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Showing Posts Upvoted By Tristam Green.9178:
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What do you expect with a diverse age range and maturity range in a competative nature? You think everyone is an eckert fan (let alone read and live without attachments or ego). This is a video game, and ego is superior. You will have ‘x’ guild bashing ‘y’ guild. It’s not all rainbows and unicorns in the scary world of reality. People are dark, and hide behind there keyboards or mics knocking others all the time.
Hell I was most disappointed at one of my server mates for publicly knocking devs with no real basis. Nor any real fact, just for the hell of it. At least the rest of the server reigned him in.
It’s not all the bees knees. Only 90% of the time on TC
I enjoy playing Guild Wars 2 still but I unfortunately have a job that requires sometimes 50-60 hours a week plus having a wife and a puppy limits the time I have to be playing on the computer.
Living world introduces a large amount of content without requiring an expansion which is great. The only problem I have with it is I have very little time to complete the living world content. After the time gate passes there is no way for me to experience this content.
I would love it if instead of releasing new temporary content that once a month or every other month permanent content came out. It is nerve racking to not be able to enjoy the game the way I want to because when I do get time to play the Living World takes priority because it won’t be there for long.
Many may say well just don’t play the Living World content but with the benefits of playing being so significant (Mining node in home instance) I have to try and get it done before being able to do anything else.
Please add permanent content that also has benefits such as the mining node in the home instance periodically as well.
Thanks
Send Gold to: Chrispytoast
I think it’s funny that players, through not skill or fault of there own, on mega pop servers, like Blackgate, talk down to players who are on lower pop servers as if their mega pop server is special.
It is not special. If you are on it, you got lucky. That’s it. People just picked random names from the list when they signed up and Blackgate happened to win the lottery for whatever reason. That larger population and diversity allowed it to field more people for WvW which amplified the affect as more WvW folks wanted to be on a winning server. Now, it’s PvE that the larger population and diversity is drawing people for.
It seems that some people simply do not understand demographics. With a larger population the very small subset of ‘hardcore’ (and I’m one of them) is also larger. The probability of being able to field a ‘competent’ group of 80+ for an event such as Tequatl magnifies as a result. Not only that but this has a compounding affect as well! As people see successes more join in and the energy grows on that server. It even spreads to other servers and more people want to come.
The reality is… There is nothing special about Tequatl that no other server could do. Every server could beat Tequatl just as easily in an idealistic view; however, such ideals do not exist simply do to demographics.
To simply argue that someone should pay substantial money and/or gold to transfer is beyond ludicrous and is simply disrespectful in the highest degree. How about people who have the benefit of accidentally landing on a mega pop server (or doing constant world switches when they were free to find the big size winner, Blackgate) when they made their first toons pay a monthly fee for having extended benefits that other servers do not have? Why don’t we make it free to transfer again and then see how excited these individuals are when their server is practically inaccessible from all the overflows from heavy over population.
The bottomline is, Anet is creating motivating factors that run contrary to their logical objectives (i.e., balancing server populations to keep loads manageable and populations diverse enough to support all activities in the game… Including enhanced WvW balance). The bottomline is, server transfers should have been $10 from day one and never free to ensure populations stayed diverse and balanced. That didn’t happen so now perceived better performing servers became even moreso as people flocked to them.
You can not argue the demographics. They exist and they fundamentally break the comparison of a server like Blackgate to servers like Henge. Simple as that. They can not be compared or judged remotely the same.
Sorry to say, if Henge beats Teq at all it will be a far greater accomplishment that anything Blackgate has ever done given their demographic differences.
The new Teq fight is so fun, I decided to not even bother trying it last night because it wasn’t necessary for the daily.
I welcome this update regardless of how much failing at anything disappoints me. It breaks people out of their comfort zone which is something that needs to be done.
Burning people’s houses also breaks them out of their comfort zone, and yet i don’t think it is a good idea.
Remember, remember, 15th of November
I really wish they hadn’t beaten him. Seriously, now the metric for this is incredibly difficult not impossible to ANet. The thing is to the average open world zerg this is impossible.
It’s not just about getting out of a zerg mentality, it’s that several parts of this encounter are critical failure points.
1st: The turrets. 6 people essentially control your fate in phase 1. If they are not chain cleansing the zerg DPSing and buff the zerg DPSing.
2nd. His Mechanics render certain classes/builds useless. As a ranger I rely on my pet for a good portion of my damage. Too bad my pet gets 1-2 shot by Tequatl. People in Berserker’s gear have 2/3 of their stats being useless while DPSing him. Get Soldiers gear you say? Why should anyone have to spend 10-12g just to fight one boss when the chance of success does not hinge on that one person alone.
