Showing Posts Upvoted By Sarif.1827:

Make Surge of Mists Ground Targeted

in Revenant

Posted by: fluidmonolith.3584

fluidmonolith.3584

didn’t have any issues with it and without ground targeting it’s a lot more responsive so i’m against this.

weaponswap cancels the skill in case you’re about to fall of a cliff btw

it might take a bit of practice, maybe playing with burning speed for such a long time helped a lot.

I agree. I like it as it is and feel that making it ground targeted would slow it down. However, I have heard the suggestion of it moving in the direction of your camera rather than the direction your character is facing, and this could be useful perhaps.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

Make Surge of Mists Ground Targeted

in Revenant

Posted by: Jekkt.6045

Jekkt.6045

didn’t have any issues with it and without ground targeting it’s a lot more responsive so i’m against this.

weaponswap cancels the skill in case you’re about to fall off a cliff btw

it might take a bit of practice, maybe playing with burning speed for such a long time helped a lot.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

Looking at Revenant objectively.

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Posted by: Daendur.2357

Daendur.2357

You know the game is not balanced around 1vs1. The drwaback of UA is that it keeps you on the target and at the end you are on your target, that means that if your target go inside a group of allies or onto a bunch of AoE (with a teleport or something else) you are overextended, far from allies and too close to enemies, and pretty much kittened

Black Thunders [BT] – Gandara

Looking at Revenant objectively.

in Revenant

Posted by: Calcifire.1864

Calcifire.1864

*looks at sig*

*looks at post complaining about UA*

yep, TOTALLY objective.

Looking at Revenant objectively.

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Posted by: Misguided.5139

Misguided.5139

Waiting for the objectivity. Sorry, couldn’t help myself.

Phase Traversal

in Revenant

Posted by: savacli.8172

savacli.8172

Sigh…this “problem” was already brought up and even addressed by Roy himself. Phase Traversal operates identically to any other shadow-stepping skills found on other classes. E.G. Thief’s Infiltrator’s Signet and Guard’s Judge’s Intervention.

Such skills are designed to ignore line of sight and even terrain so long as there is a valid, contiguous path from the player and its target. In other words, the player has to naturally be able to walk from his starting point to his ending point without having to jump or move to a different platform. The skill only takes into account the actual distance from point A to point B. So the shadowstep will still connect so long as the target is within 1200 range (for a Rev) even if the actual walking distance is greater.

Once again, this isn’t a Rev exclusive skill.

Edit: As a Rev we don’t have much in the department of disengage. I guess you could cheese it and target something away from your current fight to shadowstep to that. For the most part once we’re on a target, we’re practically stuck on them until one or the other dies. Thus, it makes sense that we have the ability to stick to a target so well. We are in fact channelling the spirit of an Assassin.

The other thing is our balance is through energy management. Yes, we can indeed chase down our target indefinitely, but what do you do once you get to your target and have no energy to do anything else?

(edited by savacli.8172)

Some Minor Concerns

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Posted by: Kronos.2560

Kronos.2560

I did notice in last beta a few times that I was missing a lot of attacks with sword. I thought I just wasn’t paying attention but apparently it was uneven ground. I love the sword and skill 3 is fun but if the ranged auto attack doesn’t change I’ll probably be forced back to mace

Did anyone else notice occasionally the rift on sword skill 1 part 3 wouldn’t work? I’ll have to test it better this next weekend, but I recall my first hit would work second would hit ground and third would make a rift and just sit there. (Happened a couple times but most of the time was fine).

Some Minor Concerns

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Posted by: Burtnik.5218

Burtnik.5218

Well i dont even know why they made it projectile based in the first place when we all know how terrible sword on guard is. That is a clear issue which will be troublesome everywhere. I have feeling that if Roy wont address it we will end up running staff as sword wont be usable for anything else than spamming 3 which actually many people did last beta.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Some Minor Concerns

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Posted by: Vintorez.1605

Vintorez.1605

Absolutely +1 for you OP. Roy, please consider the points made in this topic!

