactly true. The choice is there in GW2, it just comes in packages, you select this weapon and gives you these skills, fill this specialization and get these traits, take up that banner and get those skills etc while in GW1 you can select from a multitude of skills and mix & max them.

Pre-purchase bonus character slot- to a dev

in Guild Wars 2: Heart of Thorns

Posted by: hazenvirus.8154

hazenvirus.8154

I doubt it. 64 seems like a pretty generous limit. If they up it then they will have to for everyone since it is probably just a binary number keeping track. Adding another place value would make the limit 128.

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: Var.8305

Var.8305

You have no idea what you are talking about op, I bet you have never played thief in your life, what you propose would completely destroy the class, a thief revealed for 10 seconds is a dead thief, even more now that burst and condi dmg is out of control, you only need to hit a thief a couple of times to kill him, if you want to destroy thieves just play guardian, that is your counter.

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

well in wvw you have stealth traps, and engineer and ranger have good detection measures. just make sure you can burst him down in 6 seconds

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Make Reflect into Destroy

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Ooooooooh, i get it now…

you’re a ranger that put all your eggs in the “hit 2 on my attack bar from really far away to melt people” and now you are feeling the affects of people that heave learned to fight that meta.

There are plenty of ways to know that your shots are about to be reflected, and the fact that LB 2 skill is on a much smaller CD than many of the reflect skills out there, I can’t feel too bad about rangers that end up eating their arrows on occasion.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

Make Reflect into Destroy

in Guild Wars 2 Discussion

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Anet: Don’t change this. It works just fine.

Seriously.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

Who needs junk?

in Guild Wars 2 Discussion

Posted by: BrooksP.4318

BrooksP.4318

No their business model has always been based around promoting as many non p2w cash options as possible, this means cosmetics, storage, etc.

In regards to junk, I actually think they should expand it. Remove some of the lvl-80 green/blue drops and just have higher value junk, to make up for salvaging they should make scraps drop more/be a mix of ex. cotton, linen, silk.

What makes this game annoying isn’t junk, its standing by a vendor buying salvage kits and opening bags for 20min just to clean everything up. Junk is easy, “Sell Junk” makes it quick and simple.

Reinstalling - Never gave the game a chance

in Guild Wars 2 Discussion

Posted by: zenleto.6179

zenleto.6179

He didn’t give his thread much chance either. Maybe we’ll see a restart for it.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

How to figure out damage

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

Hmmmm, I just swing my sword and do damage.
Then I swing my sword again and do more damage.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

2nd Spec moved from 41 to 45?

in Guild Wars 2 Discussion

Posted by: notebene.3190

notebene.3190

Oh well, least I’m not, or alone in being, crazy.

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: DevilLordLaser.8619

DevilLordLaser.8619

The only reason I can see why people want rifle is for its 1200 range to make world bosses and WvW more ease right? What class actually uses their range option more then 20% of the time in pve besides eles?

People want rifle because it’s something freaking different. Staff offers absolutely nothing Sword/* doesn’t do in spades. Neither does mace, though at least mace doesn’t lock out offhand options. It might be salvageable with the Dual Skill system. I would honestly be intrigued by focus or torch. Focus would be worlds better as a Shadow Mage option than staff, as once again the Dual Skill system would be very interesting with combination focus skills. And frankly, historical duelists, rogues, ruffians and highwaymen were known to use mirrored, shuttered lanterns on dark nights or in dim back alleys to dazzle their victims prior to clubbing them upside the head and robbing them blind, so there’s some actual meat behind the potential notion of torch.

That’s the big thing for me – literally everything else would be a better choice for a Thief elite spec than staff. Everything else. Warhorn? I’d take that over staff. Focus? Yep. Mace, axe? Sure. Scepter? Li’l weird, but okay, show me what dual skills I get. Torch? Why not. Longbow? Okay, longbow doesn’t make any more sense than staff does, but the Dragonhunter’s getting longbow anyways, so we’re generally safe on that front.

Mace or axe wouldn’t really bring anything new worth having to the table either, but at least they don’t eliminate the excellent OH pistol or OH dagger from the Thief’s kitten nal Focus and scepter…well, I have no idea how ArenaNet would implement those, but hey. It’d at least be a thing to try. Torch could be entertaining, though it has stiff competition from OH dagger or pistol on the Thief.

But melee Staff? Pretty much the worst possible choice that could be made. Which is why I’m so mad they’re making it.

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

In the image the rifle clearly has all of those; stock, barrel, trigger and muzzle. Its even got a strap.

The Barrel is obvious. The muzzle is partially off the image. The stock and trigger are hard to see just due to the blurring effect in the lower left of the image.

I’ve included an annotated image for those who don’t see it.

Thief isn’t getting rifle because the Revenant is getting it.

Attachments:

Blood & Merlot [Wine]

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: penelopehannibal.8947

penelopehannibal.8947

It’s a blow rifle, kinda like those darts but much less range and has the possibility of the user passing out due to lack of oxygen.

After doing some data mining of my own, I can confirm this is correct.

Attachments:

Blood & Merlot [Wine]