3rd. Coordination. They killed Tequatl by using communication from a program outside the game. Last time I checked, the game is supposed to be balanced around the content in the game, not 3rd party applications. Saying people need to use TS to communicate to beat content is bad content design. Just because this is a requirement for WoW does not mean it should be a requirement for open world content.
That’s enough of my rant, and I hope I get proven wrong by people banding together to uniformly defeat this epic encounter by the power of friendship and love! That’s not going to happen. The community is rapidly getting polarized and unless SOMETHING is done about polarizing the community you will get a content gradient in which certain servers are the servers to defeat the hard content, and other servers are ghost towns, just like WoW.
Or remove the timer. It’s the only thing ruining it.
fun fights against you blokes at db at ruins >3< small scare fights for a change, and is refreshing.
Always Loyal
Super Adventure Vince
Allow me to clear this up.
1. The meta will be available for 2 weeks.
2. The Tequat’l fight is permanent content; Rox and the dragon clue hunts will go away after 2 weeks.
3. “Boss Week” is a Shark Week joke.
That FA’s a Spy!
BLU Spy: He could be in this very room! He could be you! He could be me! He could even b– [his head is blown off by BLU Soldier’s shotgun]
BLU Soldier: What? It was obvious! [He pumps his shotgun, ejecting the spent shell] He’s the RED Spy! Watch, he’ll turn red any second now. [taps the BLU Spy’s foot with the barrel of his gun] Any second now... See? Red! Oh wait, that’s blood.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
There on those on TC who act as you have suggested but there are many more who do not. The WvW regulars have a much worse time fighting outmatched opponents than we do someone like SoR, but we expect SoR to perform and a lot of us were expecting so much more than SoR has delivered. You can kitten up your ego as much as you want, if you are a rallian as Aurust is, but the glimmer of hope some of our guilds have taken from SoR is in gvgs, everything else is lacking in notability.
My moves are fresh, like my groceries.
#TeamEvonforever
Here’s a form letter for anyone who wishes to replicate a Korbaal post in a Matchup thread:
[Insert smacktalk here]
Attachment:
[meme image, preferably a gif as it punctuates the point better.]
How dare you!! One does not simply ‘replicate’ my posts I take literally minute brainstorming these posts with my team of one thousand monkeys typing on one thousand typewriters. I’m hurt sir.
Here’s another gif.
Attachments:
All this GvG stuff is turning this thread into a grope-fest. I cannot justify eating popcorn without some good drama reading material.
After the GvG, I walked over to some of the maguuman players. They had BO something fierce. Deodorant, guys, srsly.
She’s going to say we are all being sacrificed on the giant bloodstone under the pavillion in preparation for the coming of our Mursaat overlords.
Just my experience when running with BT.
But yah you guys on TC run from open field and/or are terrible.
Plenty of hours in WvW, thanks though!
I don’t recall ever seeing the guild tag [ACE] anywhere – do you run with a different tag? Just want to know when I see your guild group and we bump heads on a map. It’ll be fun making you change your opinion. ;-)
Tarnished Coast
Hey, who remembers going for a black moa chick in guild wars 1? That was fun. That was an awesome scavenger hunt quest that took you through all aspects of the game and some really cool content.
The gift of mastery was like that. I’ll admit I was kind of impatient about the badges of honor because I didn’t like spending a lot of time in WvW at the time, but I still appreciate the fact that the gift of mastery did include many aspects of the game. That was a personalized tour of what the game has to offer. I REALLY like that. I feel like that experience is what the devs had in mind when they were constructing the recipes for legendaries.
The precursor thing, though… or the fact that you can just buy legendaries off the trading post without ever having to leave Lion’s Arch… That’s not what I expected from Guild Wars 2. The marketing hype and my experiences in the Beta led me to believe I was getting into a game that was built around immersive experience and good times as you delve further and further into the game, not merciless RNG and grinding. That’s not the game I want to play, and I’m not playing it.
Instead, I’m going to sit tight on everything-but-my-precursor until it’s fixed. It’s obviously an oversight that it ended up this way, it just doesn’t fit what this game is supposed to be. In the meantime, I’ll have myself some fun without a legendary.
I remember originally hearing that legendaries were something that was expected to take roughly a year of casual play to achieve. So be it… but… isn’t the quest for a legendary already enough of a gold sink without a precursor? I liked someone else’s suggestion of having tokens given when you gamble eligible weapons into the mystic forge, so that at least there would be some kind of upper limit on just how badly someone can struggle before they get their precursor. (At the time of posting, The Legend is 625 gold).