Some Minor Concerns

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Posted by: Malthurius.6870

Malthurius.6870

As a Guardian main since launch… I know the pain of getting your melee attack reflected because it has melee range projectiles… it’s dumb. What’s worse is that it makes the attack repeat because it didn’t actually connect, and it just gets reflected again. It’s counter intuitive as well.

At least create some kind of flag that makes those projectiles non-reflectable.

But I think the elite spec mechanic is fine; it’s unique in that it can be used while attuned to any legend; it’s a 4th utility. I’d argue that Engineer got the shortest end of the stick in this regard, but toolbelt skills were already really flexible.

(edited by Malthurius.6870)

Some Minor Concerns

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Posted by: Zeroth.7046

Zeroth.7046

For the record, Revenant’s Sword AA 2 still goes through the AA sequence even if it’s reflected. There are two hits in the attack: First one ensures a hit because it’s a direct hit with the blade, second one is the projectile coming back. I tested it with a friend of mine in PvP and even inside a WoR, your enemy won’t make you reset the AA chain with reflects, like it happens with Guardian Sword AA 3. That said, I do agree that the first hit, by being a thrust, has less cleave potential so I would like to see it changed too.

Some Minor Concerns

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Posted by: nacario.9417

nacario.9417

I also agree that sword aa shouldnt be a ranged atk, its more of a hinderance

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Some Minor Concerns

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

The AA sequence should be Slash to the left, Stab with the projectile, then a Slash to the right with Rift attack; though I’d love to see a spin slash on the 3rd attack.

Just my humble opinion.

The Stab with the projectile would be a nice throw back to the old NES Zelda days.

“Be like water” – Bruce Lee

Some Minor Concerns

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Posted by: Burtnik.5218

Burtnik.5218

Brutal blade

Its not olny a problem with deflect/reflect (how to prevent other rev from daming you? Use hammer 4 or ventari buble..) but also slow projectile with tiny radius that prevent us from properly flanking around, obstructed projectile due uneven terrain, walls etc. Its even worse than projectile on sword guardian in this case as 50% daamge comes back from returning projectile which most of the time simply wont happen.

The projectile part also makes no sense on a melee weapon in a melee autoattack. Honestly that “feature” has to be deleted and replaced with normal attack.

The sword aa chain is also a mess. Im not sure where 3rd strike animation comes from, but first one is final thrust while brutal blade uses pummel bash – both are from warrior. It would be better if they replaced it with mesmer sword animations.

As for Herald we got a new unique playstyle – boonbot. Something base rev doesnt have so its all alright. We always could end like daredevil or tempest. The problem rev feels quite weak without Glint and Herald on it own feels like it should be in base class.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Some Minor Concerns

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Posted by: Sylent.3165

Sylent.3165

I agree with number 2. Melee attacks on a sword such as guardians 3rd auto attack don’t work well often in certain situations and cause misses which can be rather annoying. Also starting with a stab feels rather odd.

Some Minor Concerns

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Posted by: Kronos.2560

Kronos.2560

I think the sword on revenant animation wise was fine. But I also agree a projectile on melee attack is just bad. Haven’t you learned from guard that it’s no good? Same with jalis hammers on uneven terrain… projectile aoe and melee while looking cool are just bad… You shouldn’t be punished with only dealing partial damage just because the ground isn’t even. Just saying…

Some Minor Concerns

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Posted by: Bovan.9481

Bovan.9481

Glad to know I’m not the only one that feels this way!

Definitely not, I’ve been having sleepless nights over this as well. I used sword on my Guardian when it was part of the meta but I’m happy that’s not the case anymore.

For what it’s worth, in my Arah path 2 solo on Revenant the first boss was incredibly annoying because she puts up a reflect half the time. Even reflects and projectile destruction aside, the thing seems to just vanish if it hits a wall.

The animation looked fine to me.

