[TTBH] [HATE], Yak’s Bend(NA)
[TTBH] [HATE], Yak’s Bend(NA)
for a rough idea, as soon as you pass the tutorial you can go to the mists and have everything unlocked so you can see the possible weapon combinations and skills to get a general idea of what a character can be built into. you can try it out a little in pvp or against training dummies.
This wont give a you very good picture of how the class will be in pve, but it will give you more info about a class without investing a ton of time into it.
Swiftness bug when using "Retreat!" and Symbol of Swiftness together?
in Guardian
Posted by: Ral.5326
This is in the known guardian bug compilation at the top of this forum.
Does anyone ever support as a guardian? And if so am I doing it right? Use this as a guide if you want because there are not many guardian support builds out there.
It’s hard to get away from doing support as a Guardian. Very few builds actually have little to no investment in group support.
The thing is, Support isn’t just something that you do through your heals and shouts and symbols. It’s not some marginal aspect of your play that’s somehow divorced from everything else (read: the melee, the range, the dodging, the kiting).
It’s better to think of support as the sum of everything you do rather than the specific effect of a few specific abilities. Barring things like Wall of Reflection, it’s going to be pretty hard to gauge the contribution of a specific Utility in the course of a fight. You can’t tell exactly how much your heals helped keep people alive. You can’t tell precisely whether or not your Protection boon saved someone’s kitten And that’s kind of the point.
A lot of us have come from WoW or games like WoW where our contribution to the team is: A) Defined by our role and B) measured numerically. Fortunately, or unfortunately (depending on your opinion), GW2 does away with quantifying your contribution and instead depends on individual performance and team coordination.
I know it seems like a cop-out answer. For that I’m sorry. The best input I can offer is this: Were you using your Utilities at specific times, or did you feel like you were popping them randomly? Did you coordinate with your team through your playstyle? Did everyone get through the content alive and in good shape?
The truth is that the efficacy of a single build or a single playstyle will almost always be overshadowed by the competent teamwork of a group (whether or not the team is dodging, making use of LoS, kiting, picking up Downed allies, focusing on called Targets, etc.) , or conversely, rendered pretty much useless by the incompetence of a totally uncoordinated team (i.e, players running off on their own, pulling extra mobs, staying in melee all the time, picking their own targets, not making use of their utilities, and generally not working together.)
Face it, the naga razer is the only thing that makes this class bareable
in Engineer
Posted by: Minilys.4765
and not being able to strafe or do anything because of having to extend my hand all over the place just to do a simple kit swap
Yeah, totally impossible to change the keybinds for utility skills in this game, or something. This has nothing to do with engineers anyway, go advertise somewhere else.
Hi,
Lets make this short and sweet :)
We are currently looking for 5 active WvW orientated people to Join Avatar Dynasty. we are part of the Conviction alliance and play an integral role in the Oceanic timeslot.
Spots are currently limited, as we are not zerg based, and base our playstyle off highly risky and coordinated tactics, and are looking for like minded players.
If this is you, head to http://www.avatardynasty.com and place in an application.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you are an Oceanic player who does not fit this style, but are looking for a guild, check out – http://www.isleofjanthir.net the WvW community forums for IoJ, that contains multiple Oceanic guilds that are looking for more members.
If you’re curious how this plays out in a mature game setting take a look at EVE online’s markets.
The biggest difference is that Guild Wars 2 has a single global market while EVE’s markets are localized. In EVE someone can bring goods out into a remote location and charge what they want to get away from the 1c (in EVE’s case 1 ISK) undercutting.
Basically, Guild Wars 2’s trading system is like station trading in EVE – to be successful over the long term one has to constantly monitor their buy and sell orders and to adjust quickly when undercut by 1c.
Since there are so many people active in the market right now it is a ‘full time’ thing to keep your items at the top of the list. I can totally understand how this is frustrating for some people.
I am undecided (but open minded) about the idea of introducing minimum % adjustments to a price lower. I guess it depends how it would be done. Would the percentage be tied to the vendor price of the item (the base price) or would it be depending on the list price?
If I posted something for 10g and it’s vendor price was 1s and there was a 10% requirement in pricing, would someone have to list at 9g or at 9.9g? If the percentage (10%, 5%, 1%, whatever) is tied to the original posting point… hmm. Actually, I am partial to that now that I think about it more.
In terms of regulating the market I think it forces people to make strategic decisions when it comes to market PvP – and, yes, this is very much player versus player. Going back to EVE Online some of the most brutal and expensive forms of player versus player action was on the markets. While someone may lose a ship worth, let’s say a hundred million, on the markets people could, and would, lose billions (or make billions.)
The market is very much a player versus player framework.
The 1c pricing differential thing rewards the attentive and players who put more time into the market. Placing a straight up minimal % rewards players who are not as active in the market since the market would wind up switching to a first in first out (FIFO) system. That way anyone could just list their goods and walk away knowing that they’ll sell in an orderly manner assuming the lowest ‘reasonable’ price point was reached.
So the question is, how much player involvement in terms of time investment should be rewarded?
I am just saying the ‘Net Floor’ should be ABOVE what the VENDOR PRICE is…
and that is the NEEDED formula for that to happen.why?
Because he’s impatient for the market to stabilize. Understandably so because it can be absurdly frustrating to go throw some trash away and realize that because 3000+ economically-innovative geniuses have decided that a 35c blue should sell for 36c on the TP, you’re either going to lose 15% on it compared to vendoring it for the convenience of ditching it in the wilderness, or not sell it for weeks (months… years…).
The way around this is obviously to sell at the loss/vendor (depending on waypoint costs) and then make up your margins with smart crafting and trading on viable items, but the inability to make a straightforward sale like that can be… grating.
That said, raising the artificial floor won’t do anything in practice, so… the idea is pointless anyway.