Bovan Ironwrench – Bovan Sundermist
Immortal Kingdom [KING]

Some Minor Concerns

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Posted by: Gaaroth.2567

Gaaroth.2567

I agree with #1, #2 is direct conseguence.
About #3 i’m really happy, is not a massive new professional mechanic but we are the only class aside thieves to be able to use a mechanic like that.

Tempest & Druid
Wat r u, casul?

Updrafts are now red?

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Posted by: dsslive.8473

dsslive.8473

I’m kinda hoping the opposite way, for it to just be a dev thing :p

Updrafts are now red?

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Posted by: rhodoc.2381

rhodoc.2381

Well actually i found them immersion breaker. A soft windy like would be better.

[VcY] Velocity – Gargamell

Revenant: your weapons wishlist?

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

Revenant next legend and greatsword skills leaked!
https://www.youtube.com/watch?v=ctW277Kpcv0

…maybe one day.

Revenant OP? Why?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

These traits for weapons are a joke to begin with. They should be completely removed in my opinion and i hope revenant doesnt have have any as its a boring desing and weapons without them feels incomplete and weak in many cases.

Traits should be all about utility and so far, they did a great job with that in revenant. Traits itself are not even bound to legendary stances except that one which grants immunity boon while using mallyx skills. I like that personally as i dont have to take Jalis for retribution trait line.

Its funny how everyone are concerned about low dmg output on hammer in cele gear which will be probably on pair with ranger lb if not higher actually. Make a ranger with celestial amulet and no traits/runes which should result in 1365 power, 458 damage in tooltip at max range in long range shot – compare that with the tooltip on 1 with hammer.

Now we olny dont know how well hammer on revenant scales with power, but i dont think its going to scale bad considering the fact he doesnt have a weapon swap, on top of that his damage ability on skill 2 in max range might be actually pretty close to eviscrate damage.

But well while you all looking at how low he hits with that hammer, im more curious about his skill utilities, actually n.3 on hammer to be precise. It seems like it goes to kitten all gap closers and bursts;

Example 1;

In the POI where the leap was used, the mob actually turned back to the leap targeted location instead of continuing to follow the original position of revenant. What if i lets say use rush/swoop and at same time revenant will use his leap somewhere else lets say behind me? Will i continue to going to the original location of revenant or i will turn around like the mob in poi that will “kitten” my gap closer? I think the latter.

Example 2;

Lets say a warrior or mesmer used immo at me and started to use hb/blur frenzy. At same time i have used this magical leap that seems more like a teleport with animation that ignores cripple/chill/immo. In theory im not psychically there anymore where someone burst me down, instead im going to the targeted location. Will i continue taking damage or ill avoid it completely?

Also what about projectiles? Will they miss or actully hit me still? Theres no doubt that i will be able to avoid them by running out of range anyway.

Overall this class seems to be solid, but it also seems to to have a really high skill celling, and i doubt many ppl will be able to play it properly and push it t the limit. Many players will drop this class probably within a month. But inst is something that should apply to every class? Weak in noob hands, destructive in skilled hands?

I dont know how it will look like in the end as we still dont have full list of traits, weapons or skill damage coefficient, but personally im looking forward to this class as the mechanic of it fits my playstyle perfectly. Will it be underpowered, or overpowered? Will it be easy to play or harder than ele+engi combined? Time will tell. Theres olny 1 thing i know atm, ranting that hes OP is absurd as we still dont know much about him.

For example 1;
http://www.twitch.tv/guildwars2/b/627401366
19;50

(edited by Scoobaniec.9561)

Revenant OP? Why?

in Guild Wars 2: Heart of Thorns

Posted by: draxynnic.3719

draxynnic.3719

I’ve been thinking myself that people may have been missing some of the weaknesses of the revenant.

A big one in my mind is a lack of customisability. It’s even worse off than the elementalist in that respect – you can’t even choose your utilities, you just choose your weaponset and your two legendaries and that’s your entire skillbar set. It probably means it’ll be relatively easy for ArenaNet to balance, due to a relative lack of distinct builds, but it also might mean that revenants find it more difficult to eke out the most optimal setups and to adjust to changes in the meta.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.